hlsl.structin.vert Shader version: 500 0:? Sequence 0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Function Parameters: 0:8 'd' ( in 4-component vector of float) 0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 'e' ( in 4-component vector of float) 0:? Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 b: direct index for structure ( temp 4-component vector of float) 0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 2 (const int) 0:11 add ( temp 4-component vector of float) 0:11 add ( temp 4-component vector of float) 0:11 add ( temp 4-component vector of float) 0:11 add ( temp 4-component vector of float) 0:11 direct index ( temp 4-component vector of float) 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp 4-component vector of float) 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Construct vec4 ( temp 4-component vector of float) 0:11 direct index ( temp float) 0:11 coord: direct index for structure ( temp 4-component vector of float) 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 'd' ( in 4-component vector of float) 0:11 'e' ( in 4-component vector of float) 0:12 move second child to first child ( temp 4-component vector of float) 0:12 coord: direct index for structure ( temp 4-component vector of float) 0:12 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:13 move second child to first child ( temp 4-component vector of float) 0:13 direct index ( temp 4-component vector of float) 0:13 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2.000000 0:13 2.000000 0:13 2.000000 0:13 2.000000 0:14 move second child to first child ( temp 4-component vector of float) 0:14 direct index ( temp 4-component vector of float) 0:14 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:14 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 3.000000 0:14 3.000000 0:14 3.000000 0:14 3.000000 0:16 Branch: Return with expression 0:16 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:? 'd' ( temp 4-component vector of float) 0:? 'd' (layout( location=0) in 4-component vector of float) 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 direct index ( temp 4-component vector of float) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:? 'm[0]' (layout( location=1) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 direct index ( temp 4-component vector of float) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) 0:? 'm[1]' (layout( location=2) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 coord: direct index for structure ( temp 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:? 'coord' (layout( location=3) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 b: direct index for structure ( temp 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) 0:? 'b' (layout( location=4) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:? 'e' ( temp 4-component vector of float) 0:? 'e' (layout( location=5) in 4-component vector of float) 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:? 'd' ( temp 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:? 'e' ( temp 4-component vector of float) 0:8 move second child to first child ( temp 2-element array of 4-component vector of float) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:8 '@entryPointOutput' (layout( location=0) out structure{ temp 2-element array of 4-component vector of float m, smooth temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput_coord' ( out 4-component vector of float Position) 0:8 coord: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 b: direct index for structure ( smooth temp 4-component vector of float) 0:8 '@entryPointOutput' (layout( location=0) out structure{ temp 2-element array of 4-component vector of float m, smooth temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:8 b: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-element array of 4-component vector of float m, smooth temp 4-component vector of float b}) 0:? 'd' (layout( location=0) in 4-component vector of float) 0:? 'm[0]' (layout( location=1) in 4-component vector of float) 0:? 'm[1]' (layout( location=2) in 4-component vector of float) 0:? 'm[0]' (layout( location=1) in 4-component vector of float) 0:? 'm[1]' (layout( location=2) in 4-component vector of float) 0:? 'coord' (layout( location=3) in 4-component vector of float) 0:? 'b' (layout( location=4) in 4-component vector of float) 0:? 'e' (layout( location=5) in 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:8 Function Definition: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Function Parameters: 0:8 'd' ( in 4-component vector of float) 0:8 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 'e' ( in 4-component vector of float) 0:? Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 b: direct index for structure ( temp 4-component vector of float) 0:11 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 2 (const int) 0:11 add ( temp 4-component vector of float) 0:11 add ( temp 4-component vector of float) 0:11 add ( temp 4-component vector of float) 0:11 add ( temp 4-component vector of float) 0:11 direct index ( temp 4-component vector of float) 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp 4-component vector of float) 0:11 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 Construct vec4 ( temp 4-component vector of float) 0:11 direct index ( temp float) 0:11 coord: direct index for structure ( temp 4-component vector of float) 0:11 'vi' ( in structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 'd' ( in 4-component vector of float) 0:11 'e' ( in 4-component vector of float) 0:12 move second child to first child ( temp 4-component vector of float) 0:12 coord: direct index for structure ( temp 4-component vector of float) 0:12 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:13 move second child to first child ( temp 4-component vector of float) 0:13 direct index ( temp 4-component vector of float) 0:13 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:13 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2.000000 0:13 2.000000 0:13 2.000000 0:13 2.000000 0:14 move second child to first child ( temp 4-component vector of float) 0:14 direct index ( temp 4-component vector of float) 0:14 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:14 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 3.000000 0:14 3.000000 0:14 3.000000 0:14 3.000000 0:16 Branch: Return with expression 0:16 'local' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:? 'd' ( temp 4-component vector of float) 0:? 'd' (layout( location=0) in 4-component vector of float) 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 direct index ( temp 4-component vector of float) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:? 'm[0]' (layout( location=1) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 direct index ( temp 4-component vector of float) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) 0:? 'm[1]' (layout( location=2) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 coord: direct index for structure ( temp 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:? 'coord' (layout( location=3) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 b: direct index for structure ( temp 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) 0:? 'b' (layout( location=4) in 4-component vector of float) 0:8 move second child to first child ( temp 4-component vector of float) 0:? 'e' ( temp 4-component vector of float) 0:? 'e' (layout( location=5) in 4-component vector of float) 0:8 Sequence 0:8 move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Function Call: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:? 'd' ( temp 4-component vector of float) 0:? 'vi' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:? 'e' ( temp 4-component vector of float) 0:8 move second child to first child ( temp 2-element array of 4-component vector of float) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:8 '@entryPointOutput' (layout( location=0) out structure{ temp 2-element array of 4-component vector of float m, smooth temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 m: direct index for structure ( temp 2-element array of 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput_coord' ( out 4-component vector of float Position) 0:8 coord: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:8 b: direct index for structure ( smooth temp 4-component vector of float) 0:8 '@entryPointOutput' (layout( location=0) out structure{ temp 2-element array of 4-component vector of float m, smooth temp 4-component vector of float b}) 0:8 Constant: 0:8 1 (const int) 0:8 b: direct index for structure ( temp 4-component vector of float) 0:8 'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m, temp 4-component vector of float coord, temp 4-component vector of float b}) 0:8 Constant: 0:8 2 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp 2-element array of 4-component vector of float m, smooth temp 4-component vector of float b}) 0:? 'd' (layout( location=0) in 4-component vector of float) 0:? 'm[0]' (layout( location=1) in 4-component vector of float) 0:? 'm[1]' (layout( location=2) in 4-component vector of float) 0:? 'm[0]' (layout( location=1) in 4-component vector of float) 0:? 'm[1]' (layout( location=2) in 4-component vector of float) 0:? 'coord' (layout( location=3) in 4-component vector of float) 0:? 'b' (layout( location=4) in 4-component vector of float) 0:? 'e' (layout( location=5) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 96 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 55 58 61 64 67 71 83 90 Source HLSL 500 Name 4 "main" Name 12 "VI" MemberName 12(VI) 0 "m" MemberName 12(VI) 1 "coord" MemberName 12(VI) 2 "b" Name 18 "@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;" Name 15 "d" Name 16 "vi" Name 17 "e" Name 20 "local" Name 53 "d" Name 55 "d" Name 57 "vi" Name 58 "m[0]" Name 61 "m[1]" Name 64 "coord" Name 67 "b" Name 70 "e" Name 71 "e" Name 73 "flattenTemp" Name 74 "param" Name 76 "param" Name 78 "param" Name 81 "VI" MemberName 81(VI) 0 "m" MemberName 81(VI) 1 "b" Name 83 "@entryPointOutput" Name 90 "@entryPointOutput_coord" Decorate 55(d) Location 0 Decorate 58(m[0]) Location 1 Decorate 61(m[1]) Location 2 Decorate 64(coord) Location 3 Decorate 67(b) Location 4 Decorate 71(e) Location 5 Decorate 83(@entryPointOutput) Location 0 Decorate 90(@entryPointOutput_coord) BuiltIn Position 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 2 11: TypeArray 7(fvec4) 10 12(VI): TypeStruct 11 7(fvec4) 7(fvec4) 13: TypePointer Function 12(VI) 14: TypeFunction 12(VI) 8(ptr) 13(ptr) 8(ptr) 21: TypeInt 32 1 22: 21(int) Constant 2 23: 21(int) Constant 0 24: 21(int) Constant 1 30: 9(int) Constant 0 31: TypePointer Function 6(float) 41: 6(float) Constant 1065353216 42: 7(fvec4) ConstantComposite 41 41 41 41 44: 6(float) Constant 1073741824 45: 7(fvec4) ConstantComposite 44 44 44 44 47: 6(float) Constant 1077936128 48: 7(fvec4) ConstantComposite 47 47 47 47 54: TypePointer Input 7(fvec4) 55(d): 54(ptr) Variable Input 58(m[0]): 54(ptr) Variable Input 61(m[1]): 54(ptr) Variable Input 64(coord): 54(ptr) Variable Input 67(b): 54(ptr) Variable Input 71(e): 54(ptr) Variable Input 81(VI): TypeStruct 11 7(fvec4) 82: TypePointer Output 81(VI) 83(@entryPointOutput): 82(ptr) Variable Output 84: TypePointer Function 11 87: TypePointer Output 11 89: TypePointer Output 7(fvec4) 90(@entryPointOutput_coord): 89(ptr) Variable Output 4(main): 2 Function None 3 5: Label 53(d): 8(ptr) Variable Function 57(vi): 13(ptr) Variable Function 70(e): 8(ptr) Variable Function 73(flattenTemp): 13(ptr) Variable Function 74(param): 8(ptr) Variable Function 76(param): 13(ptr) Variable Function 78(param): 8(ptr) Variable Function 56: 7(fvec4) Load 55(d) Store 53(d) 56 59: 7(fvec4) Load 58(m[0]) 60: 8(ptr) AccessChain 57(vi) 23 23 Store 60 59 62: 7(fvec4) Load 61(m[1]) 63: 8(ptr) AccessChain 57(vi) 23 24 Store 63 62 65: 7(fvec4) Load 64(coord) 66: 8(ptr) AccessChain 57(vi) 24 Store 66 65 68: 7(fvec4) Load 67(b) 69: 8(ptr) AccessChain 57(vi) 22 Store 69 68 72: 7(fvec4) Load 71(e) Store 70(e) 72 75: 7(fvec4) Load 53(d) Store 74(param) 75 77: 12(VI) Load 57(vi) Store 76(param) 77 79: 7(fvec4) Load 70(e) Store 78(param) 79 80: 12(VI) FunctionCall 18(@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;) 74(param) 76(param) 78(param) Store 73(flattenTemp) 80 85: 84(ptr) AccessChain 73(flattenTemp) 23 86: 11 Load 85 88: 87(ptr) AccessChain 83(@entryPointOutput) 23 Store 88 86 91: 8(ptr) AccessChain 73(flattenTemp) 24 92: 7(fvec4) Load 91 Store 90(@entryPointOutput_coord) 92 93: 8(ptr) AccessChain 73(flattenTemp) 22 94: 7(fvec4) Load 93 95: 89(ptr) AccessChain 83(@entryPointOutput) 24 Store 95 94 Return FunctionEnd 18(@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;): 12(VI) Function None 14 15(d): 8(ptr) FunctionParameter 16(vi): 13(ptr) FunctionParameter 17(e): 8(ptr) FunctionParameter 19: Label 20(local): 13(ptr) Variable Function 25: 8(ptr) AccessChain 16(vi) 23 24 26: 7(fvec4) Load 25 27: 8(ptr) AccessChain 16(vi) 23 23 28: 7(fvec4) Load 27 29: 7(fvec4) FAdd 26 28 32: 31(ptr) AccessChain 16(vi) 24 30 33: 6(float) Load 32 34: 7(fvec4) CompositeConstruct 33 33 33 33 35: 7(fvec4) FAdd 29 34 36: 7(fvec4) Load 15(d) 37: 7(fvec4) FAdd 35 36 38: 7(fvec4) Load 17(e) 39: 7(fvec4) FAdd 37 38 40: 8(ptr) AccessChain 20(local) 22 Store 40 39 43: 8(ptr) AccessChain 20(local) 24 Store 43 42 46: 8(ptr) AccessChain 20(local) 23 23 Store 46 45 49: 8(ptr) AccessChain 20(local) 23 24 Store 49 48 50: 12(VI) Load 20(local) ReturnValue 50 FunctionEnd