spv.doWhileLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 38 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 10 "color" Name 12 "BaseColor" Name 25 "d" Name 30 "bigColor" Name 36 "gl_FragColor" Decorate 12(BaseColor) Smooth Decorate 36(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: TypePointer Input 8(fvec4) 12(BaseColor): 11(ptr) Variable Input 18: TypeBool 19: 18(bool) ConstantTrue 24: TypePointer UniformConstant 7(float) 25(d): 24(ptr) Variable UniformConstant 29: TypePointer UniformConstant 8(fvec4) 30(bigColor): 29(ptr) Variable UniformConstant 34: 18(bool) ConstantFalse 35: TypePointer Output 8(fvec4) 36(gl_FragColor): 35(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(color): 9(ptr) Variable Function 13: 8(fvec4) Load 12(BaseColor) Store 10(color) 13 Branch 14 14: Label 17: 18(bool) Phi 19 5 34 16 LoopMerge 15 None Branch 20 20: Label SelectionMerge 16 None BranchConditional 17 16 21 21: Label 22: 8(fvec4) Load 10(color) 23: 7(float) CompositeExtract 22 0 26: 7(float) Load 25(d) 27: 18(bool) FOrdLessThan 23 26 SelectionMerge 28 None BranchConditional 27 28 15 28: Label Branch 16 16: Label 31: 8(fvec4) Load 30(bigColor) 32: 8(fvec4) Load 10(color) 33: 8(fvec4) FAdd 32 31 Store 10(color) 33 Branch 14 15: Label 37: 8(fvec4) Load 10(color) Store 36(gl_FragColor) 37 Branch 6 6: Label Return FunctionEnd