hlsl.flattenOpaqueInit.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'tex.smpl' ( in sampler) 0:? 'tex.tex' ( in texture2D) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.smpl' ( in sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:10 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp sampler) 0:? 't.smpl' ( temp sampler) 0:12 'g_tInputTexture_sampler' ( uniform sampler) 0:13 move second child to first child ( temp texture2D) 0:? 't.tex' ( temp texture2D) 0:13 'g_tInputTexture' ( uniform texture2D) 0:14 Branch: Return with expression 0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:19 Sequence 0:19 Sequence 0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'g_tInputTexture_sampler' ( uniform sampler) 0:19 'g_tInputTexture' ( uniform texture2D) 0:19 move second child to first child ( temp sampler) 0:? 'tex1.smpl' ( temp sampler) 0:19 smpl: direct index for structure ( temp sampler) 0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child ( temp texture2D) 0:? 'tex1.tex' ( temp texture2D) 0:19 tex: direct index for structure ( temp texture2D) 0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Constant: 0:19 1 (const int) 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 move second child to first child ( temp sampler) 0:? 'tex2.smpl' ( temp sampler) 0:20 smpl: direct index for structure ( temp sampler) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp texture2D) 0:? 'tex2.tex' ( temp texture2D) 0:20 tex: direct index for structure ( temp texture2D) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 1 (const int) 0:21 Sequence 0:21 Sequence 0:21 move second child to first child ( temp sampler) 0:? 'tex3.smpl' ( temp sampler) 0:? 'tex1.smpl' ( temp sampler) 0:21 move second child to first child ( temp texture2D) 0:? 'tex3.tex' ( temp texture2D) 0:? 'tex1.tex' ( temp texture2D) 0:22 Branch: Return with expression 0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:? 'tex3.smpl' ( temp sampler) 0:? 'tex3.tex' ( temp texture2D) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'tex.smpl' ( in sampler) 0:? 'tex.tex' ( in texture2D) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.smpl' ( in sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:10 Function Parameters: 0:? Sequence 0:12 move second child to first child ( temp sampler) 0:? 't.smpl' ( temp sampler) 0:12 'g_tInputTexture_sampler' ( uniform sampler) 0:13 move second child to first child ( temp texture2D) 0:? 't.tex' ( temp texture2D) 0:13 'g_tInputTexture' ( uniform texture2D) 0:14 Branch: Return with expression 0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:18 Function Definition: @main( ( temp 4-component vector of float) 0:18 Function Parameters: 0:? Sequence 0:19 Sequence 0:19 Sequence 0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 'g_tInputTexture_sampler' ( uniform sampler) 0:19 'g_tInputTexture' ( uniform texture2D) 0:19 move second child to first child ( temp sampler) 0:? 'tex1.smpl' ( temp sampler) 0:19 smpl: direct index for structure ( temp sampler) 0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Constant: 0:19 0 (const int) 0:19 move second child to first child ( temp texture2D) 0:? 'tex1.tex' ( temp texture2D) 0:19 tex: direct index for structure ( temp texture2D) 0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:19 Constant: 0:19 1 (const int) 0:20 Sequence 0:20 Sequence 0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 move second child to first child ( temp sampler) 0:? 'tex2.smpl' ( temp sampler) 0:20 smpl: direct index for structure ( temp sampler) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 0 (const int) 0:20 move second child to first child ( temp texture2D) 0:? 'tex2.tex' ( temp texture2D) 0:20 tex: direct index for structure ( temp texture2D) 0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex}) 0:20 Constant: 0:20 1 (const int) 0:21 Sequence 0:21 Sequence 0:21 move second child to first child ( temp sampler) 0:? 'tex3.smpl' ( temp sampler) 0:? 'tex1.smpl' ( temp sampler) 0:21 move second child to first child ( temp texture2D) 0:? 'tex3.tex' ( temp texture2D) 0:? 'tex1.tex' ( temp texture2D) 0:22 Branch: Return with expression 0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float) 0:? 'tex3.smpl' ( temp sampler) 0:? 'tex3.tex' ( temp texture2D) 0:18 Function Definition: main( ( temp void) 0:18 Function Parameters: 0:? Sequence 0:18 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:18 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80002 // Id's are bound by 84 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 82 Source HLSL 500 Name 4 "main" Name 15 "lookUp(struct-FxaaTex-p1-t211;" Name 13 "tex.smpl" Name 14 "tex.tex" Name 17 "FxaaTex" MemberName 17(FxaaTex) 0 "smpl" MemberName 17(FxaaTex) 1 "tex" Name 19 "fillOpaque(" Name 22 "@main(" Name 36 "t.smpl" Name 38 "g_tInputTexture_sampler" Name 40 "t.tex" Name 42 "g_tInputTexture" Name 45 "t" Name 49 "flattenTemp" Name 53 "tex1.smpl" Name 58 "tex1.tex" Name 62 "flattenTemp" Name 64 "tex2.smpl" Name 67 "tex2.tex" Name 70 "tex3.smpl" Name 72 "tex3.tex" Name 74 "param" Name 76 "param" Name 82 "@entryPointOutput" Decorate 38(g_tInputTexture_sampler) DescriptorSet 0 Decorate 42(g_tInputTexture) DescriptorSet 0 Decorate 82(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer Function 6 8: TypeFloat 32 9: TypeImage 8(float) 2D sampled format:Unknown 10: TypePointer Function 9 11: TypeVector 8(float) 4 12: TypeFunction 11(fvec4) 7(ptr) 10(ptr) 17(FxaaTex): TypeStruct 6 9 18: TypeFunction 17(FxaaTex) 21: TypeFunction 11(fvec4) 26: TypeSampledImage 9 28: TypeVector 8(float) 2 29: 8(float) Constant 1050253722 30: 8(float) Constant 1053609165 31: 28(fvec2) ConstantComposite 29 30 32: 8(float) Constant 0 37: TypePointer UniformConstant 6 38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant 41: TypePointer UniformConstant 9 42(g_tInputTexture): 41(ptr) Variable UniformConstant 44: TypePointer Function 17(FxaaTex) 54: TypeInt 32 1 55: 54(int) Constant 0 59: 54(int) Constant 1 81: TypePointer Output 11(fvec4) 82(@entryPointOutput): 81(ptr) Variable Output 4(main): 2 Function None 3 5: Label 83: 11(fvec4) FunctionCall 22(@main() Store 82(@entryPointOutput) 83 Return FunctionEnd 15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12 13(tex.smpl): 7(ptr) FunctionParameter 14(tex.tex): 10(ptr) FunctionParameter 16: Label 24: 9 Load 14(tex.tex) 25: 6 Load 13(tex.smpl) 27: 26 SampledImage 24 25 33: 11(fvec4) ImageSampleExplicitLod 27 31 Lod 32 ReturnValue 33 FunctionEnd 19(fillOpaque(): 17(FxaaTex) Function None 18 20: Label 36(t.smpl): 7(ptr) Variable Function 40(t.tex): 10(ptr) Variable Function 45(t): 44(ptr) Variable Function 39: 6 Load 38(g_tInputTexture_sampler) Store 36(t.smpl) 39 43: 9 Load 42(g_tInputTexture) Store 40(t.tex) 43 46: 17(FxaaTex) Load 45(t) ReturnValue 46 FunctionEnd 22(@main(): 11(fvec4) Function None 21 23: Label 49(flattenTemp): 44(ptr) Variable Function 53(tex1.smpl): 7(ptr) Variable Function 58(tex1.tex): 10(ptr) Variable Function 62(flattenTemp): 44(ptr) Variable Function 64(tex2.smpl): 7(ptr) Variable Function 67(tex2.tex): 10(ptr) Variable Function 70(tex3.smpl): 7(ptr) Variable Function 72(tex3.tex): 10(ptr) Variable Function 74(param): 7(ptr) Variable Function 76(param): 10(ptr) Variable Function 50: 6 Load 38(g_tInputTexture_sampler) 51: 9 Load 42(g_tInputTexture) 52: 17(FxaaTex) CompositeConstruct 50 51 Store 49(flattenTemp) 52 56: 7(ptr) AccessChain 49(flattenTemp) 55 57: 6 Load 56 Store 53(tex1.smpl) 57 60: 10(ptr) AccessChain 49(flattenTemp) 59 61: 9 Load 60 Store 58(tex1.tex) 61 63: 17(FxaaTex) FunctionCall 19(fillOpaque() Store 62(flattenTemp) 63 65: 7(ptr) AccessChain 62(flattenTemp) 55 66: 6 Load 65 Store 64(tex2.smpl) 66 68: 10(ptr) AccessChain 62(flattenTemp) 59 69: 9 Load 68 Store 67(tex2.tex) 69 71: 6 Load 53(tex1.smpl) Store 70(tex3.smpl) 71 73: 9 Load 58(tex1.tex) Store 72(tex3.tex) 73 75: 6 Load 70(tex3.smpl) Store 74(param) 75 77: 9 Load 72(tex3.tex) Store 76(param) 77 78: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 74(param) 76(param) ReturnValue 78 FunctionEnd