#version 420 core layout(depth_any) out float gl_FragDepth; layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier void main() { gl_FragDepth = 0.3; } layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth layout(depth_any) out float gl_FragDepth; // ERROR, done after use layout(binding=0) uniform atomic_uint a[]; uniform writeonly image2D i2D; ivec2 iv2dim = imageSize(i2D); // ERROR: imageSize called without enabling GL_ARB_shader_image_size extension #extension GL_ARB_shader_image_size : enable ivec2 iv2dim1 = imageSize(i2D);