hlsl.intrinsics.comp Shader version: 450 local_size = (1, 1, 1) 0:? Sequence 0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) 0:17 'inF2' (in float) 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence 0:21 all (global bool) 0:21 'inF0' (in float) 0:24 AtomicAdd (global void) 0:24 'gs_ua' (temp uint) 0:24 'gs_ub' (temp uint) 0:25 move second child to first child (temp uint) 0:25 'out_u1' (temp uint) 0:25 AtomicAdd (temp uint) 0:25 'gs_ua' (temp uint) 0:25 'gs_ub' (temp uint) 0:26 AtomicAnd (global void) 0:26 'gs_ua' (temp uint) 0:26 'gs_ub' (temp uint) 0:27 move second child to first child (temp uint) 0:27 'out_u1' (temp uint) 0:27 AtomicAnd (temp uint) 0:27 'gs_ua' (temp uint) 0:27 'gs_ub' (temp uint) 0:28 move second child to first child (temp uint) 0:28 'out_u1' (temp uint) 0:28 AtomicCompSwap (temp uint) 0:28 'gs_ua' (temp uint) 0:28 'gs_ub' (temp uint) 0:28 'gs_uc' (temp uint) 0:29 move second child to first child (temp uint) 0:29 'out_u1' (temp uint) 0:29 AtomicExchange (temp uint) 0:29 'gs_ua' (temp uint) 0:29 'gs_ub' (temp uint) 0:30 AtomicMax (global void) 0:30 'gs_ua' (temp uint) 0:30 'gs_ub' (temp uint) 0:31 move second child to first child (temp uint) 0:31 'out_u1' (temp uint) 0:31 AtomicMax (temp uint) 0:31 'gs_ua' (temp uint) 0:31 'gs_ub' (temp uint) 0:32 AtomicMin (global void) 0:32 'gs_ua' (temp uint) 0:32 'gs_ub' (temp uint) 0:33 move second child to first child (temp uint) 0:33 'out_u1' (temp uint) 0:33 AtomicMin (temp uint) 0:33 'gs_ua' (temp uint) 0:33 'gs_ub' (temp uint) 0:34 AtomicOr (global void) 0:34 'gs_ua' (temp uint) 0:34 'gs_ub' (temp uint) 0:35 move second child to first child (temp uint) 0:35 'out_u1' (temp uint) 0:35 AtomicOr (temp uint) 0:35 'gs_ua' (temp uint) 0:35 'gs_ub' (temp uint) 0:36 AtomicXor (global void) 0:36 'gs_ua' (temp uint) 0:36 'gs_ub' (temp uint) 0:37 move second child to first child (temp uint) 0:37 'out_u1' (temp uint) 0:37 AtomicXor (temp uint) 0:37 'gs_ua' (temp uint) 0:37 'gs_ub' (temp uint) 0:41 Branch: Return with expression 0:41 Constant: 0:41 0.000000 0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) 0:45 Function Parameters: 0:45 'inF0' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float) 0:45 'inF2' (in 1-component vector of float) 0:? Sequence 0:47 Branch: Return with expression 0:47 Constant: 0:47 0.000000 0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:51 Function Parameters: 0:51 'inF0' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float) 0:51 'inF2' (in 2-component vector of float) 0:51 'inU0' (in 2-component vector of uint) 0:51 'inU1' (in 2-component vector of uint) 0:? Sequence 0:55 all (global bool) 0:55 'inF0' (in 2-component vector of float) 0:58 AtomicAdd (global void) 0:58 'gs_ua2' (temp 2-component vector of uint) 0:58 'gs_ub2' (temp 2-component vector of uint) 0:59 move second child to first child (temp 2-component vector of uint) 0:59 'out_u2' (temp 2-component vector of uint) 0:59 AtomicAdd (temp 2-component vector of uint) 0:59 'gs_ua2' (temp 2-component vector of uint) 0:59 'gs_ub2' (temp 2-component vector of uint) 0:60 AtomicAnd (global void) 0:60 'gs_ua2' (temp 2-component vector of uint) 0:60 'gs_ub2' (temp 2-component vector of uint) 0:61 move second child to first child (temp 2-component vector of uint) 0:61 'out_u2' (temp 2-component vector of uint) 0:61 AtomicAnd (temp 2-component vector of uint) 0:61 'gs_ua2' (temp 2-component vector of uint) 0:61 'gs_ub2' (temp 2-component vector of uint) 0:62 move second child to first child (temp 2-component vector of uint) 0:62 'out_u2' (temp 2-component vector of uint) 0:62 AtomicCompSwap (temp 2-component vector of uint) 0:62 'gs_ua2' (temp 2-component vector of uint) 0:62 'gs_ub2' (temp 2-component vector of uint) 0:62 'gs_uc2' (temp 2-component vector of uint) 0:63 move second child to first child (temp 2-component vector of uint) 0:63 'out_u2' (temp 2-component vector of uint) 0:63 AtomicExchange (temp 2-component vector of uint) 0:63 'gs_ua2' (temp 2-component vector of uint) 0:63 'gs_ub2' (temp 2-component vector of uint) 0:64 AtomicMax (global void) 0:64 'gs_ua2' (temp 2-component vector of uint) 0:64 'gs_ub2' (temp 2-component vector of uint) 0:65 move second child to first child (temp 2-component vector of uint) 0:65 'out_u2' (temp 2-component vector of uint) 0:65 AtomicMax (temp 2-component vector of uint) 0:65 'gs_ua2' (temp 2-component vector of uint) 0:65 'gs_ub2' (temp 2-component vector of uint) 0:66 AtomicMin (global void) 0:66 'gs_ua2' (temp 2-component vector of uint) 0:66 'gs_ub2' (temp 2-component vector of uint) 0:67 move second child to first child (temp 2-component vector of uint) 0:67 'out_u2' (temp 2-component vector of uint) 0:67 AtomicMin (temp 2-component vector of uint) 0:67 'gs_ua2' (temp 2-component vector of uint) 0:67 'gs_ub2' (temp 2-component vector of uint) 0:68 AtomicOr (global void) 0:68 'gs_ua2' (temp 2-component vector of uint) 0:68 'gs_ub2' (temp 2-component vector of uint) 0:69 move second child to first child (temp 2-component vector of uint) 0:69 'out_u2' (temp 2-component vector of uint) 0:69 AtomicOr (temp 2-component vector of uint) 0:69 'gs_ua2' (temp 2-component vector of uint) 0:69 'gs_ub2' (temp 2-component vector of uint) 0:70 AtomicXor (global void) 0:70 'gs_ua2' (temp 2-component vector of uint) 0:70 'gs_ub2' (temp 2-component vector of uint) 0:71 move second child to first child (temp 2-component vector of uint) 0:71 'out_u2' (temp 2-component vector of uint) 0:71 AtomicXor (temp 2-component vector of uint) 0:71 'gs_ua2' (temp 2-component vector of uint) 0:71 'gs_ub2' (temp 2-component vector of uint) 0:74 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:78 Function Parameters: 0:78 'inF0' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float) 0:78 'inF2' (in 3-component vector of float) 0:78 'inU0' (in 3-component vector of uint) 0:78 'inU1' (in 3-component vector of uint) 0:? Sequence 0:82 all (global bool) 0:82 'inF0' (in 3-component vector of float) 0:85 AtomicAdd (global void) 0:85 'gs_ua3' (temp 3-component vector of uint) 0:85 'gs_ub3' (temp 3-component vector of uint) 0:86 move second child to first child (temp 3-component vector of uint) 0:86 'out_u3' (temp 3-component vector of uint) 0:86 AtomicAdd (temp 3-component vector of uint) 0:86 'gs_ua3' (temp 3-component vector of uint) 0:86 'gs_ub3' (temp 3-component vector of uint) 0:87 AtomicAnd (global void) 0:87 'gs_ua3' (temp 3-component vector of uint) 0:87 'gs_ub3' (temp 3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint) 0:88 'out_u3' (temp 3-component vector of uint) 0:88 AtomicAnd (temp 3-component vector of uint) 0:88 'gs_ua3' (temp 3-component vector of uint) 0:88 'gs_ub3' (temp 3-component vector of uint) 0:89 move second child to first child (temp 3-component vector of uint) 0:89 'out_u3' (temp 3-component vector of uint) 0:89 AtomicCompSwap (temp 3-component vector of uint) 0:89 'gs_ua3' (temp 3-component vector of uint) 0:89 'gs_ub3' (temp 3-component vector of uint) 0:89 'gs_uc3' (temp 3-component vector of uint) 0:90 move second child to first child (temp 3-component vector of uint) 0:90 'out_u3' (temp 3-component vector of uint) 0:90 AtomicExchange (temp 3-component vector of uint) 0:90 'gs_ua3' (temp 3-component vector of uint) 0:90 'gs_ub3' (temp 3-component vector of uint) 0:91 AtomicMax (global void) 0:91 'gs_ua3' (temp 3-component vector of uint) 0:91 'gs_ub3' (temp 3-component vector of uint) 0:92 move second child to first child (temp 3-component vector of uint) 0:92 'out_u3' (temp 3-component vector of uint) 0:92 AtomicMax (temp 3-component vector of uint) 0:92 'gs_ua3' (temp 3-component vector of uint) 0:92 'gs_ub3' (temp 3-component vector of uint) 0:93 AtomicMin (global void) 0:93 'gs_ua3' (temp 3-component vector of uint) 0:93 'gs_ub3' (temp 3-component vector of uint) 0:94 move second child to first child (temp 3-component vector of uint) 0:94 'out_u3' (temp 3-component vector of uint) 0:94 AtomicMin (temp 3-component vector of uint) 0:94 'gs_ua3' (temp 3-component vector of uint) 0:94 'gs_ub3' (temp 3-component vector of uint) 0:95 AtomicOr (global void) 0:95 'gs_ua3' (temp 3-component vector of uint) 0:95 'gs_ub3' (temp 3-component vector of uint) 0:96 move second child to first child (temp 3-component vector of uint) 0:96 'out_u3' (temp 3-component vector of uint) 0:96 AtomicOr (temp 3-component vector of uint) 0:96 'gs_ua3' (temp 3-component vector of uint) 0:96 'gs_ub3' (temp 3-component vector of uint) 0:97 AtomicXor (global void) 0:97 'gs_ua3' (temp 3-component vector of uint) 0:97 'gs_ub3' (temp 3-component vector of uint) 0:98 move second child to first child (temp 3-component vector of uint) 0:98 'out_u3' (temp 3-component vector of uint) 0:98 AtomicXor (temp 3-component vector of uint) 0:98 'gs_ua3' (temp 3-component vector of uint) 0:98 'gs_ub3' (temp 3-component vector of uint) 0:101 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:105 Function Parameters: 0:105 'inF0' (in 4-component vector of float) 0:105 'inF1' (in 4-component vector of float) 0:105 'inF2' (in 4-component vector of float) 0:105 'inU0' (in 4-component vector of uint) 0:105 'inU1' (in 4-component vector of uint) 0:? Sequence 0:109 all (global bool) 0:109 'inF0' (in 4-component vector of float) 0:112 AtomicAdd (global void) 0:112 'gs_ua4' (temp 4-component vector of uint) 0:112 'gs_ub4' (temp 4-component vector of uint) 0:113 move second child to first child (temp 4-component vector of uint) 0:113 'out_u4' (temp 4-component vector of uint) 0:113 AtomicAdd (temp 4-component vector of uint) 0:113 'gs_ua4' (temp 4-component vector of uint) 0:113 'gs_ub4' (temp 4-component vector of uint) 0:114 AtomicAnd (global void) 0:114 'gs_ua4' (temp 4-component vector of uint) 0:114 'gs_ub4' (temp 4-component vector of uint) 0:115 move second child to first child (temp 4-component vector of uint) 0:115 'out_u4' (temp 4-component vector of uint) 0:115 AtomicAnd (temp 4-component vector of uint) 0:115 'gs_ua4' (temp 4-component vector of uint) 0:115 'gs_ub4' (temp 4-component vector of uint) 0:116 move second child to first child (temp 4-component vector of uint) 0:116 'out_u4' (temp 4-component vector of uint) 0:116 AtomicCompSwap (temp 4-component vector of uint) 0:116 'gs_ua4' (temp 4-component vector of uint) 0:116 'gs_ub4' (temp 4-component vector of uint) 0:116 'gs_uc4' (temp 4-component vector of uint) 0:117 move second child to first child (temp 4-component vector of uint) 0:117 'out_u4' (temp 4-component vector of uint) 0:117 AtomicExchange (temp 4-component vector of uint) 0:117 'gs_ua4' (temp 4-component vector of uint) 0:117 'gs_ub4' (temp 4-component vector of uint) 0:118 AtomicMax (global void) 0:118 'gs_ua4' (temp 4-component vector of uint) 0:118 'gs_ub4' (temp 4-component vector of uint) 0:119 move second child to first child (temp 4-component vector of uint) 0:119 'out_u4' (temp 4-component vector of uint) 0:119 AtomicMax (temp 4-component vector of uint) 0:119 'gs_ua4' (temp 4-component vector of uint) 0:119 'gs_ub4' (temp 4-component vector of uint) 0:120 AtomicMin (global void) 0:120 'gs_ua4' (temp 4-component vector of uint) 0:120 'gs_ub4' (temp 4-component vector of uint) 0:121 move second child to first child (temp 4-component vector of uint) 0:121 'out_u4' (temp 4-component vector of uint) 0:121 AtomicMin (temp 4-component vector of uint) 0:121 'gs_ua4' (temp 4-component vector of uint) 0:121 'gs_ub4' (temp 4-component vector of uint) 0:122 AtomicOr (global void) 0:122 'gs_ua4' (temp 4-component vector of uint) 0:122 'gs_ub4' (temp 4-component vector of uint) 0:123 move second child to first child (temp 4-component vector of uint) 0:123 'out_u4' (temp 4-component vector of uint) 0:123 AtomicOr (temp 4-component vector of uint) 0:123 'gs_ua4' (temp 4-component vector of uint) 0:123 'gs_ub4' (temp 4-component vector of uint) 0:124 AtomicXor (global void) 0:124 'gs_ua4' (temp 4-component vector of uint) 0:124 'gs_ub4' (temp 4-component vector of uint) 0:125 move second child to first child (temp 4-component vector of uint) 0:125 'out_u4' (temp 4-component vector of uint) 0:125 AtomicXor (temp 4-component vector of uint) 0:125 'gs_ua4' (temp 4-component vector of uint) 0:125 'gs_ub4' (temp 4-component vector of uint) 0:128 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) 0:? 'gs_uc' (temp uint) 0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_uc4' (temp 4-component vector of uint) Linked compute stage: Shader version: 450 local_size = (1, 1, 1) 0:? Sequence 0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float) 0:17 Function Parameters: 0:17 'inF0' (in float) 0:17 'inF1' (in float) 0:17 'inF2' (in float) 0:17 'inU0' (in uint) 0:17 'inU1' (in uint) 0:? Sequence 0:21 all (global bool) 0:21 'inF0' (in float) 0:24 AtomicAdd (global void) 0:24 'gs_ua' (temp uint) 0:24 'gs_ub' (temp uint) 0:25 move second child to first child (temp uint) 0:25 'out_u1' (temp uint) 0:25 AtomicAdd (temp uint) 0:25 'gs_ua' (temp uint) 0:25 'gs_ub' (temp uint) 0:26 AtomicAnd (global void) 0:26 'gs_ua' (temp uint) 0:26 'gs_ub' (temp uint) 0:27 move second child to first child (temp uint) 0:27 'out_u1' (temp uint) 0:27 AtomicAnd (temp uint) 0:27 'gs_ua' (temp uint) 0:27 'gs_ub' (temp uint) 0:28 move second child to first child (temp uint) 0:28 'out_u1' (temp uint) 0:28 AtomicCompSwap (temp uint) 0:28 'gs_ua' (temp uint) 0:28 'gs_ub' (temp uint) 0:28 'gs_uc' (temp uint) 0:29 move second child to first child (temp uint) 0:29 'out_u1' (temp uint) 0:29 AtomicExchange (temp uint) 0:29 'gs_ua' (temp uint) 0:29 'gs_ub' (temp uint) 0:30 AtomicMax (global void) 0:30 'gs_ua' (temp uint) 0:30 'gs_ub' (temp uint) 0:31 move second child to first child (temp uint) 0:31 'out_u1' (temp uint) 0:31 AtomicMax (temp uint) 0:31 'gs_ua' (temp uint) 0:31 'gs_ub' (temp uint) 0:32 AtomicMin (global void) 0:32 'gs_ua' (temp uint) 0:32 'gs_ub' (temp uint) 0:33 move second child to first child (temp uint) 0:33 'out_u1' (temp uint) 0:33 AtomicMin (temp uint) 0:33 'gs_ua' (temp uint) 0:33 'gs_ub' (temp uint) 0:34 AtomicOr (global void) 0:34 'gs_ua' (temp uint) 0:34 'gs_ub' (temp uint) 0:35 move second child to first child (temp uint) 0:35 'out_u1' (temp uint) 0:35 AtomicOr (temp uint) 0:35 'gs_ua' (temp uint) 0:35 'gs_ub' (temp uint) 0:36 AtomicXor (global void) 0:36 'gs_ua' (temp uint) 0:36 'gs_ub' (temp uint) 0:37 move second child to first child (temp uint) 0:37 'out_u1' (temp uint) 0:37 AtomicXor (temp uint) 0:37 'gs_ua' (temp uint) 0:37 'gs_ub' (temp uint) 0:41 Branch: Return with expression 0:41 Constant: 0:41 0.000000 0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) 0:45 Function Parameters: 0:45 'inF0' (in 1-component vector of float) 0:45 'inF1' (in 1-component vector of float) 0:45 'inF2' (in 1-component vector of float) 0:? Sequence 0:47 Branch: Return with expression 0:47 Constant: 0:47 0.000000 0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float) 0:51 Function Parameters: 0:51 'inF0' (in 2-component vector of float) 0:51 'inF1' (in 2-component vector of float) 0:51 'inF2' (in 2-component vector of float) 0:51 'inU0' (in 2-component vector of uint) 0:51 'inU1' (in 2-component vector of uint) 0:? Sequence 0:55 all (global bool) 0:55 'inF0' (in 2-component vector of float) 0:58 AtomicAdd (global void) 0:58 'gs_ua2' (temp 2-component vector of uint) 0:58 'gs_ub2' (temp 2-component vector of uint) 0:59 move second child to first child (temp 2-component vector of uint) 0:59 'out_u2' (temp 2-component vector of uint) 0:59 AtomicAdd (temp 2-component vector of uint) 0:59 'gs_ua2' (temp 2-component vector of uint) 0:59 'gs_ub2' (temp 2-component vector of uint) 0:60 AtomicAnd (global void) 0:60 'gs_ua2' (temp 2-component vector of uint) 0:60 'gs_ub2' (temp 2-component vector of uint) 0:61 move second child to first child (temp 2-component vector of uint) 0:61 'out_u2' (temp 2-component vector of uint) 0:61 AtomicAnd (temp 2-component vector of uint) 0:61 'gs_ua2' (temp 2-component vector of uint) 0:61 'gs_ub2' (temp 2-component vector of uint) 0:62 move second child to first child (temp 2-component vector of uint) 0:62 'out_u2' (temp 2-component vector of uint) 0:62 AtomicCompSwap (temp 2-component vector of uint) 0:62 'gs_ua2' (temp 2-component vector of uint) 0:62 'gs_ub2' (temp 2-component vector of uint) 0:62 'gs_uc2' (temp 2-component vector of uint) 0:63 move second child to first child (temp 2-component vector of uint) 0:63 'out_u2' (temp 2-component vector of uint) 0:63 AtomicExchange (temp 2-component vector of uint) 0:63 'gs_ua2' (temp 2-component vector of uint) 0:63 'gs_ub2' (temp 2-component vector of uint) 0:64 AtomicMax (global void) 0:64 'gs_ua2' (temp 2-component vector of uint) 0:64 'gs_ub2' (temp 2-component vector of uint) 0:65 move second child to first child (temp 2-component vector of uint) 0:65 'out_u2' (temp 2-component vector of uint) 0:65 AtomicMax (temp 2-component vector of uint) 0:65 'gs_ua2' (temp 2-component vector of uint) 0:65 'gs_ub2' (temp 2-component vector of uint) 0:66 AtomicMin (global void) 0:66 'gs_ua2' (temp 2-component vector of uint) 0:66 'gs_ub2' (temp 2-component vector of uint) 0:67 move second child to first child (temp 2-component vector of uint) 0:67 'out_u2' (temp 2-component vector of uint) 0:67 AtomicMin (temp 2-component vector of uint) 0:67 'gs_ua2' (temp 2-component vector of uint) 0:67 'gs_ub2' (temp 2-component vector of uint) 0:68 AtomicOr (global void) 0:68 'gs_ua2' (temp 2-component vector of uint) 0:68 'gs_ub2' (temp 2-component vector of uint) 0:69 move second child to first child (temp 2-component vector of uint) 0:69 'out_u2' (temp 2-component vector of uint) 0:69 AtomicOr (temp 2-component vector of uint) 0:69 'gs_ua2' (temp 2-component vector of uint) 0:69 'gs_ub2' (temp 2-component vector of uint) 0:70 AtomicXor (global void) 0:70 'gs_ua2' (temp 2-component vector of uint) 0:70 'gs_ub2' (temp 2-component vector of uint) 0:71 move second child to first child (temp 2-component vector of uint) 0:71 'out_u2' (temp 2-component vector of uint) 0:71 AtomicXor (temp 2-component vector of uint) 0:71 'gs_ua2' (temp 2-component vector of uint) 0:71 'gs_ub2' (temp 2-component vector of uint) 0:74 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float) 0:78 Function Parameters: 0:78 'inF0' (in 3-component vector of float) 0:78 'inF1' (in 3-component vector of float) 0:78 'inF2' (in 3-component vector of float) 0:78 'inU0' (in 3-component vector of uint) 0:78 'inU1' (in 3-component vector of uint) 0:? Sequence 0:82 all (global bool) 0:82 'inF0' (in 3-component vector of float) 0:85 AtomicAdd (global void) 0:85 'gs_ua3' (temp 3-component vector of uint) 0:85 'gs_ub3' (temp 3-component vector of uint) 0:86 move second child to first child (temp 3-component vector of uint) 0:86 'out_u3' (temp 3-component vector of uint) 0:86 AtomicAdd (temp 3-component vector of uint) 0:86 'gs_ua3' (temp 3-component vector of uint) 0:86 'gs_ub3' (temp 3-component vector of uint) 0:87 AtomicAnd (global void) 0:87 'gs_ua3' (temp 3-component vector of uint) 0:87 'gs_ub3' (temp 3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint) 0:88 'out_u3' (temp 3-component vector of uint) 0:88 AtomicAnd (temp 3-component vector of uint) 0:88 'gs_ua3' (temp 3-component vector of uint) 0:88 'gs_ub3' (temp 3-component vector of uint) 0:89 move second child to first child (temp 3-component vector of uint) 0:89 'out_u3' (temp 3-component vector of uint) 0:89 AtomicCompSwap (temp 3-component vector of uint) 0:89 'gs_ua3' (temp 3-component vector of uint) 0:89 'gs_ub3' (temp 3-component vector of uint) 0:89 'gs_uc3' (temp 3-component vector of uint) 0:90 move second child to first child (temp 3-component vector of uint) 0:90 'out_u3' (temp 3-component vector of uint) 0:90 AtomicExchange (temp 3-component vector of uint) 0:90 'gs_ua3' (temp 3-component vector of uint) 0:90 'gs_ub3' (temp 3-component vector of uint) 0:91 AtomicMax (global void) 0:91 'gs_ua3' (temp 3-component vector of uint) 0:91 'gs_ub3' (temp 3-component vector of uint) 0:92 move second child to first child (temp 3-component vector of uint) 0:92 'out_u3' (temp 3-component vector of uint) 0:92 AtomicMax (temp 3-component vector of uint) 0:92 'gs_ua3' (temp 3-component vector of uint) 0:92 'gs_ub3' (temp 3-component vector of uint) 0:93 AtomicMin (global void) 0:93 'gs_ua3' (temp 3-component vector of uint) 0:93 'gs_ub3' (temp 3-component vector of uint) 0:94 move second child to first child (temp 3-component vector of uint) 0:94 'out_u3' (temp 3-component vector of uint) 0:94 AtomicMin (temp 3-component vector of uint) 0:94 'gs_ua3' (temp 3-component vector of uint) 0:94 'gs_ub3' (temp 3-component vector of uint) 0:95 AtomicOr (global void) 0:95 'gs_ua3' (temp 3-component vector of uint) 0:95 'gs_ub3' (temp 3-component vector of uint) 0:96 move second child to first child (temp 3-component vector of uint) 0:96 'out_u3' (temp 3-component vector of uint) 0:96 AtomicOr (temp 3-component vector of uint) 0:96 'gs_ua3' (temp 3-component vector of uint) 0:96 'gs_ub3' (temp 3-component vector of uint) 0:97 AtomicXor (global void) 0:97 'gs_ua3' (temp 3-component vector of uint) 0:97 'gs_ub3' (temp 3-component vector of uint) 0:98 move second child to first child (temp 3-component vector of uint) 0:98 'out_u3' (temp 3-component vector of uint) 0:98 AtomicXor (temp 3-component vector of uint) 0:98 'gs_ua3' (temp 3-component vector of uint) 0:98 'gs_ub3' (temp 3-component vector of uint) 0:101 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float) 0:105 Function Parameters: 0:105 'inF0' (in 4-component vector of float) 0:105 'inF1' (in 4-component vector of float) 0:105 'inF2' (in 4-component vector of float) 0:105 'inU0' (in 4-component vector of uint) 0:105 'inU1' (in 4-component vector of uint) 0:? Sequence 0:109 all (global bool) 0:109 'inF0' (in 4-component vector of float) 0:112 AtomicAdd (global void) 0:112 'gs_ua4' (temp 4-component vector of uint) 0:112 'gs_ub4' (temp 4-component vector of uint) 0:113 move second child to first child (temp 4-component vector of uint) 0:113 'out_u4' (temp 4-component vector of uint) 0:113 AtomicAdd (temp 4-component vector of uint) 0:113 'gs_ua4' (temp 4-component vector of uint) 0:113 'gs_ub4' (temp 4-component vector of uint) 0:114 AtomicAnd (global void) 0:114 'gs_ua4' (temp 4-component vector of uint) 0:114 'gs_ub4' (temp 4-component vector of uint) 0:115 move second child to first child (temp 4-component vector of uint) 0:115 'out_u4' (temp 4-component vector of uint) 0:115 AtomicAnd (temp 4-component vector of uint) 0:115 'gs_ua4' (temp 4-component vector of uint) 0:115 'gs_ub4' (temp 4-component vector of uint) 0:116 move second child to first child (temp 4-component vector of uint) 0:116 'out_u4' (temp 4-component vector of uint) 0:116 AtomicCompSwap (temp 4-component vector of uint) 0:116 'gs_ua4' (temp 4-component vector of uint) 0:116 'gs_ub4' (temp 4-component vector of uint) 0:116 'gs_uc4' (temp 4-component vector of uint) 0:117 move second child to first child (temp 4-component vector of uint) 0:117 'out_u4' (temp 4-component vector of uint) 0:117 AtomicExchange (temp 4-component vector of uint) 0:117 'gs_ua4' (temp 4-component vector of uint) 0:117 'gs_ub4' (temp 4-component vector of uint) 0:118 AtomicMax (global void) 0:118 'gs_ua4' (temp 4-component vector of uint) 0:118 'gs_ub4' (temp 4-component vector of uint) 0:119 move second child to first child (temp 4-component vector of uint) 0:119 'out_u4' (temp 4-component vector of uint) 0:119 AtomicMax (temp 4-component vector of uint) 0:119 'gs_ua4' (temp 4-component vector of uint) 0:119 'gs_ub4' (temp 4-component vector of uint) 0:120 AtomicMin (global void) 0:120 'gs_ua4' (temp 4-component vector of uint) 0:120 'gs_ub4' (temp 4-component vector of uint) 0:121 move second child to first child (temp 4-component vector of uint) 0:121 'out_u4' (temp 4-component vector of uint) 0:121 AtomicMin (temp 4-component vector of uint) 0:121 'gs_ua4' (temp 4-component vector of uint) 0:121 'gs_ub4' (temp 4-component vector of uint) 0:122 AtomicOr (global void) 0:122 'gs_ua4' (temp 4-component vector of uint) 0:122 'gs_ub4' (temp 4-component vector of uint) 0:123 move second child to first child (temp 4-component vector of uint) 0:123 'out_u4' (temp 4-component vector of uint) 0:123 AtomicOr (temp 4-component vector of uint) 0:123 'gs_ua4' (temp 4-component vector of uint) 0:123 'gs_ub4' (temp 4-component vector of uint) 0:124 AtomicXor (global void) 0:124 'gs_ua4' (temp 4-component vector of uint) 0:124 'gs_ub4' (temp 4-component vector of uint) 0:125 move second child to first child (temp 4-component vector of uint) 0:125 'out_u4' (temp 4-component vector of uint) 0:125 AtomicXor (temp 4-component vector of uint) 0:125 'gs_ua4' (temp 4-component vector of uint) 0:125 'gs_ub4' (temp 4-component vector of uint) 0:128 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 0:? Linker Objects 0:? 'gs_ua' (temp uint) 0:? 'gs_ub' (temp uint) 0:? 'gs_uc' (temp uint) 0:? 'gs_ua2' (temp 2-component vector of uint) 0:? 'gs_ub2' (temp 2-component vector of uint) 0:? 'gs_uc2' (temp 2-component vector of uint) 0:? 'gs_ua3' (temp 3-component vector of uint) 0:? 'gs_ub3' (temp 3-component vector of uint) 0:? 'gs_uc3' (temp 3-component vector of uint) 0:? 'gs_ua4' (temp 4-component vector of uint) 0:? 'gs_ub4' (temp 4-component vector of uint) 0:? 'gs_uc4' (temp 4-component vector of uint) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 182 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "ComputeShaderFunction" 8 54 98 141 ExecutionMode 4 LocalSize 1 1 1 Source HLSL 450 Name 4 "ComputeShaderFunction" Name 8 "inF0" Name 14 "gs_ua" Name 15 "gs_ub" Name 20 "out_u1" Name 28 "gs_uc" Name 54 "inF0" Name 59 "gs_ua2" Name 60 "gs_ub2" Name 63 "out_u2" Name 71 "gs_uc2" Name 98 "inF0" Name 103 "gs_ua3" Name 104 "gs_ub3" Name 107 "out_u3" Name 115 "gs_uc3" Name 141 "inF0" Name 146 "gs_ua4" Name 147 "gs_ub4" Name 150 "out_u4" Name 158 "gs_uc4" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Input 6(float) 8(inF0): 7(ptr) Variable Input 10: TypeBool 12: TypeInt 32 0 13: TypePointer Function 12(int) 17: 12(int) Constant 1 18: 12(int) Constant 0 49: 6(float) Constant 0 52: TypeVector 6(float) 2 53: TypePointer Input 52(fvec2) 54(inF0): 53(ptr) Variable Input 57: TypeVector 12(int) 2 58: TypePointer Function 57(ivec2) 92: 6(float) Constant 1065353216 93: 6(float) Constant 1073741824 94: 52(fvec2) ConstantComposite 92 93 96: TypeVector 6(float) 3 97: TypePointer Input 96(fvec3) 98(inF0): 97(ptr) Variable Input 101: TypeVector 12(int) 3 102: TypePointer Function 101(ivec3) 136: 6(float) Constant 1077936128 137: 96(fvec3) ConstantComposite 92 93 136 139: TypeVector 6(float) 4 140: TypePointer Input 139(fvec4) 141(inF0): 140(ptr) Variable Input 144: TypeVector 12(int) 4 145: TypePointer Function 144(ivec4) 179: 6(float) Constant 1082130432 180: 139(fvec4) ConstantComposite 92 93 136 179 4(ComputeShaderFunction): 2 Function None 3 5: Label 14(gs_ua): 13(ptr) Variable Function 15(gs_ub): 13(ptr) Variable Function 20(out_u1): 13(ptr) Variable Function 28(gs_uc): 13(ptr) Variable Function 59(gs_ua2): 58(ptr) Variable Function 60(gs_ub2): 58(ptr) Variable Function 63(out_u2): 58(ptr) Variable Function 71(gs_uc2): 58(ptr) Variable Function 103(gs_ua3): 102(ptr) Variable Function 104(gs_ub3): 102(ptr) Variable Function 107(out_u3): 102(ptr) Variable Function 115(gs_uc3): 102(ptr) Variable Function 146(gs_ua4): 145(ptr) Variable Function 147(gs_ub4): 145(ptr) Variable Function 150(out_u4): 145(ptr) Variable Function 158(gs_uc4): 145(ptr) Variable Function 9: 6(float) Load 8(inF0) 11: 10(bool) All 9 16: 12(int) Load 15(gs_ub) 19: 2 AtomicIAdd 14(gs_ua) 17 18 16 21: 12(int) Load 15(gs_ub) 22: 12(int) AtomicIAdd 14(gs_ua) 17 18 21 Store 20(out_u1) 22 23: 12(int) Load 15(gs_ub) 24: 2 AtomicAnd 14(gs_ua) 17 18 23 25: 12(int) Load 15(gs_ub) 26: 12(int) AtomicAnd 14(gs_ua) 17 18 25 Store 20(out_u1) 26 27: 12(int) Load 15(gs_ub) 29: 12(int) Load 28(gs_uc) 30: 12(int) AtomicCompareExchange 14(gs_ua) 17 18 18 29 27 Store 20(out_u1) 30 31: 12(int) Load 15(gs_ub) 32: 12(int) AtomicExchange 14(gs_ua) 17 18 31 Store 20(out_u1) 32 33: 12(int) Load 15(gs_ub) 34: 2 AtomicSMax 14(gs_ua) 17 18 33 35: 12(int) Load 15(gs_ub) 36: 12(int) AtomicUMax 14(gs_ua) 17 18 35 Store 20(out_u1) 36 37: 12(int) Load 15(gs_ub) 38: 2 AtomicSMin 14(gs_ua) 17 18 37 39: 12(int) Load 15(gs_ub) 40: 12(int) AtomicUMin 14(gs_ua) 17 18 39 Store 20(out_u1) 40 41: 12(int) Load 15(gs_ub) 42: 2 AtomicOr 14(gs_ua) 17 18 41 43: 12(int) Load 15(gs_ub) 44: 12(int) AtomicOr 14(gs_ua) 17 18 43 Store 20(out_u1) 44 45: 12(int) Load 15(gs_ub) 46: 2 AtomicXor 14(gs_ua) 17 18 45 47: 12(int) Load 15(gs_ub) 48: 12(int) AtomicXor 14(gs_ua) 17 18 47 Store 20(out_u1) 48 ReturnValue 49 FunctionEnd