hlsl.entry-out.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'out1' (layout(location=1 ) out 4-component vector of float) 0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'out1' (layout(location=1 ) out 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 2-component vector of float) 0:? 'v' (layout(location=2 ) out 2-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 2-component vector of int) 0:? 'i' (layout(location=3 ) out 2-component vector of int) 0:10 Constant: 0:10 3 (const int) 0:10 3 (const int) 0:12 move second child to first child (temp 2-component vector of float) 0:12 v: direct index for structure (temp 2-component vector of float) 0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 12.000000 0:12 12.000000 0:13 move second child to first child (temp 2-component vector of int) 0:13 i: direct index for structure (temp 2-component vector of int) 0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 13 (const int) 0:13 13 (const int) 0:? Sequence 0:14 move second child to first child (temp 2-component vector of float) 0:? 'v' (layout(location=4 ) out 2-component vector of float) 0:14 v: direct index for structure (temp 2-component vector of float) 0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:14 Constant: 0:14 0 (const int) 0:14 move second child to first child (temp 2-component vector of int) 0:? 'i' (layout(location=5 ) out 2-component vector of int) 0:14 i: direct index for structure (temp 2-component vector of int) 0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:14 Constant: 0:14 1 (const int) 0:16 Sequence 0:16 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:16 'out1' (layout(location=1 ) out 4-component vector of float) 0:16 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'out1' (layout(location=1 ) out 4-component vector of float) 0:? 'v' (layout(location=2 ) out 2-component vector of float) 0:? 'i' (layout(location=3 ) out 2-component vector of int) 0:? 'v' (layout(location=4 ) out 2-component vector of float) 0:? 'i' (layout(location=5 ) out 2-component vector of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'out1' (layout(location=1 ) out 4-component vector of float) 0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'out1' (layout(location=1 ) out 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 2-component vector of float) 0:? 'v' (layout(location=2 ) out 2-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 2-component vector of int) 0:? 'i' (layout(location=3 ) out 2-component vector of int) 0:10 Constant: 0:10 3 (const int) 0:10 3 (const int) 0:12 move second child to first child (temp 2-component vector of float) 0:12 v: direct index for structure (temp 2-component vector of float) 0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 12.000000 0:12 12.000000 0:13 move second child to first child (temp 2-component vector of int) 0:13 i: direct index for structure (temp 2-component vector of int) 0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 13 (const int) 0:13 13 (const int) 0:? Sequence 0:14 move second child to first child (temp 2-component vector of float) 0:? 'v' (layout(location=4 ) out 2-component vector of float) 0:14 v: direct index for structure (temp 2-component vector of float) 0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:14 Constant: 0:14 0 (const int) 0:14 move second child to first child (temp 2-component vector of int) 0:? 'i' (layout(location=5 ) out 2-component vector of int) 0:14 i: direct index for structure (temp 2-component vector of int) 0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:14 Constant: 0:14 1 (const int) 0:16 Sequence 0:16 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:16 'out1' (layout(location=1 ) out 4-component vector of float) 0:16 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) 0:? 'out1' (layout(location=1 ) out 4-component vector of float) 0:? 'v' (layout(location=2 ) out 2-component vector of float) 0:? 'i' (layout(location=3 ) out 2-component vector of int) 0:? 'v' (layout(location=4 ) out 2-component vector of float) 0:? 'i' (layout(location=5 ) out 2-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 46 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 37 40 43 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 9 "out1" Name 11 "input" Name 15 "v" Name 21 "i" Name 24 "OutParam" MemberName 24(OutParam) 0 "v" MemberName 24(OutParam) 1 "i" Name 26 "local" Name 37 "v" Name 40 "i" Name 43 "@entryPointOutput" Decorate 9(out1) Location 1 Decorate 11(input) Location 0 Decorate 15(v) Location 2 Decorate 21(i) Location 3 Decorate 37(v) Location 4 Decorate 40(i) Location 5 Decorate 43(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(out1): 8(ptr) Variable Output 10: TypePointer Input 7(fvec4) 11(input): 10(ptr) Variable Input 13: TypeVector 6(float) 2 14: TypePointer Output 13(fvec2) 15(v): 14(ptr) Variable Output 16: 6(float) Constant 1073741824 17: 13(fvec2) ConstantComposite 16 16 18: TypeInt 32 1 19: TypeVector 18(int) 2 20: TypePointer Output 19(ivec2) 21(i): 20(ptr) Variable Output 22: 18(int) Constant 3 23: 19(ivec2) ConstantComposite 22 22 24(OutParam): TypeStruct 13(fvec2) 19(ivec2) 25: TypePointer Function 24(OutParam) 27: 18(int) Constant 0 28: 6(float) Constant 1094713344 29: 13(fvec2) ConstantComposite 28 28 30: TypePointer Function 13(fvec2) 32: 18(int) Constant 1 33: 18(int) Constant 13 34: 19(ivec2) ConstantComposite 33 33 35: TypePointer Function 19(ivec2) 37(v): 14(ptr) Variable Output 40(i): 20(ptr) Variable Output 43(@entryPointOutput): 8(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 26(local): 25(ptr) Variable Function 12: 7(fvec4) Load 11(input) Store 9(out1) 12 Store 15(v) 17 Store 21(i) 23 31: 30(ptr) AccessChain 26(local) 27 Store 31 29 36: 35(ptr) AccessChain 26(local) 32 Store 36 34 38: 30(ptr) AccessChain 26(local) 27 39: 13(fvec2) Load 38 Store 37(v) 39 41: 35(ptr) AccessChain 26(local) 32 42: 19(ivec2) Load 41 Store 40(i) 42 44: 7(fvec4) Load 9(out1) Store 43(@entryPointOutput) 44 Return FunctionEnd