// // Copyright (C) 2016-2018 Google, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Post-processing for SPIR-V IR, in internal form, not standard binary form. // #include #include #include #include #include "SpvBuilder.h" #include "spirv.hpp" #include "GlslangToSpv.h" #include "SpvBuilder.h" namespace spv { #include "GLSL.std.450.h" #include "GLSL.ext.KHR.h" #include "GLSL.ext.EXT.h" #ifdef AMD_EXTENSIONS #include "GLSL.ext.AMD.h" #endif #ifdef NV_EXTENSIONS #include "GLSL.ext.NV.h" #endif } namespace spv { // Called for each instruction in a block. void Builder::postProcess(Instruction& inst) { // Add capabilities based simply on the opcode. switch (inst.getOpCode()) { case OpExtInst: switch (inst.getIdOperand(1)) { case GLSLstd450InterpolateAtCentroid: case GLSLstd450InterpolateAtSample: case GLSLstd450InterpolateAtOffset: addCapability(CapabilityInterpolationFunction); break; default: break; } break; case OpDPdxFine: case OpDPdyFine: case OpFwidthFine: case OpDPdxCoarse: case OpDPdyCoarse: case OpFwidthCoarse: addCapability(CapabilityDerivativeControl); break; case OpImageQueryLod: case OpImageQuerySize: case OpImageQuerySizeLod: case OpImageQuerySamples: case OpImageQueryLevels: addCapability(CapabilityImageQuery); break; #ifdef NV_EXTENSIONS case OpGroupNonUniformPartitionNV: addExtension(E_SPV_NV_shader_subgroup_partitioned); addCapability(CapabilityGroupNonUniformPartitionedNV); break; #endif default: break; } } // Called for each instruction in a reachable block. void Builder::postProcessReachable(Instruction& inst) { // did have code here, but questionable to do so without deleting the instructions } // comment in header void Builder::postProcess() { std::unordered_set reachableBlocks; std::unordered_set unreachableDefinitions; // Collect IDs defined in unreachable blocks. For each function, label the // reachable blocks first. Then for each unreachable block, collect the // result IDs of the instructions in it. for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) { Function* f = *fi; Block* entry = f->getEntryBlock(); inReadableOrder(entry, [&reachableBlocks](const Block* b) { reachableBlocks.insert(b); }); for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) { Block* b = *bi; if (reachableBlocks.count(b) == 0) { for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++) unreachableDefinitions.insert(ii->get()->getResultId()); } } } // Remove unneeded decorations, for unreachable instructions decorations.erase(std::remove_if(decorations.begin(), decorations.end(), [&unreachableDefinitions](std::unique_ptr& I) -> bool { Id decoration_id = I.get()->getIdOperand(0); return unreachableDefinitions.count(decoration_id) != 0; }), decorations.end()); // Add per-instruction capabilities, extensions, etc., // process all reachable instructions... for (auto bi = reachableBlocks.cbegin(); bi != reachableBlocks.cend(); ++bi) { const Block* block = *bi; const auto function = [this](const std::unique_ptr& inst) { postProcessReachable(*inst.get()); }; std::for_each(block->getInstructions().begin(), block->getInstructions().end(), function); } // process all block-contained instructions for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) { Function* f = *fi; for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) { Block* b = *bi; for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++) postProcess(*ii->get()); } } } }; // end spv namespace