hlsl.matType.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 1-component vector of float) 0:1 'f1' (global 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float) 0:9 Function Parameters: 0:9 'inFloat1' (in 1-component vector of float) 0:9 'inScalar' (in float) 0:? Sequence 0:10 Branch: Return with expression 0:10 'inFloat1' (in 1-component vector of float) 0:? Linker Objects 0:? 'f1' (global 1-component vector of float) 0:? 'fmat11' (global 1X1 matrix of float) 0:? 'fmat41' (global 4X1 matrix of float) 0:? 'fmat12' (global 1X2 matrix of float) 0:? 'dmat23' (global 2X3 matrix of double) 0:? 'int44' (global 4X4 matrix of int) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:1 Sequence 0:1 move second child to first child (temp 1-component vector of float) 0:1 'f1' (global 1-component vector of float) 0:1 Constant: 0:1 1.000000 0:9 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float) 0:9 Function Parameters: 0:9 'inFloat1' (in 1-component vector of float) 0:9 'inScalar' (in float) 0:? Sequence 0:10 Branch: Return with expression 0:10 'inFloat1' (in 1-component vector of float) 0:? Linker Objects 0:? 'f1' (global 1-component vector of float) 0:? 'fmat11' (global 1X1 matrix of float) 0:? 'fmat41' (global 4X1 matrix of float) 0:? 'fmat12' (global 1X2 matrix of float) 0:? 'dmat23' (global 2X3 matrix of double) 0:? 'int44' (global 4X4 matrix of int) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 40 Capability Shader Capability Float64 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 11 "ShaderFunction(vf1;f1;" Name 9 "inFloat1" Name 10 "inScalar" Name 14 "f1" Name 22 "fmat11" Name 25 "fmat41" Name 29 "fmat12" Name 34 "dmat23" Name 39 "int44" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 8: TypeFunction 6(float) 7(ptr) 7(ptr) 13: TypePointer Private 6(float) 14(f1): 13(ptr) Variable Private 15: 6(float) Constant 1065353216 19: TypeVector 6(float) 1 20: TypeMatrix 19(fvec) 1 21: TypePointer Private 20 22(fmat11): 21(ptr) Variable Private 23: TypeMatrix 19(fvec) 4 24: TypePointer Private 23 25(fmat41): 24(ptr) Variable Private 26: TypeVector 6(float) 2 27: TypeMatrix 26(fvec2) 1 28: TypePointer Private 27 29(fmat12): 28(ptr) Variable Private 30: TypeFloat 64 31: TypeVector 30(float) 3 32: TypeMatrix 31(fvec3) 2 33: TypePointer Private 32 34(dmat23): 33(ptr) Variable Private 35: TypeInt 32 1 36: TypeVector 35(int) 4 37: TypeMatrix 36(ivec4) 4 38: TypePointer Private 37 39(int44): 38(ptr) Variable Private 4(PixelShaderFunction): 2 Function None 3 5: Label Store 14(f1) 15 FunctionEnd 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 9(inFloat1): 7(ptr) FunctionParameter 10(inScalar): 7(ptr) FunctionParameter 12: Label 16: 6(float) Load 9(inFloat1) ReturnValue 16 FunctionEnd