#version 140 varying vec4 v; in vec4 i; out vec4 o; in float gl_ClipDistance[5]; void main() { float clip = gl_ClipDistance[2]; } #ifdef GL_ES #error GL_ES is set #else #error GL_ES is not set #endif in struct S { float f; } s; // ERROR float patch = 3.1; layout(location=3) in vec4 vl; // ERROR #extension GL_ARB_separate_shader_objects : enable layout(location=4) in vec4 vl2;