hlsl.load.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (global 4-component vector of float) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:52 vector swizzle (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 direct index (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Constant: 0:52 1 (const int) 0:52 'o1' (uniform int) 0:53 textureFetchOffset (global 4-component vector of int) 0:53 'g_tTex1di4' (uniform itexture1D) 0:53 vector swizzle (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 direct index (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Constant: 0:53 1 (const int) 0:53 'o1' (uniform int) 0:54 textureFetchOffset (global 4-component vector of uint) 0:54 'g_tTex1du4' (uniform utexture1D) 0:54 vector swizzle (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 direct index (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Constant: 0:54 1 (const int) 0:54 'o1' (uniform int) 0:57 textureFetchOffset (global 4-component vector of float) 0:57 'g_tTex2df4' (uniform texture2D) 0:57 vector swizzle (temp 2-component vector of int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 direct index (temp int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Constant: 0:57 2 (const int) 0:57 'o2' (uniform 2-component vector of int) 0:58 textureFetchOffset (global 4-component vector of int) 0:58 'g_tTex2di4' (uniform itexture2D) 0:58 vector swizzle (temp 2-component vector of int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 direct index (temp int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Constant: 0:58 2 (const int) 0:58 'o2' (uniform 2-component vector of int) 0:59 textureFetchOffset (global 4-component vector of uint) 0:59 'g_tTex2du4' (uniform utexture2D) 0:59 vector swizzle (temp 2-component vector of int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 direct index (temp int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Constant: 0:59 2 (const int) 0:59 'o2' (uniform 2-component vector of int) 0:62 textureFetchOffset (global 4-component vector of float) 0:62 'g_tTex3df4' (uniform texture3D) 0:62 vector swizzle (temp 3-component vector of int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Sequence 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1 (const int) 0:62 Constant: 0:62 2 (const int) 0:62 direct index (temp int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Constant: 0:62 3 (const int) 0:62 'o3' (uniform 3-component vector of int) 0:63 textureFetchOffset (global 4-component vector of int) 0:63 'g_tTex3di4' (uniform itexture3D) 0:63 vector swizzle (temp 3-component vector of int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Sequence 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) 0:63 direct index (temp int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Constant: 0:63 3 (const int) 0:63 'o3' (uniform 3-component vector of int) 0:64 textureFetchOffset (global 4-component vector of uint) 0:64 'g_tTex3du4' (uniform utexture3D) 0:64 vector swizzle (temp 3-component vector of int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Sequence 0:64 Constant: 0:64 0 (const int) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 2 (const int) 0:64 direct index (temp int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Constant: 0:64 3 (const int) 0:64 'o3' (uniform 3-component vector of int) 0:72 move second child to first child (temp 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:73 move second child to first child (temp float) 0:73 Depth: direct index for structure (temp float) 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 0:? Sequence 0:? Sequence 0:75 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:75 Color: direct index for structure (temp 4-component vector of float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 0 (const int) 0:75 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:75 Depth: direct index for structure (temp float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 1 (const int) 0:75 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth}) 0:48 Function Parameters: 0:? Sequence 0:52 textureFetchOffset (global 4-component vector of float) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:52 vector swizzle (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Sequence 0:52 Constant: 0:52 0 (const int) 0:52 direct index (temp int) 0:52 'c2' (uniform 2-component vector of int) 0:52 Constant: 0:52 1 (const int) 0:52 'o1' (uniform int) 0:53 textureFetchOffset (global 4-component vector of int) 0:53 'g_tTex1di4' (uniform itexture1D) 0:53 vector swizzle (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Sequence 0:53 Constant: 0:53 0 (const int) 0:53 direct index (temp int) 0:53 'c2' (uniform 2-component vector of int) 0:53 Constant: 0:53 1 (const int) 0:53 'o1' (uniform int) 0:54 textureFetchOffset (global 4-component vector of uint) 0:54 'g_tTex1du4' (uniform utexture1D) 0:54 vector swizzle (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Sequence 0:54 Constant: 0:54 0 (const int) 0:54 direct index (temp int) 0:54 'c2' (uniform 2-component vector of int) 0:54 Constant: 0:54 1 (const int) 0:54 'o1' (uniform int) 0:57 textureFetchOffset (global 4-component vector of float) 0:57 'g_tTex2df4' (uniform texture2D) 0:57 vector swizzle (temp 2-component vector of int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Sequence 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1 (const int) 0:57 direct index (temp int) 0:57 'c3' (uniform 3-component vector of int) 0:57 Constant: 0:57 2 (const int) 0:57 'o2' (uniform 2-component vector of int) 0:58 textureFetchOffset (global 4-component vector of int) 0:58 'g_tTex2di4' (uniform itexture2D) 0:58 vector swizzle (temp 2-component vector of int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Sequence 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1 (const int) 0:58 direct index (temp int) 0:58 'c3' (uniform 3-component vector of int) 0:58 Constant: 0:58 2 (const int) 0:58 'o2' (uniform 2-component vector of int) 0:59 textureFetchOffset (global 4-component vector of uint) 0:59 'g_tTex2du4' (uniform utexture2D) 0:59 vector swizzle (temp 2-component vector of int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Sequence 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 1 (const int) 0:59 direct index (temp int) 0:59 'c3' (uniform 3-component vector of int) 0:59 Constant: 0:59 2 (const int) 0:59 'o2' (uniform 2-component vector of int) 0:62 textureFetchOffset (global 4-component vector of float) 0:62 'g_tTex3df4' (uniform texture3D) 0:62 vector swizzle (temp 3-component vector of int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Sequence 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1 (const int) 0:62 Constant: 0:62 2 (const int) 0:62 direct index (temp int) 0:62 'c4' (uniform 4-component vector of int) 0:62 Constant: 0:62 3 (const int) 0:62 'o3' (uniform 3-component vector of int) 0:63 textureFetchOffset (global 4-component vector of int) 0:63 'g_tTex3di4' (uniform itexture3D) 0:63 vector swizzle (temp 3-component vector of int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Sequence 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) 0:63 direct index (temp int) 0:63 'c4' (uniform 4-component vector of int) 0:63 Constant: 0:63 3 (const int) 0:63 'o3' (uniform 3-component vector of int) 0:64 textureFetchOffset (global 4-component vector of uint) 0:64 'g_tTex3du4' (uniform utexture3D) 0:64 vector swizzle (temp 3-component vector of int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Sequence 0:64 Constant: 0:64 0 (const int) 0:64 Constant: 0:64 1 (const int) 0:64 Constant: 0:64 2 (const int) 0:64 direct index (temp int) 0:64 'c4' (uniform 4-component vector of int) 0:64 Constant: 0:64 3 (const int) 0:64 'o3' (uniform 3-component vector of int) 0:72 move second child to first child (temp 4-component vector of float) 0:72 Color: direct index for structure (temp 4-component vector of float) 0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:72 1.000000 0:73 move second child to first child (temp float) 0:73 Depth: direct index for structure (temp float) 0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:73 Constant: 0:73 1 (const int) 0:73 Constant: 0:73 1.000000 0:? Sequence 0:? Sequence 0:75 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:75 Color: direct index for structure (temp 4-component vector of float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 0 (const int) 0:75 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:75 Depth: direct index for structure (temp float) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:75 Constant: 0:75 1 (const int) 0:75 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) 0:? 'c1' (uniform int) 0:? 'c2' (uniform 2-component vector of int) 0:? 'c3' (uniform 3-component vector of int) 0:? 'c4' (uniform 4-component vector of int) 0:? 'o1' (uniform int) 0:? 'o2' (uniform 2-component vector of int) 0:? 'o3' (uniform 3-component vector of int) 0:? 'o4' (uniform 4-component vector of int) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 179 Capability Shader Capability ImageGatherExtended Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 130 134 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "g_tTex1df4" Name 14 "c2" Name 23 "o1" Name 29 "g_tTex1di4" Name 40 "g_tTex1du4" Name 51 "g_tTex2df4" Name 55 "c3" Name 61 "o2" Name 66 "g_tTex2di4" Name 76 "g_tTex2du4" Name 86 "g_tTex3df4" Name 89 "c4" Name 95 "o3" Name 100 "g_tTex3di4" Name 110 "g_tTex3du4" Name 118 "PS_OUTPUT" MemberName 118(PS_OUTPUT) 0 "Color" MemberName 118(PS_OUTPUT) 1 "Depth" Name 120 "psout" Name 130 "Color" Name 134 "Depth" Name 140 "g_sSamp" Name 143 "g_tTexcdf4" Name 146 "g_tTexcdi4" Name 149 "g_tTexcdu4" Name 152 "g_tTex1df4a" Name 155 "g_tTex1di4a" Name 158 "g_tTex1du4a" Name 161 "g_tTex2df4a" Name 164 "g_tTex2di4a" Name 167 "g_tTex2du4a" Name 170 "g_tTexcdf4a" Name 173 "g_tTexcdi4a" Name 176 "g_tTexcdu4a" Name 177 "c1" Name 178 "o4" Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 9(g_tTex1df4) Binding 0 Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 40(g_tTex1du4) DescriptorSet 0 Decorate 51(g_tTex2df4) DescriptorSet 0 Decorate 66(g_tTex2di4) DescriptorSet 0 Decorate 76(g_tTex2du4) DescriptorSet 0 Decorate 86(g_tTex3df4) DescriptorSet 0 Decorate 100(g_tTex3di4) DescriptorSet 0 Decorate 110(g_tTex3du4) DescriptorSet 0 Decorate 130(Color) Location 0 Decorate 134(Depth) BuiltIn FragDepth Decorate 140(g_sSamp) DescriptorSet 0 Decorate 140(g_sSamp) Binding 0 Decorate 143(g_tTexcdf4) DescriptorSet 0 Decorate 146(g_tTexcdi4) DescriptorSet 0 Decorate 149(g_tTexcdu4) DescriptorSet 0 Decorate 152(g_tTex1df4a) DescriptorSet 0 Decorate 155(g_tTex1di4a) DescriptorSet 0 Decorate 158(g_tTex1du4a) DescriptorSet 0 Decorate 161(g_tTex2df4a) DescriptorSet 0 Decorate 164(g_tTex2di4a) DescriptorSet 0 Decorate 167(g_tTex2du4a) DescriptorSet 0 Decorate 170(g_tTexcdf4a) DescriptorSet 0 Decorate 173(g_tTexcdi4a) DescriptorSet 0 Decorate 176(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 1D sampled format:Unknown 8: TypePointer UniformConstant 7 9(g_tTex1df4): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 2 13: TypePointer UniformConstant 12(ivec2) 14(c2): 13(ptr) Variable UniformConstant 15: TypeInt 32 0 16: 15(int) Constant 0 17: TypePointer UniformConstant 11(int) 20: 15(int) Constant 1 23(o1): 17(ptr) Variable UniformConstant 25: TypeVector 6(float) 4 27: TypeImage 11(int) 1D sampled format:Unknown 28: TypePointer UniformConstant 27 29(g_tTex1di4): 28(ptr) Variable UniformConstant 36: TypeVector 11(int) 4 38: TypeImage 15(int) 1D sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1du4): 39(ptr) Variable UniformConstant 47: TypeVector 15(int) 4 49: TypeImage 6(float) 2D sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex2df4): 50(ptr) Variable UniformConstant 53: TypeVector 11(int) 3 54: TypePointer UniformConstant 53(ivec3) 55(c3): 54(ptr) Variable UniformConstant 58: 15(int) Constant 2 61(o2): 13(ptr) Variable UniformConstant 64: TypeImage 11(int) 2D sampled format:Unknown 65: TypePointer UniformConstant 64 66(g_tTex2di4): 65(ptr) Variable UniformConstant 74: TypeImage 15(int) 2D sampled format:Unknown 75: TypePointer UniformConstant 74 76(g_tTex2du4): 75(ptr) Variable UniformConstant 84: TypeImage 6(float) 3D sampled format:Unknown 85: TypePointer UniformConstant 84 86(g_tTex3df4): 85(ptr) Variable UniformConstant 88: TypePointer UniformConstant 36(ivec4) 89(c4): 88(ptr) Variable UniformConstant 92: 15(int) Constant 3 95(o3): 54(ptr) Variable UniformConstant 98: TypeImage 11(int) 3D sampled format:Unknown 99: TypePointer UniformConstant 98 100(g_tTex3di4): 99(ptr) Variable UniformConstant 108: TypeImage 15(int) 3D sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTex3du4): 109(ptr) Variable UniformConstant 118(PS_OUTPUT): TypeStruct 25(fvec4) 6(float) 119: TypePointer Function 118(PS_OUTPUT) 121: 11(int) Constant 0 122: 6(float) Constant 1065353216 123: 25(fvec4) ConstantComposite 122 122 122 122 124: TypePointer Function 25(fvec4) 126: 11(int) Constant 1 127: TypePointer Function 6(float) 129: TypePointer Output 25(fvec4) 130(Color): 129(ptr) Variable Output 133: TypePointer Output 6(float) 134(Depth): 133(ptr) Variable Output 138: TypeSampler 139: TypePointer UniformConstant 138 140(g_sSamp): 139(ptr) Variable UniformConstant 141: TypeImage 6(float) Cube sampled format:Unknown 142: TypePointer UniformConstant 141 143(g_tTexcdf4): 142(ptr) Variable UniformConstant 144: TypeImage 11(int) Cube sampled format:Unknown 145: TypePointer UniformConstant 144 146(g_tTexcdi4): 145(ptr) Variable UniformConstant 147: TypeImage 15(int) Cube sampled format:Unknown 148: TypePointer UniformConstant 147 149(g_tTexcdu4): 148(ptr) Variable UniformConstant 150: TypeImage 6(float) 1D array sampled format:Unknown 151: TypePointer UniformConstant 150 152(g_tTex1df4a): 151(ptr) Variable UniformConstant 153: TypeImage 11(int) 1D array sampled format:Unknown 154: TypePointer UniformConstant 153 155(g_tTex1di4a): 154(ptr) Variable UniformConstant 156: TypeImage 15(int) 1D array sampled format:Unknown 157: TypePointer UniformConstant 156 158(g_tTex1du4a): 157(ptr) Variable UniformConstant 159: TypeImage 6(float) 2D array sampled format:Unknown 160: TypePointer UniformConstant 159 161(g_tTex2df4a): 160(ptr) Variable UniformConstant 162: TypeImage 11(int) 2D array sampled format:Unknown 163: TypePointer UniformConstant 162 164(g_tTex2di4a): 163(ptr) Variable UniformConstant 165: TypeImage 15(int) 2D array sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTex2du4a): 166(ptr) Variable UniformConstant 168: TypeImage 6(float) Cube array sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTexcdf4a): 169(ptr) Variable UniformConstant 171: TypeImage 11(int) Cube array sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTexcdi4a): 172(ptr) Variable UniformConstant 174: TypeImage 15(int) Cube array sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTexcdu4a): 175(ptr) Variable UniformConstant 177(c1): 17(ptr) Variable UniformConstant 178(o4): 88(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 120(psout): 119(ptr) Variable Function 10: 7 Load 9(g_tTex1df4) 18: 17(ptr) AccessChain 14(c2) 16 19: 11(int) Load 18 21: 17(ptr) AccessChain 14(c2) 20 22: 11(int) Load 21 24: 11(int) Load 23(o1) 26: 25(fvec4) ImageFetch 10 19 Lod Offset 22 24 30: 27 Load 29(g_tTex1di4) 31: 17(ptr) AccessChain 14(c2) 16 32: 11(int) Load 31 33: 17(ptr) AccessChain 14(c2) 20 34: 11(int) Load 33 35: 11(int) Load 23(o1) 37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35 41: 38 Load 40(g_tTex1du4) 42: 17(ptr) AccessChain 14(c2) 16 43: 11(int) Load 42 44: 17(ptr) AccessChain 14(c2) 20 45: 11(int) Load 44 46: 11(int) Load 23(o1) 48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46 52: 49 Load 51(g_tTex2df4) 56: 53(ivec3) Load 55(c3) 57: 12(ivec2) VectorShuffle 56 56 0 1 59: 17(ptr) AccessChain 55(c3) 58 60: 11(int) Load 59 62: 12(ivec2) Load 61(o2) 63: 25(fvec4) ImageFetch 52 57 Lod Offset 60 62 67: 64 Load 66(g_tTex2di4) 68: 53(ivec3) Load 55(c3) 69: 12(ivec2) VectorShuffle 68 68 0 1 70: 17(ptr) AccessChain 55(c3) 58 71: 11(int) Load 70 72: 12(ivec2) Load 61(o2) 73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72 77: 74 Load 76(g_tTex2du4) 78: 53(ivec3) Load 55(c3) 79: 12(ivec2) VectorShuffle 78 78 0 1 80: 17(ptr) AccessChain 55(c3) 58 81: 11(int) Load 80 82: 12(ivec2) Load 61(o2) 83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82 87: 84 Load 86(g_tTex3df4) 90: 36(ivec4) Load 89(c4) 91: 53(ivec3) VectorShuffle 90 90 0 1 2 93: 17(ptr) AccessChain 89(c4) 92 94: 11(int) Load 93 96: 53(ivec3) Load 95(o3) 97: 25(fvec4) ImageFetch 87 91 Lod Offset 94 96 101: 98 Load 100(g_tTex3di4) 102: 36(ivec4) Load 89(c4) 103: 53(ivec3) VectorShuffle 102 102 0 1 2 104: 17(ptr) AccessChain 89(c4) 92 105: 11(int) Load 104 106: 53(ivec3) Load 95(o3) 107: 36(ivec4) ImageFetch 101 103 Lod Offset 105 106 111: 108 Load 110(g_tTex3du4) 112: 36(ivec4) Load 89(c4) 113: 53(ivec3) VectorShuffle 112 112 0 1 2 114: 17(ptr) AccessChain 89(c4) 92 115: 11(int) Load 114 116: 53(ivec3) Load 95(o3) 117: 47(ivec4) ImageFetch 111 113 Lod Offset 115 116 125: 124(ptr) AccessChain 120(psout) 121 Store 125 123 128: 127(ptr) AccessChain 120(psout) 126 Store 128 122 131: 124(ptr) AccessChain 120(psout) 121 132: 25(fvec4) Load 131 Store 130(Color) 132 135: 127(ptr) AccessChain 120(psout) 126 136: 6(float) Load 135 Store 134(Depth) 136 Return FunctionEnd