hlsl.entry-out.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'out1' (out 4-component vector of float) 0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'out1' (out 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 2-component vector of float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 2-component vector of int) 0:10 i: direct index for structure (temp 2-component vector of int) 0:10 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 3 (const int) 0:10 3 (const int) 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:11 'out1' (out 4-component vector of float) 0:11 Branch: Return 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21; (global 4-component vector of float) 0:7 Function Parameters: 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 'out1' (out 4-component vector of float) 0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:? Sequence 0:8 move second child to first child (temp 4-component vector of float) 0:8 'out1' (out 4-component vector of float) 0:8 'input' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 2-component vector of float) 0:9 v: direct index for structure (temp 2-component vector of float) 0:9 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 2-component vector of int) 0:10 i: direct index for structure (temp 2-component vector of int) 0:10 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i}) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 3 (const int) 0:10 3 (const int) 0:11 Sequence 0:11 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:11 'out1' (out 4-component vector of float) 0:11 Branch: Return 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 32 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 11 18 29 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 9 "out1" Name 11 "input" Name 16 "OutParam" MemberName 16(OutParam) 0 "v" MemberName 16(OutParam) 1 "i" Name 18 "out2" Name 29 "@entryPointOutput" Decorate 11(input) Location 0 Decorate 29(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(out1): 8(ptr) Variable Output 10: TypePointer Input 7(fvec4) 11(input): 10(ptr) Variable Input 13: TypeVector 6(float) 2 14: TypeInt 32 1 15: TypeVector 14(int) 2 16(OutParam): TypeStruct 13(fvec2) 15(ivec2) 17: TypePointer Output 16(OutParam) 18(out2): 17(ptr) Variable Output 19: 14(int) Constant 0 20: 6(float) Constant 1073741824 21: 13(fvec2) ConstantComposite 20 20 22: TypePointer Output 13(fvec2) 24: 14(int) Constant 1 25: 14(int) Constant 3 26: 15(ivec2) ConstantComposite 25 25 27: TypePointer Output 15(ivec2) 29(@entryPointOutput): 8(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 12: 7(fvec4) Load 11(input) Store 9(out1) 12 23: 22(ptr) AccessChain 18(out2) 19 Store 23 21 28: 27(ptr) AccessChain 18(out2) 24 Store 28 26 30: 7(fvec4) Load 9(out1) Store 29(@entryPointOutput) 30 Return FunctionEnd