remap.basic.dcefunc.frag Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 19 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 14 16 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "dead_fn(" Name 14 "outf4" Name 16 "inf" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeFunction 7(fvec3) 10: 6(float) Constant 0 11: 7(fvec3) ConstantComposite 10 10 10 12: TypeVector 6(float) 4 13: TypePointer Output 12(fvec4) 14(outf4): 13(ptr) Variable Output 15: TypePointer Input 6(float) 16(inf): 15(ptr) Variable Input 4(main): 2 Function None 3 5: Label 17: 6(float) Load 16(inf) 18: 12(fvec4) CompositeConstruct 17 17 17 17 Store 14(outf4) 18 Return FunctionEnd