hlsl.semantic.vert Shader version: 500 0:? Sequence 0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Parameters: 0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 clip: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:? 'clip' (layout( location=0) in float) 0:12 move second child to first child ( temp float) 0:12 clip0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:? 'clip0' (layout( location=1) in float) 0:12 move second child to first child ( temp float) 0:12 clip7: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:? 'clip7' (layout( location=2) in float) 0:12 move second child to first child ( temp float) 0:12 cull: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:? 'cull' (layout( location=3) in float) 0:12 move second child to first child ( temp float) 0:12 cull2: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? 'cull2' (layout( location=4) in float) 0:12 move second child to first child ( temp float) 0:12 cull5: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:? 'cull5' (layout( location=5) in float) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? 'ii' ( in int InstanceIndex) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip7' ( out float ClipDistance) 0:12 clip: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip7' ( out float ClipDistance) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip7' ( out float ClipDistance) 0:12 clip7: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull5' ( out float CullDistance) 0:12 cull: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull5' ( out float CullDistance) 0:12 cull2: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull5' ( out float CullDistance) 0:12 cull5: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'clip' (layout( location=0) in float) 0:? 'clip0' (layout( location=1) in float) 0:? 'clip7' (layout( location=2) in float) 0:? 'cull' (layout( location=3) in float) 0:? 'cull2' (layout( location=4) in float) 0:? 'cull5' (layout( location=5) in float) 0:? 'ii' ( in int InstanceIndex) Linked vertex stage: Shader version: 500 0:? Sequence 0:12 Function Definition: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Parameters: 0:12 'ins' ( in structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 clip: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:? 'clip' (layout( location=0) in float) 0:12 move second child to first child ( temp float) 0:12 clip0: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:? 'clip0' (layout( location=1) in float) 0:12 move second child to first child ( temp float) 0:12 clip7: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:? 'clip7' (layout( location=2) in float) 0:12 move second child to first child ( temp float) 0:12 cull: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:? 'cull' (layout( location=3) in float) 0:12 move second child to first child ( temp float) 0:12 cull2: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? 'cull2' (layout( location=4) in float) 0:12 move second child to first child ( temp float) 0:12 cull5: direct index for structure ( temp float) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:? 'cull5' (layout( location=5) in float) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? 'ii' ( in int InstanceIndex) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Function Call: @main(struct-S-f1-f1-f1-f1-f1-f1-i11; ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:? 'ins' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip7' ( out float ClipDistance) 0:12 clip: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip7' ( out float ClipDistance) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip7' ( out float ClipDistance) 0:12 clip7: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull5' ( out float CullDistance) 0:12 cull: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull5' ( out float CullDistance) 0:12 cull2: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull5' ( out float CullDistance) 0:12 cull5: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 5 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip, temp float clip0, temp float clip7, temp float cull, temp float cull2, temp float cull5, temp int ii}) 0:12 Constant: 0:12 6 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'clip' (layout( location=0) in float) 0:? 'clip0' (layout( location=1) in float) 0:? 'clip7' (layout( location=2) in float) 0:? 'cull' (layout( location=3) in float) 0:? 'cull2' (layout( location=4) in float) 0:? 'cull5' (layout( location=5) in float) 0:? 'ii' ( in int InstanceIndex) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 77 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 21 26 30 34 38 42 47 56 63 72 Source HLSL 500 Name 4 "main" Name 8 "S" MemberName 8(S) 0 "clip" MemberName 8(S) 1 "clip0" MemberName 8(S) 2 "clip7" MemberName 8(S) 3 "cull" MemberName 8(S) 4 "cull2" MemberName 8(S) 5 "cull5" MemberName 8(S) 6 "ii" Name 12 "@main(struct-S-f1-f1-f1-f1-f1-f1-i11;" Name 11 "ins" Name 14 "s" Name 18 "ins" Name 21 "clip" Name 26 "clip0" Name 30 "clip7" Name 34 "cull" Name 38 "cull2" Name 42 "cull5" Name 47 "ii" Name 51 "flattenTemp" Name 52 "param" Name 56 "@entryPointOutput_clip7" Name 63 "@entryPointOutput_cull5" Name 70 "S" MemberName 70(S) 0 "ii" Name 72 "@entryPointOutput" Decorate 21(clip) Location 0 Decorate 26(clip0) Location 1 Decorate 30(clip7) Location 2 Decorate 34(cull) Location 3 Decorate 38(cull2) Location 4 Decorate 42(cull5) Location 5 Decorate 47(ii) BuiltIn InstanceIndex Decorate 56(@entryPointOutput_clip7) BuiltIn ClipDistance Decorate 63(@entryPointOutput_cull5) BuiltIn CullDistance Decorate 72(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeInt 32 1 8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 6(float) 6(float) 7(int) 9: TypePointer Function 8(S) 10: TypeFunction 8(S) 9(ptr) 19: 7(int) Constant 0 20: TypePointer Input 6(float) 21(clip): 20(ptr) Variable Input 23: TypePointer Function 6(float) 25: 7(int) Constant 1 26(clip0): 20(ptr) Variable Input 29: 7(int) Constant 2 30(clip7): 20(ptr) Variable Input 33: 7(int) Constant 3 34(cull): 20(ptr) Variable Input 37: 7(int) Constant 4 38(cull2): 20(ptr) Variable Input 41: 7(int) Constant 5 42(cull5): 20(ptr) Variable Input 45: 7(int) Constant 6 46: TypePointer Input 7(int) 47(ii): 46(ptr) Variable Input 49: TypePointer Function 7(int) 55: TypePointer Output 6(float) 56(@entryPointOutput_clip7): 55(ptr) Variable Output 63(@entryPointOutput_cull5): 55(ptr) Variable Output 70(S): TypeStruct 7(int) 71: TypePointer Output 70(S) 72(@entryPointOutput): 71(ptr) Variable Output 75: TypePointer Output 7(int) 4(main): 2 Function None 3 5: Label 18(ins): 9(ptr) Variable Function 51(flattenTemp): 9(ptr) Variable Function 52(param): 9(ptr) Variable Function 22: 6(float) Load 21(clip) 24: 23(ptr) AccessChain 18(ins) 19 Store 24 22 27: 6(float) Load 26(clip0) 28: 23(ptr) AccessChain 18(ins) 25 Store 28 27 31: 6(float) Load 30(clip7) 32: 23(ptr) AccessChain 18(ins) 29 Store 32 31 35: 6(float) Load 34(cull) 36: 23(ptr) AccessChain 18(ins) 33 Store 36 35 39: 6(float) Load 38(cull2) 40: 23(ptr) AccessChain 18(ins) 37 Store 40 39 43: 6(float) Load 42(cull5) 44: 23(ptr) AccessChain 18(ins) 41 Store 44 43 48: 7(int) Load 47(ii) 50: 49(ptr) AccessChain 18(ins) 45 Store 50 48 53: 8(S) Load 18(ins) Store 52(param) 53 54: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-f1-f1-i11;) 52(param) Store 51(flattenTemp) 54 57: 23(ptr) AccessChain 51(flattenTemp) 19 58: 6(float) Load 57 Store 56(@entryPointOutput_clip7) 58 59: 23(ptr) AccessChain 51(flattenTemp) 25 60: 6(float) Load 59 Store 56(@entryPointOutput_clip7) 60 61: 23(ptr) AccessChain 51(flattenTemp) 29 62: 6(float) Load 61 Store 56(@entryPointOutput_clip7) 62 64: 23(ptr) AccessChain 51(flattenTemp) 33 65: 6(float) Load 64 Store 63(@entryPointOutput_cull5) 65 66: 23(ptr) AccessChain 51(flattenTemp) 37 67: 6(float) Load 66 Store 63(@entryPointOutput_cull5) 67 68: 23(ptr) AccessChain 51(flattenTemp) 41 69: 6(float) Load 68 Store 63(@entryPointOutput_cull5) 69 73: 49(ptr) AccessChain 51(flattenTemp) 45 74: 7(int) Load 73 76: 75(ptr) AccessChain 72(@entryPointOutput) 19 Store 76 74 Return FunctionEnd 12(@main(struct-S-f1-f1-f1-f1-f1-f1-i11;): 8(S) Function None 10 11(ins): 9(ptr) FunctionParameter 13: Label 14(s): 9(ptr) Variable Function 15: 8(S) Load 14(s) ReturnValue 15 FunctionEnd