hlsl.if.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 all (temp bool) 0:3 Equal (temp 4-component vector of bool) 0:3 'input' (in 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 true case 0:4 Branch: Return with expression 0:4 'input' (in 4-component vector of float) 0:6 Test condition and select (temp void) 0:6 Condition 0:6 all (temp bool) 0:6 Equal (temp 4-component vector of bool) 0:6 'input' (in 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:6 true case 0:7 Branch: Return with expression 0:7 'input' (in 4-component vector of float) 0:6 false case 0:9 Branch: Return with expression 0:9 Negate value (temp 4-component vector of float) 0:9 'input' (in 4-component vector of float) 0:11 Test condition and select (temp void) 0:11 Condition 0:11 all (temp bool) 0:11 Equal (temp 4-component vector of bool) 0:11 'input' (in 4-component vector of float) 0:11 'input' (in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 all (temp bool) 0:14 Equal (temp 4-component vector of bool) 0:14 'input' (in 4-component vector of float) 0:14 'input' (in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 all (temp bool) 0:19 Equal (temp 4-component vector of bool) 0:19 'input' (in 4-component vector of float) 0:19 'input' (in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Branch: Return with expression 0:20 'input' (in 4-component vector of float) 0:23 Test condition and select (temp void) 0:23 Condition 0:23 all (temp bool) 0:23 Equal (temp 4-component vector of bool) 0:23 'input' (in 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Branch: Return with expression 0:24 'input' (in 4-component vector of float) 0:23 false case 0:? Sequence 0:26 Branch: Return with expression 0:26 Negate value (temp 4-component vector of float) 0:26 'input' (in 4-component vector of float) 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) 0:30 'input' (in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment (temp float) 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) 0:2 Function Definition: PixelShaderFunction( (temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:2 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 all (temp bool) 0:3 Equal (temp 4-component vector of bool) 0:3 'input' (in 4-component vector of float) 0:3 'input' (in 4-component vector of float) 0:3 true case 0:4 Branch: Return with expression 0:4 'input' (in 4-component vector of float) 0:6 Test condition and select (temp void) 0:6 Condition 0:6 all (temp bool) 0:6 Equal (temp 4-component vector of bool) 0:6 'input' (in 4-component vector of float) 0:6 'input' (in 4-component vector of float) 0:6 true case 0:7 Branch: Return with expression 0:7 'input' (in 4-component vector of float) 0:6 false case 0:9 Branch: Return with expression 0:9 Negate value (temp 4-component vector of float) 0:9 'input' (in 4-component vector of float) 0:11 Test condition and select (temp void) 0:11 Condition 0:11 all (temp bool) 0:11 Equal (temp 4-component vector of bool) 0:11 'input' (in 4-component vector of float) 0:11 'input' (in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 all (temp bool) 0:14 Equal (temp 4-component vector of bool) 0:14 'input' (in 4-component vector of float) 0:14 'input' (in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 all (temp bool) 0:19 Equal (temp 4-component vector of bool) 0:19 'input' (in 4-component vector of float) 0:19 'input' (in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Branch: Return with expression 0:20 'input' (in 4-component vector of float) 0:23 Test condition and select (temp void) 0:23 Condition 0:23 all (temp bool) 0:23 Equal (temp 4-component vector of bool) 0:23 'input' (in 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Branch: Return with expression 0:24 'input' (in 4-component vector of float) 0:23 false case 0:? Sequence 0:26 Branch: Return with expression 0:26 Negate value (temp 4-component vector of float) 0:26 'input' (in 4-component vector of float) 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) 0:30 'input' (in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment (temp float) 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) 0:2 Function Definition: PixelShaderFunction( (temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:2 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:2 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float) 0:? 'input' (temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 94 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 87 90 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "@PixelShaderFunction(vf4;" Name 10 "input" Name 68 "ii" Name 80 "ii" Name 85 "input" Name 87 "input" Name 90 "@entryPointOutput" Name 91 "param" Decorate 87(input) Location 0 Decorate 90(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeFunction 7(fvec4) 8(ptr) 15: TypeBool 16: TypeVector 15(bool) 4 67: TypePointer Function 6(float) 69: TypeInt 32 0 70: 69(int) Constant 2 76: 6(float) Constant 1065353216 78: TypeInt 32 1 79: TypePointer Function 78(int) 82: 78(int) Constant 1 86: TypePointer Input 7(fvec4) 87(input): 86(ptr) Variable Input 89: TypePointer Output 7(fvec4) 90(@entryPointOutput): 89(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 85(input): 8(ptr) Variable Function 91(param): 8(ptr) Variable Function 88: 7(fvec4) Load 87(input) Store 85(input) 88 92: 7(fvec4) Load 85(input) Store 91(param) 92 93: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 91(param) Store 90(@entryPointOutput) 93 Return FunctionEnd 11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 10(input): 8(ptr) FunctionParameter 12: Label 68(ii): 67(ptr) Variable Function 80(ii): 79(ptr) Variable Function 13: 7(fvec4) Load 10(input) 14: 7(fvec4) Load 10(input) 17: 16(bvec4) FOrdEqual 13 14 18: 15(bool) All 17 SelectionMerge 20 None BranchConditional 18 19 20 19: Label 21: 7(fvec4) Load 10(input) ReturnValue 21 20: Label 23: 7(fvec4) Load 10(input) 24: 7(fvec4) Load 10(input) 25: 16(bvec4) FOrdEqual 23 24 26: 15(bool) All 25 SelectionMerge 28 None BranchConditional 26 27 31 27: Label 29: 7(fvec4) Load 10(input) ReturnValue 29 31: Label 32: 7(fvec4) Load 10(input) 33: 7(fvec4) FNegate 32 ReturnValue 33 28: Label 35: 7(fvec4) Load 10(input) 36: 7(fvec4) Load 10(input) 37: 16(bvec4) FOrdEqual 35 36 38: 15(bool) All 37 SelectionMerge 40 None BranchConditional 38 39 40 39: Label Branch 40 40: Label 41: 7(fvec4) Load 10(input) 42: 7(fvec4) Load 10(input) 43: 16(bvec4) FOrdEqual 41 42 44: 15(bool) All 43 SelectionMerge 46 None BranchConditional 44 45 46 45: Label Branch 46 46: Label 47: 7(fvec4) Load 10(input) 48: 7(fvec4) Load 10(input) 49: 16(bvec4) FOrdEqual 47 48 50: 15(bool) All 49 SelectionMerge 52 None BranchConditional 50 51 52 51: Label 53: 7(fvec4) Load 10(input) ReturnValue 53 52: Label 55: 7(fvec4) Load 10(input) 56: 7(fvec4) Load 10(input) 57: 16(bvec4) FOrdEqual 55 56 58: 15(bool) All 57 SelectionMerge 60 None BranchConditional 58 59 63 59: Label 61: 7(fvec4) Load 10(input) ReturnValue 61 63: Label 64: 7(fvec4) Load 10(input) 65: 7(fvec4) FNegate 64 ReturnValue 65 60: Label 71: 67(ptr) AccessChain 10(input) 70 72: 6(float) Load 71 Store 68(ii) 72 SelectionMerge 74 None BranchConditional 72 73 74 73: Label 75: 6(float) Load 68(ii) 77: 6(float) FAdd 75 76 Store 68(ii) 77 Branch 74 74: Label 81: 78(int) Load 80(ii) 83: 78(int) IAdd 81 82 Store 80(ii) 83 84: 7(fvec4) Undef ReturnValue 84 FunctionEnd