hlsl.shapeConv.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'f' (in float) 0:? Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'v' (temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child (temp 4-component vector of float) 0:5 'v' (temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child (temp 4-component vector of float) 0:6 'v' (temp 4-component vector of float) 0:6 Construct vec4 (temp 4-component vector of float) 0:6 'f' (in float) 0:8 move second child to first child (temp 3-component vector of float) 0:8 'u' (temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child (temp 3-component vector of float) 0:9 'u' (temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 3-component vector of float) 0:10 'u' (temp 3-component vector of float) 0:10 Construct vec3 (temp 3-component vector of float) 0:10 Construct float (temp float) 0:10 'f' (in float) 0:11 Sequence 0:11 move second child to first child (temp 2-component vector of float) 0:11 'w' (temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child (temp float) 0:12 'V' (temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child (temp 3-component vector of float) 0:13 'MyVal' (temp 3-component vector of float) 0:13 Construct vec3 (temp 3-component vector of float) 0:13 'V' (temp float) 0:16 Compare Greater Than (temp bool) 0:16 'foo' (temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal (temp bool) 0:17 'foo' (temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than (temp bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' (temp 3-component vector of float) 0:19 Compare Less Than or Equal (temp bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' (temp 3-component vector of float) 0:21 Compare Equal (temp bool) 0:21 Construct vec4 (temp 4-component vector of float) 0:21 direct index (temp float) 0:21 'v' (temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' (temp 4-component vector of float) 0:22 Compare Not Equal (temp bool) 0:22 Construct vec4 (temp 4-component vector of float) 0:22 'f' (in float) 0:22 'v' (temp 4-component vector of float) 0:26 Compare Equal (temp bool) 0:26 'f1' (temp 1-component vector of float) 0:26 Construct float (temp 1-component vector of float) 0:26 'v' (temp 4-component vector of float) 0:27 Compare Less Than (temp bool) 0:27 Construct float (temp 1-component vector of float) 0:27 'v' (temp 4-component vector of float) 0:27 'f1' (temp 1-component vector of float) 0:28 Construct float (temp float) 0:28 'f1' (temp 1-component vector of float) 0:29 Construct vec3 (temp 3-component vector of float) 0:29 Construct float (temp float) 0:29 'f1' (temp 1-component vector of float) 0:31 Branch: Return with expression 0:31 'input' (in 4-component vector of float) 0:? Linker Objects Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4;f1; (global 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (in 4-component vector of float) 0:2 'f' (in float) 0:? Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:4 'v' (temp 4-component vector of float) 0:4 Constant: 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:4 1.000000 0:5 move second child to first child (temp 4-component vector of float) 0:5 'v' (temp 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:5 2.000000 0:6 move second child to first child (temp 4-component vector of float) 0:6 'v' (temp 4-component vector of float) 0:6 Construct vec4 (temp 4-component vector of float) 0:6 'f' (in float) 0:8 move second child to first child (temp 3-component vector of float) 0:8 'u' (temp 3-component vector of float) 0:8 Constant: 0:8 1.000000 0:8 1.000000 0:8 1.000000 0:9 move second child to first child (temp 3-component vector of float) 0:9 'u' (temp 3-component vector of float) 0:9 Constant: 0:9 2.000000 0:9 2.000000 0:9 2.000000 0:10 move second child to first child (temp 3-component vector of float) 0:10 'u' (temp 3-component vector of float) 0:10 Construct vec3 (temp 3-component vector of float) 0:10 Construct float (temp float) 0:10 'f' (in float) 0:11 Sequence 0:11 move second child to first child (temp 2-component vector of float) 0:11 'w' (temp 2-component vector of float) 0:11 Constant: 0:11 2.000000 0:11 2.000000 0:12 Sequence 0:12 move second child to first child (temp float) 0:12 'V' (temp float) 0:12 Constant: 0:12 1.000000 0:13 Sequence 0:13 move second child to first child (temp 3-component vector of float) 0:13 'MyVal' (temp 3-component vector of float) 0:13 Construct vec3 (temp 3-component vector of float) 0:13 'V' (temp float) 0:16 Compare Greater Than (temp bool) 0:16 'foo' (temp 3-component vector of float) 0:16 Constant: 0:16 4.000000 0:16 4.000000 0:16 4.000000 0:17 Compare Greater Than or Equal (temp bool) 0:17 'foo' (temp 3-component vector of float) 0:17 Constant: 0:17 5.000000 0:17 5.000000 0:17 5.000000 0:18 Compare Less Than (temp bool) 0:18 Constant: 0:18 6.000000 0:18 6.000000 0:18 6.000000 0:18 'foo' (temp 3-component vector of float) 0:19 Compare Less Than or Equal (temp bool) 0:19 Constant: 0:19 7.000000 0:19 7.000000 0:19 7.000000 0:19 'foo' (temp 3-component vector of float) 0:21 Compare Equal (temp bool) 0:21 Construct vec4 (temp 4-component vector of float) 0:21 direct index (temp float) 0:21 'v' (temp 4-component vector of float) 0:21 Constant: 0:21 0 (const int) 0:21 'v' (temp 4-component vector of float) 0:22 Compare Not Equal (temp bool) 0:22 Construct vec4 (temp 4-component vector of float) 0:22 'f' (in float) 0:22 'v' (temp 4-component vector of float) 0:26 Compare Equal (temp bool) 0:26 'f1' (temp 1-component vector of float) 0:26 Construct float (temp 1-component vector of float) 0:26 'v' (temp 4-component vector of float) 0:27 Compare Less Than (temp bool) 0:27 Construct float (temp 1-component vector of float) 0:27 'v' (temp 4-component vector of float) 0:27 'f1' (temp 1-component vector of float) 0:28 Construct float (temp float) 0:28 'f1' (temp 1-component vector of float) 0:29 Construct vec3 (temp 3-component vector of float) 0:29 Construct float (temp float) 0:29 'f1' (temp 1-component vector of float) 0:31 Branch: Return with expression 0:31 'input' (in 4-component vector of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 84 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 13 "PixelShaderFunction(vf4;f1;" Name 11 "input" Name 12 "f" Name 15 "v" Name 24 "u" Name 31 "w" Name 33 "V" Name 34 "MyVal" Name 37 "foo" Name 69 "f1" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18: 6(float) Constant 1073741824 19: 7(fvec4) ConstantComposite 18 18 18 18 22: TypeVector 6(float) 3 23: TypePointer Function 22(fvec3) 25: 22(fvec3) ConstantComposite 16 16 16 26: 22(fvec3) ConstantComposite 18 18 18 29: TypeVector 6(float) 2 30: TypePointer Function 29(fvec2) 32: 29(fvec2) ConstantComposite 18 18 39: 6(float) Constant 1082130432 40: 22(fvec3) ConstantComposite 39 39 39 41: TypeBool 44: 6(float) Constant 1084227584 45: 22(fvec3) ConstantComposite 44 44 44 47: 6(float) Constant 1086324736 48: 22(fvec3) ConstantComposite 47 47 47 51: 6(float) Constant 1088421888 52: 22(fvec3) ConstantComposite 51 51 51 55: TypeInt 32 0 56: 55(int) Constant 0 61: TypeVector 41(bool) 4 4(main): 2 Function None 3 5: Label FunctionEnd 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 11(input): 8(ptr) FunctionParameter 12(f): 9(ptr) FunctionParameter 14: Label 15(v): 8(ptr) Variable Function 24(u): 23(ptr) Variable Function 31(w): 30(ptr) Variable Function 33(V): 9(ptr) Variable Function 34(MyVal): 23(ptr) Variable Function 37(foo): 23(ptr) Variable Function 69(f1): 9(ptr) Variable Function Store 15(v) 17 Store 15(v) 19 20: 6(float) Load 12(f) 21: 7(fvec4) CompositeConstruct 20 20 20 20 Store 15(v) 21 Store 24(u) 25 Store 24(u) 26 27: 6(float) Load 12(f) 28: 22(fvec3) CompositeConstruct 27 27 27 Store 24(u) 28 Store 31(w) 32 Store 33(V) 16 35: 6(float) Load 33(V) 36: 22(fvec3) CompositeConstruct 35 35 35 Store 34(MyVal) 36 38: 22(fvec3) Load 37(foo) 42: 41(bool) FOrdGreaterThan 38 40 43: 22(fvec3) Load 37(foo) 46: 41(bool) FOrdGreaterThanEqual 43 45 49: 22(fvec3) Load 37(foo) 50: 41(bool) FOrdLessThan 48 49 53: 22(fvec3) Load 37(foo) 54: 41(bool) FOrdLessThanEqual 52 53 57: 9(ptr) AccessChain 15(v) 56 58: 6(float) Load 57 59: 7(fvec4) CompositeConstruct 58 58 58 58 60: 7(fvec4) Load 15(v) 62: 61(bvec4) FOrdEqual 59 60 63: 41(bool) All 62 64: 6(float) Load 12(f) 65: 7(fvec4) CompositeConstruct 64 64 64 64 66: 7(fvec4) Load 15(v) 67: 61(bvec4) FOrdNotEqual 65 66 68: 41(bool) Any 67 70: 6(float) Load 69(f1) 71: 7(fvec4) Load 15(v) 72: 6(float) CompositeExtract 71 0 73: 41(bool) FOrdEqual 70 72 74: 7(fvec4) Load 15(v) 75: 6(float) CompositeExtract 74 0 76: 6(float) Load 69(f1) 77: 41(bool) FOrdLessThan 75 76 78: 6(float) Load 69(f1) 79: 6(float) Load 69(f1) 80: 22(fvec3) CompositeConstruct 79 79 79 81: 7(fvec4) Load 11(input) ReturnValue 81 FunctionEnd