hlsl.semantic.geom Shader version: 450 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Parameters: 0:12 'VertexID' ( in 3-element array of uint) 0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip0' ( out float ClipDistance) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull0' ( out float CullDistance) 0:12 cull0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp uint) 0:? '@entryPointOutput_vpai' ( out uint ViewportIndex) 0:12 vpai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp uint) 0:? '@entryPointOutput_rtai' ( out uint Layer) 0:12 rtai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? '@entryPointOutput_vpai' ( out uint ViewportIndex) Linked geometry stage: Shader version: 450 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:12 Function Definition: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Parameters: 0:12 'VertexID' ( in 3-element array of uint) 0:12 'OutputStream' ( out structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? Sequence 0:14 Branch: Return with expression 0:14 's' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Definition: main( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp 3-element array of uint) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:12 Sequence 0:12 move second child to first child ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Function Call: @main(u1[3];struct-S-f1-f1-u1-u1-i11; ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:? 'VertexID' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_clip0' ( out float ClipDistance) 0:12 clip0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 move second child to first child ( temp float) 0:? '@entryPointOutput_cull0' ( out float CullDistance) 0:12 cull0: direct index for structure ( temp float) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 1 (const int) 0:12 move second child to first child ( temp uint) 0:? '@entryPointOutput_vpai' ( out uint ViewportIndex) 0:12 vpai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 2 (const int) 0:12 move second child to first child ( temp uint) 0:? '@entryPointOutput_rtai' ( out uint Layer) 0:12 rtai: direct index for structure ( temp uint) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 3 (const int) 0:12 move second child to first child ( temp int) 0:12 ii: direct index for structure ( temp int) 0:12 '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:12 Constant: 0:12 0 (const int) 0:12 ii: direct index for structure ( temp int) 0:12 'flattenTemp' ( temp structure{ temp float clip0, temp float cull0, temp uint vpai, temp uint rtai, temp int ii}) 0:12 Constant: 0:12 4 (const int) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii}) 0:? 'VertexID' (layout( location=0) in 3-element array of uint) 0:? '@entryPointOutput_vpai' ( out uint ViewportIndex) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 62 Capability Geometry Capability ClipDistance Capability CullDistance Capability MultiViewport 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 25 34 39 44 49 55 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" Name 12 "S" MemberName 12(S) 0 "clip0" MemberName 12(S) 1 "cull0" MemberName 12(S) 2 "vpai" MemberName 12(S) 3 "rtai" MemberName 12(S) 4 "ii" Name 17 "@main(u1[3];struct-S-f1-f1-u1-u1-i11;" Name 15 "VertexID" Name 16 "OutputStream" Name 19 "s" Name 23 "VertexID" Name 25 "VertexID" Name 27 "flattenTemp" Name 28 "OutputStream" Name 29 "param" Name 31 "param" Name 34 "@entryPointOutput_clip0" Name 39 "@entryPointOutput_cull0" Name 44 "@entryPointOutput_vpai" Name 49 "@entryPointOutput_rtai" Name 53 "S" MemberName 53(S) 0 "ii" Name 55 "@entryPointOutput" Decorate 25(VertexID) Location 0 Decorate 34(@entryPointOutput_clip0) BuiltIn ClipDistance Decorate 39(@entryPointOutput_cull0) BuiltIn CullDistance Decorate 44(@entryPointOutput_vpai) BuiltIn ViewportIndex Decorate 49(@entryPointOutput_rtai) BuiltIn Layer Decorate 55(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: 6(int) Constant 3 8: TypeArray 6(int) 7 9: TypePointer Function 8 10: TypeFloat 32 11: TypeInt 32 1 12(S): TypeStruct 10(float) 10(float) 6(int) 6(int) 11(int) 13: TypePointer Function 12(S) 14: TypeFunction 12(S) 9(ptr) 13(ptr) 24: TypePointer Input 8 25(VertexID): 24(ptr) Variable Input 33: TypePointer Output 10(float) 34(@entryPointOutput_clip0): 33(ptr) Variable Output 35: 11(int) Constant 0 36: TypePointer Function 10(float) 39(@entryPointOutput_cull0): 33(ptr) Variable Output 40: 11(int) Constant 1 43: TypePointer Output 6(int) 44(@entryPointOutput_vpai): 43(ptr) Variable Output 45: 11(int) Constant 2 46: TypePointer Function 6(int) 49(@entryPointOutput_rtai): 43(ptr) Variable Output 50: 11(int) Constant 3 53(S): TypeStruct 11(int) 54: TypePointer Output 53(S) 55(@entryPointOutput): 54(ptr) Variable Output 56: 11(int) Constant 4 57: TypePointer Function 11(int) 60: TypePointer Output 11(int) 4(main): 2 Function None 3 5: Label 23(VertexID): 9(ptr) Variable Function 27(flattenTemp): 13(ptr) Variable Function 28(OutputStream): 13(ptr) Variable Function 29(param): 9(ptr) Variable Function 31(param): 13(ptr) Variable Function 26: 8 Load 25(VertexID) Store 23(VertexID) 26 30: 8 Load 23(VertexID) Store 29(param) 30 32: 12(S) FunctionCall 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;) 29(param) 31(param) Store 27(flattenTemp) 32 37: 36(ptr) AccessChain 27(flattenTemp) 35 38: 10(float) Load 37 Store 34(@entryPointOutput_clip0) 38 41: 36(ptr) AccessChain 27(flattenTemp) 40 42: 10(float) Load 41 Store 39(@entryPointOutput_cull0) 42 47: 46(ptr) AccessChain 27(flattenTemp) 45 48: 6(int) Load 47 Store 44(@entryPointOutput_vpai) 48 51: 46(ptr) AccessChain 27(flattenTemp) 50 52: 6(int) Load 51 Store 49(@entryPointOutput_rtai) 52 58: 57(ptr) AccessChain 27(flattenTemp) 56 59: 11(int) Load 58 61: 60(ptr) AccessChain 55(@entryPointOutput) 35 Store 61 59 Return FunctionEnd 17(@main(u1[3];struct-S-f1-f1-u1-u1-i11;): 12(S) Function None 14 15(VertexID): 9(ptr) FunctionParameter 16(OutputStream): 13(ptr) FunctionParameter 18: Label 19(s): 13(ptr) Variable Function 20: 12(S) Load 19(s) ReturnValue 20 FunctionEnd