hlsl.stringtoken.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: main( (global structure{temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) 0:18 Color: direct index for structure (temp 4-component vector of float) 0:18 'psout' (temp structure{temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:19 Sequence 0:19 move second child to first child (temp structure{temp 4-component vector of float Color}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color}) 0:19 'psout' (temp structure{temp 4-component vector of float Color}) 0:19 Branch: Return 0:? Linker Objects 0:? 'TestTexture' (uniform texture2D) 0:? 'TestUF' (uniform 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:16 Function Definition: main( (global structure{temp 4-component vector of float Color}) 0:16 Function Parameters: 0:? Sequence 0:18 move second child to first child (temp 4-component vector of float) 0:18 Color: direct index for structure (temp 4-component vector of float) 0:18 'psout' (temp structure{temp 4-component vector of float Color}) 0:18 Constant: 0:18 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 0:19 Sequence 0:19 move second child to first child (temp structure{temp 4-component vector of float Color}) 0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color}) 0:19 'psout' (temp structure{temp 4-component vector of float Color}) 0:19 Branch: Return 0:? Linker Objects 0:? 'TestTexture' (uniform texture2D) 0:? 'TestUF' (uniform 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 19 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" Name 10 "psout" Name 19 "@entryPointOutput" Name 24 "TestTexture" Name 26 "TestUF" Decorate 19(@entryPointOutput) Location 0 Decorate 24(TestTexture) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 9: TypePointer Function 8(PS_OUTPUT) 11: TypeInt 32 1 12: 11(int) Constant 0 13: 6(float) Constant 0 14: 6(float) Constant 1065353216 15: 7(fvec4) ConstantComposite 13 13 13 14 16: TypePointer Function 7(fvec4) 18: TypePointer Output 8(PS_OUTPUT) 19(@entryPointOutput): 18(ptr) Variable Output 22: TypeImage 6(float) 2D sampled format:Unknown 23: TypePointer UniformConstant 22 24(TestTexture): 23(ptr) Variable UniformConstant 25: TypePointer UniformConstant 7(fvec4) 26(TestUF): 25(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 10(psout): 9(ptr) Variable Function 17: 16(ptr) AccessChain 10(psout) 12 Store 17 15 20:8(PS_OUTPUT) Load 10(psout) Store 19(@entryPointOutput) 20 Return FunctionEnd