hlsl.void.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: foo1( (temp void) 0:1 Function Parameters: 0:2 Function Definition: foo2( (temp void) 0:2 Function Parameters: 0:5 Function Definition: PixelShaderFunction(vf4; (temp void) 0:5 Function Parameters: 0:5 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:6 Function Call: foo1( (temp void) 0:7 Function Call: foo2( (temp void) 0:8 Branch: Return 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Function Definition: foo1( (temp void) 0:1 Function Parameters: 0:2 Function Definition: foo2( (temp void) 0:2 Function Parameters: 0:5 Function Definition: PixelShaderFunction(vf4; (temp void) 0:5 Function Parameters: 0:5 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:6 Function Call: foo1( (temp void) 0:7 Function Call: foo2( (temp void) 0:8 Branch: Return 0:? Linker Objects 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 17 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 16 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 6 "foo1(" Name 8 "foo2(" Name 16 "input" Decorate 16(input) Location 0 2: TypeVoid 3: TypeFunction 2 13: TypeFloat 32 14: TypeVector 13(float) 4 15: TypePointer Input 14(fvec4) 16(input): 15(ptr) Variable Input 4(PixelShaderFunction): 2 Function None 3 5: Label 10: 2 FunctionCall 6(foo1() 11: 2 FunctionCall 8(foo2() Return FunctionEnd 6(foo1(): 2 Function None 3 7: Label Return FunctionEnd 8(foo2(): 2 Function None 3 9: Label Return FunctionEnd