spv.while-simple.vert Linked vertex stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 22 23 Source ESSL 300 Name 4 "main" Name 8 "i" Name 22 "gl_VertexID" Name 23 "gl_InstanceID" Decorate 22(gl_VertexID) BuiltIn VertexId Decorate 23(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 0 15: 6(int) Constant 10 16: TypeBool 19: 6(int) Constant 1 21: TypePointer Input 6(int) 22(gl_VertexID): 21(ptr) Variable Input 23(gl_InstanceID): 21(ptr) Variable Input 4(main): 2 Function None 3 5: Label 8(i): 7(ptr) Variable Function Store 8(i) 9 Branch 10 10: Label 14: 6(int) Load 8(i) 17: 16(bool) SLessThan 14 15 LoopMerge 12 13 None BranchConditional 17 11 12 11: Label 18: 6(int) Load 8(i) 20: 6(int) IAdd 18 19 Store 8(i) 20 Branch 13 12: Label Return 13: Label Branch 10 FunctionEnd