310.vert Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. ERROR: 0:3: 'shared' : not supported in this stage: vertex ERROR: 0:4: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value ERROR: 0:5: 'buffer' : buffers can be declared only as blocks ERROR: 0:10: 'location' : overlapping use of location 3 ERROR: 4 compilation errors. No code generated. Shader version: 310 ERROR: node is still EOpNull! 0:? Linker Objects 0:? 's' (shared highp 4-component vector of float) 0:? 'v' (buffer highp 4-component vector of float) 0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float) 0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float) 0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float) 0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) Linked vertex stage: ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point Shader version: 310 ERROR: node is still EOpNull! 0:? Linker Objects 0:? 's' (shared highp 4-component vector of float) 0:? 'v' (buffer highp 4-component vector of float) 0:? 'x' (layout(location=2 ) uniform highp 4X4 matrix of float) 0:? 'y' (layout(location=3 ) uniform highp 4X4 matrix of float) 0:? 'xi' (layout(location=2 ) smooth out highp 4X4 matrix of float) 0:? 'yi' (layout(location=3 ) smooth out highp 4X4 matrix of float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)