hlsl.stringtoken.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) 0:18 Color: direct index for structure (temp 4-component vector of float) 0:18 'psout' (temp structure{temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:19 Sequence 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:19 Color: direct index for structure (temp 4-component vector of float) 0:19 'psout' (temp structure{temp 4-component vector of float Color}) 0:19 Constant: 0:19 0 (const int) 0:19 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'TestTexture' (uniform texture2D) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: main( (temp structure{temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) 0:18 Color: direct index for structure (temp 4-component vector of float) 0:18 'psout' (temp structure{temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:19 Sequence 0:19 Sequence 0:19 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:19 Color: direct index for structure (temp 4-component vector of float) 0:19 'psout' (temp structure{temp 4-component vector of float Color}) 0:19 Constant: 0:19 0 (const int) 0:19 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'TestTexture' (uniform texture2D) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 29 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 19 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "psout" Name 19 "Color" Name 25 "TestTexture" Name 26 "$Global" MemberName 26($Global) 0 "TestUF" Name 28 "" Decorate 19(Color) Location 0 Decorate 25(TestTexture) DescriptorSet 0 MemberDecorate 26($Global) 0 Offset 0 Decorate 26($Global) Block Decorate 28 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 11: TypeInt 32 1 12: 11(int) Constant 0 13: 6(float) Constant 0 14: 6(float) Constant 1065353216 15: 7(fvec4) ConstantComposite 13 13 13 14 16: TypePointer Function 7(fvec4) 18: TypePointer Output 7(fvec4) 19(Color): 18(ptr) Variable Output 23: TypeImage 6(float) 2D sampled format:Unknown 24: TypePointer UniformConstant 23 25(TestTexture): 24(ptr) Variable UniformConstant 26($Global): TypeStruct 7(fvec4) 27: TypePointer Uniform 26($Global) 28: 27(ptr) Variable Uniform 4(main): 2 Function None 3 5: Label 10(psout): 9(ptr) Variable Function 17: 16(ptr) AccessChain 10(psout) 12 Store 17 15 20: 16(ptr) AccessChain 10(psout) 12 21: 7(fvec4) Load 20 Store 19(Color) 21 Return FunctionEnd