450.geom Warning, version 450 is not yet complete; most version-specific features are present, but some are missing. Shader version: 450 invocations = -1 max_vertices = -1 input primitive = none output primitive = none 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index (layout( stream=0) temp float CullDistance) 0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in implicitly-sized array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) Linked geometry stage: ERROR: Linking geometry stage: At least one shader must specify an input layout primitive ERROR: Linking geometry stage: At least one shader must specify an output layout primitive ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) Shader version: 450 invocations = 1 max_vertices = -1 input primitive = none output primitive = none 0:? Sequence 0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence 0:13 move second child to first child ( temp float) 0:13 direct index (layout( stream=0) temp float CullDistance) 0:13 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance) 0:13 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects 0:? 'gl_in' ( in 2-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})