hlsl.switch.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'c' (in int) 0:2 'd' (in int) 0:? Sequence 0:3 'c' (in int) 0:7 switch 0:7 condition 0:7 'c' (in int) 0:7 body 0:7 Sequence 0:9 default: 0:7 Sequence 0:7 Branch: Break 0:12 switch 0:12 condition 0:12 'c' (in int) 0:12 body 0:12 Sequence 0:13 case: with expression 0:13 Constant: 0:13 1 (const int) 0:? Sequence 0:14 Pre-Increment (temp 4-component vector of float) 0:14 'input' (in 4-component vector of float) 0:15 Branch: Break 0:16 case: with expression 0:16 Constant: 0:16 2 (const int) 0:? Sequence 0:17 Pre-Decrement (temp 4-component vector of float) 0:17 'input' (in 4-component vector of float) 0:18 Branch: Break 0:21 switch 0:21 condition 0:21 'c' (in int) 0:21 body 0:21 Sequence 0:22 case: with expression 0:22 Constant: 0:22 1 (const int) 0:? Sequence 0:23 Pre-Increment (temp 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:24 Branch: Break 0:25 case: with expression 0:25 Constant: 0:25 2 (const int) 0:? Sequence 0:26 switch 0:26 condition 0:26 'd' (in int) 0:26 body 0:26 Sequence 0:27 case: with expression 0:27 Constant: 0:27 2 (const int) 0:? Sequence 0:28 add second child into first child (temp 4-component vector of float) 0:28 'input' (in 4-component vector of float) 0:28 Constant: 0:28 2.000000 0:29 Branch: Break 0:30 case: with expression 0:30 Constant: 0:30 3 (const int) 0:? Sequence 0:31 add second child into first child (temp 4-component vector of float) 0:31 'input' (in 4-component vector of float) 0:31 Constant: 0:31 3.000000 0:32 Branch: Break 0:34 Branch: Break 0:35 default: 0:? Sequence 0:36 add second child into first child (temp 4-component vector of float) 0:36 'input' (in 4-component vector of float) 0:36 Constant: 0:36 4.000000 0:39 switch 0:39 condition 0:39 'c' (in int) 0:39 body 0:39 Sequence 0:40 case: with expression 0:40 Constant: 0:40 1 (const int) 0:39 Sequence 0:39 Branch: Break 0:43 switch 0:43 condition 0:43 'c' (in int) 0:43 body 0:43 Sequence 0:44 case: with expression 0:44 Constant: 0:44 1 (const int) 0:45 case: with expression 0:45 Constant: 0:45 2 (const int) 0:46 case: with expression 0:46 Constant: 0:46 3 (const int) 0:? Sequence 0:47 Pre-Increment (temp 4-component vector of float) 0:47 'input' (in 4-component vector of float) 0:48 Branch: Break 0:49 case: with expression 0:49 Constant: 0:49 4 (const int) 0:50 case: with expression 0:50 Constant: 0:50 5 (const int) 0:? Sequence 0:51 Pre-Decrement (temp 4-component vector of float) 0:51 'input' (in 4-component vector of float) 0:54 Branch: Return with expression 0:54 'input' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'c' (in int) 0:2 'd' (in int) 0:? Sequence 0:3 'c' (in int) 0:7 switch 0:7 condition 0:7 'c' (in int) 0:7 body 0:7 Sequence 0:9 default: 0:7 Sequence 0:7 Branch: Break 0:12 switch 0:12 condition 0:12 'c' (in int) 0:12 body 0:12 Sequence 0:13 case: with expression 0:13 Constant: 0:13 1 (const int) 0:? Sequence 0:14 Pre-Increment (temp 4-component vector of float) 0:14 'input' (in 4-component vector of float) 0:15 Branch: Break 0:16 case: with expression 0:16 Constant: 0:16 2 (const int) 0:? Sequence 0:17 Pre-Decrement (temp 4-component vector of float) 0:17 'input' (in 4-component vector of float) 0:18 Branch: Break 0:21 switch 0:21 condition 0:21 'c' (in int) 0:21 body 0:21 Sequence 0:22 case: with expression 0:22 Constant: 0:22 1 (const int) 0:? Sequence 0:23 Pre-Increment (temp 4-component vector of float) 0:23 'input' (in 4-component vector of float) 0:24 Branch: Break 0:25 case: with expression 0:25 Constant: 0:25 2 (const int) 0:? Sequence 0:26 switch 0:26 condition 0:26 'd' (in int) 0:26 body 0:26 Sequence 0:27 case: with expression 0:27 Constant: 0:27 2 (const int) 0:? Sequence 0:28 add second child into first child (temp 4-component vector of float) 0:28 'input' (in 4-component vector of float) 0:28 Constant: 0:28 2.000000 0:29 Branch: Break 0:30 case: with expression 0:30 Constant: 0:30 3 (const int) 0:? Sequence 0:31 add second child into first child (temp 4-component vector of float) 0:31 'input' (in 4-component vector of float) 0:31 Constant: 0:31 3.000000 0:32 Branch: Break 0:34 Branch: Break 0:35 default: 0:? Sequence 0:36 add second child into first child (temp 4-component vector of float) 0:36 'input' (in 4-component vector of float) 0:36 Constant: 0:36 4.000000 0:39 switch 0:39 condition 0:39 'c' (in int) 0:39 body 0:39 Sequence 0:40 case: with expression 0:40 Constant: 0:40 1 (const int) 0:39 Sequence 0:39 Branch: Break 0:43 switch 0:43 condition 0:43 'c' (in int) 0:43 body 0:43 Sequence 0:44 case: with expression 0:44 Constant: 0:44 1 (const int) 0:45 case: with expression 0:45 Constant: 0:45 2 (const int) 0:46 case: with expression 0:46 Constant: 0:46 3 (const int) 0:? Sequence 0:47 Pre-Increment (temp 4-component vector of float) 0:47 'input' (in 4-component vector of float) 0:48 Branch: Break 0:49 case: with expression 0:49 Constant: 0:49 4 (const int) 0:50 case: with expression 0:50 Constant: 0:50 5 (const int) 0:? Sequence 0:51 Pre-Decrement (temp 4-component vector of float) 0:51 'input' (in 4-component vector of float) 0:54 Branch: Return with expression 0:54 'input' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 82 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41 ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 8 "c" Name 21 "input" Name 41 "d" 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Input 6(int) 8(c): 7(ptr) Variable Input 18: TypeFloat 32 19: TypeVector 18(float) 4 20: TypePointer Input 19(fvec4) 21(input): 20(ptr) Variable Input 23: 18(float) Constant 1065353216 41(d): 7(ptr) Variable Input 46: 18(float) Constant 1073741824 51: 18(float) Constant 1077936128 58: 18(float) Constant 1082130432 4(PixelShaderFunction): 2 Function None 3 5: Label 9: 6(int) Load 8(c) SelectionMerge 11 None Switch 9 10 10: Label Branch 11 11: Label 14: 6(int) Load 8(c) SelectionMerge 17 None Switch 14 17 case 1: 15 case 2: 16 15: Label 22: 19(fvec4) Load 21(input) 24: 19(fvec4) CompositeConstruct 23 23 23 23 25: 19(fvec4) FAdd 22 24 Store 21(input) 25 Branch 17 16: Label 27: 19(fvec4) Load 21(input) 28: 19(fvec4) CompositeConstruct 23 23 23 23 29: 19(fvec4) FSub 27 28 Store 21(input) 29 Branch 17 17: Label 32: 6(int) Load 8(c) SelectionMerge 36 None Switch 32 35 case 1: 33 case 2: 34 35: Label 59: 19(fvec4) Load 21(input) 60: 19(fvec4) CompositeConstruct 58 58 58 58 61: 19(fvec4) FAdd 59 60 Store 21(input) 61 Branch 36 33: Label 37: 19(fvec4) Load 21(input) 38: 19(fvec4) CompositeConstruct 23 23 23 23 39: 19(fvec4) FAdd 37 38 Store 21(input) 39 Branch 36 34: Label 42: 6(int) Load 41(d) SelectionMerge 45 None Switch 42 45 case 2: 43 case 3: 44 43: Label 47: 19(fvec4) Load 21(input) 48: 19(fvec4) CompositeConstruct 46 46 46 46 49: 19(fvec4) FAdd 47 48 Store 21(input) 49 Branch 45 44: Label 52: 19(fvec4) Load 21(input) 53: 19(fvec4) CompositeConstruct 51 51 51 51 54: 19(fvec4) FAdd 52 53 Store 21(input) 54 Branch 45 45: Label Branch 36 36: Label 63: 6(int) Load 8(c) SelectionMerge 65 None Switch 63 65 case 1: 64 64: Label Branch 65 65: Label 68: 6(int) Load 8(c) SelectionMerge 71 None Switch 68 71 case 1: 69 case 2: 69 case 3: 69 case 4: 70 case 5: 70 69: Label 72: 19(fvec4) Load 21(input) 73: 19(fvec4) CompositeConstruct 23 23 23 23 74: 19(fvec4) FAdd 72 73 Store 21(input) 74 Branch 71 70: Label 76: 19(fvec4) Load 21(input) 77: 19(fvec4) CompositeConstruct 23 23 23 23 78: 19(fvec4) FSub 76 77 Store 21(input) 78 Branch 71 71: Label 80: 19(fvec4) Load 21(input) ReturnValue 80 FunctionEnd