spv.whileLoop.frag Linked fragment stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 33 ExecutionMode 4 OriginLowerLeft Source GLSL 110 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 23 "d" Name 28 "bigColor" Name 33 "gl_FragColor" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 17: TypeInt 32 0 18: 17(int) Constant 0 19: TypePointer Function 6(float) 22: TypePointer UniformConstant 6(float) 23(d): 22(ptr) Variable UniformConstant 25: TypeBool 27: TypePointer UniformConstant 7(fvec4) 28(bigColor): 27(ptr) Variable UniformConstant 32: TypePointer Output 7(fvec4) 33(gl_FragColor): 32(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label 20: 19(ptr) AccessChain 9(color) 18 21: 6(float) Load 20 24: 6(float) Load 23(d) 26: 25(bool) FOrdLessThan 21 24 LoopMerge 15 16 None BranchConditional 26 14 15 14: Label 29: 7(fvec4) Load 28(bigColor) 30: 7(fvec4) Load 9(color) 31: 7(fvec4) FAdd 30 29 Store 9(color) 31 Branch 16 15: Label 34: 7(fvec4) Load 9(color) Store 33(gl_FragColor) 34 Return 16: Label Branch 13 FunctionEnd