hlsl.samplecmplevelzero.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureLodOffset (global float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureLodOffset (global float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureLodOffset (global float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureLodOffset (global float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureLodOffset (global float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureLodOffset (global float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 157 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 104 108 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r01" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 27 "r03" Name 30 "g_tTex1di4" Name 38 "r05" Name 42 "g_tTex1du4" Name 50 "r21" Name 53 "g_tTex2df4" Name 68 "r23" Name 71 "g_tTex2di4" Name 80 "r25" Name 83 "g_tTex2du4" Name 93 "PS_OUTPUT" MemberName 93(PS_OUTPUT) 0 "Color" MemberName 93(PS_OUTPUT) 1 "Depth" Name 95 "psout" Name 104 "Color" Name 108 "Depth" Name 114 "g_tTex3df4" Name 117 "g_tTex3di4" Name 120 "g_tTex3du4" Name 123 "g_tTexcdf4" Name 126 "g_tTexcdi4" Name 129 "g_tTexcdu4" Name 132 "g_tTex1df4a" Name 135 "g_tTex1di4a" Name 138 "g_tTex1du4a" Name 141 "g_tTex2df4a" Name 144 "g_tTex2di4a" Name 147 "g_tTex2du4a" Name 150 "g_tTexcdf4a" Name 153 "g_tTexcdi4a" Name 156 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 30(g_tTex1di4) DescriptorSet 0 Decorate 42(g_tTex1du4) DescriptorSet 0 Decorate 53(g_tTex2df4) DescriptorSet 0 Decorate 71(g_tTex2di4) DescriptorSet 0 Decorate 83(g_tTex2du4) DescriptorSet 0 Decorate 104(Color) Location 0 Decorate 108(Depth) BuiltIn FragDepth Decorate 114(g_tTex3df4) DescriptorSet 0 Decorate 117(g_tTex3di4) DescriptorSet 0 Decorate 120(g_tTex3du4) DescriptorSet 0 Decorate 123(g_tTexcdf4) DescriptorSet 0 Decorate 126(g_tTexcdi4) DescriptorSet 0 Decorate 129(g_tTexcdu4) DescriptorSet 0 Decorate 132(g_tTex1df4a) DescriptorSet 0 Decorate 135(g_tTex1di4a) DescriptorSet 0 Decorate 138(g_tTex1du4a) DescriptorSet 0 Decorate 141(g_tTex2df4a) DescriptorSet 0 Decorate 144(g_tTex2di4a) DescriptorSet 0 Decorate 147(g_tTex2du4a) DescriptorSet 0 Decorate 150(g_tTexcdf4a) DescriptorSet 0 Decorate 153(g_tTexcdi4a) DescriptorSet 0 Decorate 156(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: 6(float) Constant 0 23: TypeInt 32 1 24: 23(int) Constant 2 28: TypeImage 23(int) 1D sampled format:Unknown 29: TypePointer UniformConstant 28 30(g_tTex1di4): 29(ptr) Variable UniformConstant 33: TypeImage 23(int) 1D depth sampled format:Unknown 34: TypeSampledImage 33 39: TypeInt 32 0 40: TypeImage 39(int) 1D sampled format:Unknown 41: TypePointer UniformConstant 40 42(g_tTex1du4): 41(ptr) Variable UniformConstant 45: TypeImage 39(int) 1D depth sampled format:Unknown 46: TypeSampledImage 45 51: TypeImage 6(float) 2D sampled format:Unknown 52: TypePointer UniformConstant 51 53(g_tTex2df4): 52(ptr) Variable UniformConstant 56: TypeImage 6(float) 2D depth sampled format:Unknown 57: TypeSampledImage 56 59: TypeVector 6(float) 2 60: 6(float) Constant 1045220557 61: 59(fvec2) ConstantComposite 20 60 63: TypeVector 23(int) 2 64: 23(int) Constant 3 65: 63(ivec2) ConstantComposite 24 64 69: TypeImage 23(int) 2D sampled format:Unknown 70: TypePointer UniformConstant 69 71(g_tTex2di4): 70(ptr) Variable UniformConstant 74: TypeImage 23(int) 2D depth sampled format:Unknown 75: TypeSampledImage 74 81: TypeImage 39(int) 2D sampled format:Unknown 82: TypePointer UniformConstant 81 83(g_tTex2du4): 82(ptr) Variable UniformConstant 86: TypeImage 39(int) 2D depth sampled format:Unknown 87: TypeSampledImage 86 92: TypeVector 6(float) 4 93(PS_OUTPUT): TypeStruct 92(fvec4) 6(float) 94: TypePointer Function 93(PS_OUTPUT) 96: 23(int) Constant 0 97: 6(float) Constant 1065353216 98: 92(fvec4) ConstantComposite 97 97 97 97 99: TypePointer Function 92(fvec4) 101: 23(int) Constant 1 103: TypePointer Output 92(fvec4) 104(Color): 103(ptr) Variable Output 107: TypePointer Output 6(float) 108(Depth): 107(ptr) Variable Output 112: TypeImage 6(float) 3D sampled format:Unknown 113: TypePointer UniformConstant 112 114(g_tTex3df4): 113(ptr) Variable UniformConstant 115: TypeImage 23(int) 3D sampled format:Unknown 116: TypePointer UniformConstant 115 117(g_tTex3di4): 116(ptr) Variable UniformConstant 118: TypeImage 39(int) 3D sampled format:Unknown 119: TypePointer UniformConstant 118 120(g_tTex3du4): 119(ptr) Variable UniformConstant 121: TypeImage 6(float) Cube sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTexcdf4): 122(ptr) Variable UniformConstant 124: TypeImage 23(int) Cube sampled format:Unknown 125: TypePointer UniformConstant 124 126(g_tTexcdi4): 125(ptr) Variable UniformConstant 127: TypeImage 39(int) Cube sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTexcdu4): 128(ptr) Variable UniformConstant 130: TypeImage 6(float) 1D array sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTex1df4a): 131(ptr) Variable UniformConstant 133: TypeImage 23(int) 1D array sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTex1di4a): 134(ptr) Variable UniformConstant 136: TypeImage 39(int) 1D array sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTex1du4a): 137(ptr) Variable UniformConstant 139: TypeImage 6(float) 2D array sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex2df4a): 140(ptr) Variable UniformConstant 142: TypeImage 23(int) 2D array sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTex2di4a): 143(ptr) Variable UniformConstant 145: TypeImage 39(int) 2D array sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTex2du4a): 146(ptr) Variable UniformConstant 148: TypeImage 6(float) Cube array sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTexcdf4a): 149(ptr) Variable UniformConstant 151: TypeImage 23(int) Cube array sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTexcdi4a): 152(ptr) Variable UniformConstant 154: TypeImage 39(int) Cube array sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTexcdu4a): 155(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r01): 7(ptr) Variable Function 27(r03): 7(ptr) Variable Function 38(r05): 7(ptr) Variable Function 50(r21): 7(ptr) Variable Function 68(r23): 7(ptr) Variable Function 80(r25): 7(ptr) Variable Function 95(psout): 94(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 25: 6(float) CompositeExtract 20 0 26: 6(float) ImageSampleDrefExplicitLod 19 20 25 Lod ConstOffset 22 24 Store 8(r01) 26 31: 28 Load 30(g_tTex1di4) 32: 13 Load 15(g_sSamp) 35: 34 SampledImage 31 32 36: 6(float) CompositeExtract 20 0 37: 6(float) ImageSampleDrefExplicitLod 35 20 36 Lod ConstOffset 22 24 Store 27(r03) 37 43: 40 Load 42(g_tTex1du4) 44: 13 Load 15(g_sSamp) 47: 46 SampledImage 43 44 48: 6(float) CompositeExtract 20 0 49: 6(float) ImageSampleDrefExplicitLod 47 20 48 Lod ConstOffset 22 24 Store 38(r05) 49 54: 51 Load 53(g_tTex2df4) 55: 13 Load 15(g_sSamp) 58: 57 SampledImage 54 55 62: 6(float) CompositeExtract 61 0 66: 6(float) CompositeExtract 62 0 67: 6(float) ImageSampleDrefExplicitLod 58 62 66 Lod ConstOffset 22 65 Store 50(r21) 67 72: 69 Load 71(g_tTex2di4) 73: 13 Load 15(g_sSamp) 76: 75 SampledImage 72 73 77: 6(float) CompositeExtract 61 0 78: 6(float) CompositeExtract 77 0 79: 6(float) ImageSampleDrefExplicitLod 76 77 78 Lod ConstOffset 22 65 Store 68(r23) 79 84: 81 Load 83(g_tTex2du4) 85: 13 Load 15(g_sSamp) 88: 87 SampledImage 84 85 89: 6(float) CompositeExtract 61 0 90: 6(float) CompositeExtract 89 0 91: 6(float) ImageSampleDrefExplicitLod 88 89 90 Lod ConstOffset 22 65 Store 80(r25) 91 100: 99(ptr) AccessChain 95(psout) 96 Store 100 98 102: 7(ptr) AccessChain 95(psout) 101 Store 102 97 105: 99(ptr) AccessChain 95(psout) 96 106: 92(fvec4) Load 105 Store 104(Color) 106 109: 7(ptr) AccessChain 95(psout) 101 110: 6(float) Load 109 Store 108(Depth) 110 Return FunctionEnd