hlsl.flattenOpaqueInitMix.vert WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'tex.smpl' ( in sampler) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.f' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.smpl' ( in sampler) 0:? Construct vec2 ( temp 2-component vector of float) 0:? 'tex.f' ( in float) 0:? 'tex.f' ( in float) 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'g_tInputTexture_sampler' ( uniform sampler) 0:11 'g_tInputTexture' ( uniform texture2D) 0:11 Constant: 0:11 0.500000 0:11 move second child to first child ( temp sampler) 0:? 'tex.smpl' ( temp sampler) 0:11 smpl: direct index for structure ( temp sampler) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp texture2D) 0:? 'tex.tex' ( temp texture2D) 0:11 tex: direct index for structure ( temp texture2D) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:? 'tex.f' ( temp float) 0:11 f: direct index for structure ( temp float) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Constant: 0:11 2 (const int) 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:? 'tex.smpl' ( temp sampler) 0:? 'tex.tex' ( temp texture2D) 0:? 'tex.f' ( temp float) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked vertex stage: Shader version: 500 0:? Sequence 0:5 Function Definition: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:5 Function Parameters: 0:? 'tex.smpl' ( in sampler) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.f' ( in float) 0:? Sequence 0:6 Branch: Return with expression 0:6 texture ( temp 4-component vector of float) 0:6 Construct combined texture-sampler ( temp sampler2D) 0:? 'tex.tex' ( in texture2D) 0:? 'tex.smpl' ( in sampler) 0:? Construct vec2 ( temp 2-component vector of float) 0:? 'tex.f' ( in float) 0:? 'tex.f' ( in float) 0:10 Function Definition: @main( ( temp 4-component vector of float) 0:10 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 'g_tInputTexture_sampler' ( uniform sampler) 0:11 'g_tInputTexture' ( uniform texture2D) 0:11 Constant: 0:11 0.500000 0:11 move second child to first child ( temp sampler) 0:? 'tex.smpl' ( temp sampler) 0:11 smpl: direct index for structure ( temp sampler) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp texture2D) 0:? 'tex.tex' ( temp texture2D) 0:11 tex: direct index for structure ( temp texture2D) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:? 'tex.f' ( temp float) 0:11 f: direct index for structure ( temp float) 0:11 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex, temp float f}) 0:11 Constant: 0:11 2 (const int) 0:12 Branch: Return with expression 0:12 Function Call: lookUp(struct-FxaaTex-p1-t21-f11; ( temp 4-component vector of float) 0:? 'tex.smpl' ( temp sampler) 0:? 'tex.tex' ( temp texture2D) 0:? 'tex.f' ( temp float) 0:10 Function Definition: main( ( temp void) 0:10 Function Parameters: 0:? Sequence 0:10 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:10 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'g_tInputTexture_sampler' ( uniform sampler) 0:? 'g_tInputTexture' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80002 // Id's are bound by 70 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 68 Source HLSL 500 Name 4 "main" Name 17 "lookUp(struct-FxaaTex-p1-t21-f11;" Name 14 "tex.smpl" Name 15 "tex.tex" Name 16 "tex.f" Name 20 "@main(" Name 34 "FxaaTex" MemberName 34(FxaaTex) 0 "smpl" MemberName 34(FxaaTex) 1 "tex" MemberName 34(FxaaTex) 2 "f" Name 36 "flattenTemp" Name 38 "g_tInputTexture_sampler" Name 41 "g_tInputTexture" Name 45 "tex.smpl" Name 50 "tex.tex" Name 54 "tex.f" Name 58 "param" Name 60 "param" Name 62 "param" Name 68 "@entryPointOutput" Decorate 38(g_tInputTexture_sampler) DescriptorSet 0 Decorate 41(g_tInputTexture) DescriptorSet 0 Decorate 68(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypePointer Function 6 8: TypeFloat 32 9: TypeImage 8(float) 2D sampled format:Unknown 10: TypePointer Function 9 11: TypePointer Function 8(float) 12: TypeVector 8(float) 4 13: TypeFunction 12(fvec4) 7(ptr) 10(ptr) 11(ptr) 19: TypeFunction 12(fvec4) 24: TypeSampledImage 9 28: TypeVector 8(float) 2 30: 8(float) Constant 0 34(FxaaTex): TypeStruct 6 9 8(float) 35: TypePointer Function 34(FxaaTex) 37: TypePointer UniformConstant 6 38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant 40: TypePointer UniformConstant 9 41(g_tInputTexture): 40(ptr) Variable UniformConstant 43: 8(float) Constant 1056964608 46: TypeInt 32 1 47: 46(int) Constant 0 51: 46(int) Constant 1 55: 46(int) Constant 2 67: TypePointer Output 12(fvec4) 68(@entryPointOutput): 67(ptr) Variable Output 4(main): 2 Function None 3 5: Label 69: 12(fvec4) FunctionCall 20(@main() Store 68(@entryPointOutput) 69 Return FunctionEnd 17(lookUp(struct-FxaaTex-p1-t21-f11;): 12(fvec4) Function None 13 14(tex.smpl): 7(ptr) FunctionParameter 15(tex.tex): 10(ptr) FunctionParameter 16(tex.f): 11(ptr) FunctionParameter 18: Label 22: 9 Load 15(tex.tex) 23: 6 Load 14(tex.smpl) 25: 24 SampledImage 22 23 26: 8(float) Load 16(tex.f) 27: 8(float) Load 16(tex.f) 29: 28(fvec2) CompositeConstruct 26 27 31: 12(fvec4) ImageSampleExplicitLod 25 29 Lod 30 ReturnValue 31 FunctionEnd 20(@main(): 12(fvec4) Function None 19 21: Label 36(flattenTemp): 35(ptr) Variable Function 45(tex.smpl): 7(ptr) Variable Function 50(tex.tex): 10(ptr) Variable Function 54(tex.f): 11(ptr) Variable Function 58(param): 7(ptr) Variable Function 60(param): 10(ptr) Variable Function 62(param): 11(ptr) Variable Function 39: 6 Load 38(g_tInputTexture_sampler) 42: 9 Load 41(g_tInputTexture) 44: 34(FxaaTex) CompositeConstruct 39 42 43 Store 36(flattenTemp) 44 48: 7(ptr) AccessChain 36(flattenTemp) 47 49: 6 Load 48 Store 45(tex.smpl) 49 52: 10(ptr) AccessChain 36(flattenTemp) 51 53: 9 Load 52 Store 50(tex.tex) 53 56: 11(ptr) AccessChain 36(flattenTemp) 55 57: 8(float) Load 56 Store 54(tex.f) 57 59: 6 Load 45(tex.smpl) Store 58(param) 59 61: 9 Load 50(tex.tex) Store 60(param) 61 63: 8(float) Load 54(tex.f) Store 62(param) 63 64: 12(fvec4) FunctionCall 17(lookUp(struct-FxaaTex-p1-t21-f11;) 58(param) 60(param) 62(param) ReturnValue 64 FunctionEnd