hlsl.samplecmp.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 156 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 103 107 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r01" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 26 "r03" Name 29 "g_tTex1di4" Name 37 "r05" Name 41 "g_tTex1du4" Name 49 "r21" Name 52 "g_tTex2df4" Name 67 "r23" Name 70 "g_tTex2di4" Name 79 "r25" Name 82 "g_tTex2du4" Name 92 "PS_OUTPUT" MemberName 92(PS_OUTPUT) 0 "Color" MemberName 92(PS_OUTPUT) 1 "Depth" Name 94 "psout" Name 103 "Color" Name 107 "Depth" Name 113 "g_tTex3df4" Name 116 "g_tTex3di4" Name 119 "g_tTex3du4" Name 122 "g_tTexcdf4" Name 125 "g_tTexcdi4" Name 128 "g_tTexcdu4" Name 131 "g_tTex1df4a" Name 134 "g_tTex1di4a" Name 137 "g_tTex1du4a" Name 140 "g_tTex2df4a" Name 143 "g_tTex2di4a" Name 146 "g_tTex2du4a" Name 149 "g_tTexcdf4a" Name 152 "g_tTexcdi4a" Name 155 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 41(g_tTex1du4) DescriptorSet 0 Decorate 52(g_tTex2df4) DescriptorSet 0 Decorate 70(g_tTex2di4) DescriptorSet 0 Decorate 82(g_tTex2du4) DescriptorSet 0 Decorate 103(Color) Location 0 Decorate 107(Depth) BuiltIn FragDepth Decorate 113(g_tTex3df4) DescriptorSet 0 Decorate 116(g_tTex3di4) DescriptorSet 0 Decorate 119(g_tTex3du4) DescriptorSet 0 Decorate 122(g_tTexcdf4) DescriptorSet 0 Decorate 125(g_tTexcdi4) DescriptorSet 0 Decorate 128(g_tTexcdu4) DescriptorSet 0 Decorate 131(g_tTex1df4a) DescriptorSet 0 Decorate 134(g_tTex1di4a) DescriptorSet 0 Decorate 137(g_tTex1du4a) DescriptorSet 0 Decorate 140(g_tTex2df4a) DescriptorSet 0 Decorate 143(g_tTex2di4a) DescriptorSet 0 Decorate 146(g_tTex2du4a) DescriptorSet 0 Decorate 149(g_tTexcdf4a) DescriptorSet 0 Decorate 152(g_tTexcdi4a) DescriptorSet 0 Decorate 155(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeInt 32 1 23: 22(int) Constant 2 27: TypeImage 22(int) 1D sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex1di4): 28(ptr) Variable UniformConstant 32: TypeImage 22(int) 1D depth sampled format:Unknown 33: TypeSampledImage 32 38: TypeInt 32 0 39: TypeImage 38(int) 1D sampled format:Unknown 40: TypePointer UniformConstant 39 41(g_tTex1du4): 40(ptr) Variable UniformConstant 44: TypeImage 38(int) 1D depth sampled format:Unknown 45: TypeSampledImage 44 50: TypeImage 6(float) 2D sampled format:Unknown 51: TypePointer UniformConstant 50 52(g_tTex2df4): 51(ptr) Variable UniformConstant 55: TypeImage 6(float) 2D depth sampled format:Unknown 56: TypeSampledImage 55 58: TypeVector 6(float) 2 59: 6(float) Constant 1045220557 60: 58(fvec2) ConstantComposite 20 59 62: TypeVector 22(int) 2 63: 22(int) Constant 3 64: 62(ivec2) ConstantComposite 23 63 68: TypeImage 22(int) 2D sampled format:Unknown 69: TypePointer UniformConstant 68 70(g_tTex2di4): 69(ptr) Variable UniformConstant 73: TypeImage 22(int) 2D depth sampled format:Unknown 74: TypeSampledImage 73 80: TypeImage 38(int) 2D sampled format:Unknown 81: TypePointer UniformConstant 80 82(g_tTex2du4): 81(ptr) Variable UniformConstant 85: TypeImage 38(int) 2D depth sampled format:Unknown 86: TypeSampledImage 85 91: TypeVector 6(float) 4 92(PS_OUTPUT): TypeStruct 91(fvec4) 6(float) 93: TypePointer Function 92(PS_OUTPUT) 95: 22(int) Constant 0 96: 6(float) Constant 1065353216 97: 91(fvec4) ConstantComposite 96 96 96 96 98: TypePointer Function 91(fvec4) 100: 22(int) Constant 1 102: TypePointer Output 91(fvec4) 103(Color): 102(ptr) Variable Output 106: TypePointer Output 6(float) 107(Depth): 106(ptr) Variable Output 111: TypeImage 6(float) 3D sampled format:Unknown 112: TypePointer UniformConstant 111 113(g_tTex3df4): 112(ptr) Variable UniformConstant 114: TypeImage 22(int) 3D sampled format:Unknown 115: TypePointer UniformConstant 114 116(g_tTex3di4): 115(ptr) Variable UniformConstant 117: TypeImage 38(int) 3D sampled format:Unknown 118: TypePointer UniformConstant 117 119(g_tTex3du4): 118(ptr) Variable UniformConstant 120: TypeImage 6(float) Cube sampled format:Unknown 121: TypePointer UniformConstant 120 122(g_tTexcdf4): 121(ptr) Variable UniformConstant 123: TypeImage 22(int) Cube sampled format:Unknown 124: TypePointer UniformConstant 123 125(g_tTexcdi4): 124(ptr) Variable UniformConstant 126: TypeImage 38(int) Cube sampled format:Unknown 127: TypePointer UniformConstant 126 128(g_tTexcdu4): 127(ptr) Variable UniformConstant 129: TypeImage 6(float) 1D array sampled format:Unknown 130: TypePointer UniformConstant 129 131(g_tTex1df4a): 130(ptr) Variable UniformConstant 132: TypeImage 22(int) 1D array sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTex1di4a): 133(ptr) Variable UniformConstant 135: TypeImage 38(int) 1D array sampled format:Unknown 136: TypePointer UniformConstant 135 137(g_tTex1du4a): 136(ptr) Variable UniformConstant 138: TypeImage 6(float) 2D array sampled format:Unknown 139: TypePointer UniformConstant 138 140(g_tTex2df4a): 139(ptr) Variable UniformConstant 141: TypeImage 22(int) 2D array sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTex2di4a): 142(ptr) Variable UniformConstant 144: TypeImage 38(int) 2D array sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTex2du4a): 145(ptr) Variable UniformConstant 147: TypeImage 6(float) Cube array sampled format:Unknown 148: TypePointer UniformConstant 147 149(g_tTexcdf4a): 148(ptr) Variable UniformConstant 150: TypeImage 22(int) Cube array sampled format:Unknown 151: TypePointer UniformConstant 150 152(g_tTexcdi4a): 151(ptr) Variable UniformConstant 153: TypeImage 38(int) Cube array sampled format:Unknown 154: TypePointer UniformConstant 153 155(g_tTexcdu4a): 154(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r01): 7(ptr) Variable Function 26(r03): 7(ptr) Variable Function 37(r05): 7(ptr) Variable Function 49(r21): 7(ptr) Variable Function 67(r23): 7(ptr) Variable Function 79(r25): 7(ptr) Variable Function 94(psout): 93(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 24: 6(float) CompositeExtract 20 0 25: 6(float) ImageSampleDrefImplicitLod 19 20 24 ConstOffset 23 Store 8(r01) 25 30: 27 Load 29(g_tTex1di4) 31: 13 Load 15(g_sSamp) 34: 33 SampledImage 30 31 35: 6(float) CompositeExtract 20 0 36: 6(float) ImageSampleDrefImplicitLod 34 20 35 ConstOffset 23 Store 26(r03) 36 42: 39 Load 41(g_tTex1du4) 43: 13 Load 15(g_sSamp) 46: 45 SampledImage 42 43 47: 6(float) CompositeExtract 20 0 48: 6(float) ImageSampleDrefImplicitLod 46 20 47 ConstOffset 23 Store 37(r05) 48 53: 50 Load 52(g_tTex2df4) 54: 13 Load 15(g_sSamp) 57: 56 SampledImage 53 54 61: 6(float) CompositeExtract 60 0 65: 6(float) CompositeExtract 61 0 66: 6(float) ImageSampleDrefImplicitLod 57 61 65 ConstOffset 64 Store 49(r21) 66 71: 68 Load 70(g_tTex2di4) 72: 13 Load 15(g_sSamp) 75: 74 SampledImage 71 72 76: 6(float) CompositeExtract 60 0 77: 6(float) CompositeExtract 76 0 78: 6(float) ImageSampleDrefImplicitLod 75 76 77 ConstOffset 64 Store 67(r23) 78 83: 80 Load 82(g_tTex2du4) 84: 13 Load 15(g_sSamp) 87: 86 SampledImage 83 84 88: 6(float) CompositeExtract 60 0 89: 6(float) CompositeExtract 88 0 90: 6(float) ImageSampleDrefImplicitLod 87 88 89 ConstOffset 64 Store 79(r25) 90 99: 98(ptr) AccessChain 94(psout) 95 Store 99 97 101: 7(ptr) AccessChain 94(psout) 100 Store 101 96 104: 98(ptr) AccessChain 94(psout) 95 105: 91(fvec4) Load 104 Store 103(Color) 105 108: 7(ptr) AccessChain 94(psout) 100 109: 6(float) Load 108 Store 107(Depth) 109 Return FunctionEnd