remap.basic.none.frag Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 20 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 15 17 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "dead_fn(" Name 15 "outf4" Name 17 "inf" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeFunction 7(fvec3) 11: 6(float) Constant 0 12: 7(fvec3) ConstantComposite 11 11 11 13: TypeVector 6(float) 4 14: TypePointer Output 13(fvec4) 15(outf4): 14(ptr) Variable Output 16: TypePointer Input 6(float) 17(inf): 16(ptr) Variable Input 4(main): 2 Function None 3 5: Label 18: 6(float) Load 17(inf) 19: 13(fvec4) CompositeConstruct 18 18 18 18 Store 15(outf4) 19 Return FunctionEnd 9(dead_fn(): 7(fvec3) Function None 8 10: Label ReturnValue 12 FunctionEnd