spv.whileLoop.frag Linked fragment stage: // Module Version 99 // Generated by (magic number): 51a00bb // Id's are bound by 32 Source GLSL 110 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginLowerLeft Name 4 "main" Name 10 "color" Name 12 "BaseColor" Name 20 "d" Name 25 "bigColor" Name 30 "gl_FragColor" Decorate 12(BaseColor) Smooth Decorate 30(gl_FragColor) BuiltIn FragColor 2: TypeVoid 3: TypeFunction 2 7: TypeFloat 32 8: TypeVector 7(float) 4 9: TypePointer Function 8(fvec4) 11: TypePointer Input 8(fvec4) 12(BaseColor): 11(ptr) Variable Input 19: TypePointer UniformConstant 7(float) 20(d): 19(ptr) Variable UniformConstant 22: TypeBool 24: TypePointer UniformConstant 8(fvec4) 25(bigColor): 24(ptr) Variable UniformConstant 29: TypePointer Output 8(fvec4) 30(gl_FragColor): 29(ptr) Variable Output 4(main): 2 Function None 3 5: Label 10(color): 9(ptr) Variable Function 13: 8(fvec4) Load 12(BaseColor) Store 10(color) 13 Branch 14 14: Label 17: 8(fvec4) Load 10(color) 18: 7(float) CompositeExtract 17 0 21: 7(float) Load 20(d) 23: 22(bool) FOrdLessThan 18 21 LoopMerge 15 None BranchConditional 23 16 15 16: Label 26: 8(fvec4) Load 25(bigColor) 27: 8(fvec4) Load 10(color) 28: 8(fvec4) FAdd 27 26 Store 10(color) 28 Branch 14 15: Label 31: 8(fvec4) Load 10(color) Store 30(gl_FragColor) 31 Branch 6 6: Label Return FunctionEnd