spv.for-simple.vert Linked vertex stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 26 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 24 25 Source ESSL 300 Name 4 "main" Name 8 "i" Name 18 "j" Name 24 "gl_VertexID" Name 25 "gl_InstanceID" Decorate 24(gl_VertexID) BuiltIn VertexId Decorate 25(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 0 15: 6(int) Constant 10 16: TypeBool 19: 6(int) Constant 12 21: 6(int) Constant 1 23: TypePointer Input 6(int) 24(gl_VertexID): 23(ptr) Variable Input 25(gl_InstanceID): 23(ptr) Variable Input 4(main): 2 Function None 3 5: Label 8(i): 7(ptr) Variable Function 18(j): 7(ptr) Variable Function Store 8(i) 9 Branch 13 10: Label Store 18(j) 19 Branch 12 11: Label Return 12: Label 20: 6(int) Load 8(i) 22: 6(int) IAdd 20 21 Store 8(i) 22 Branch 13 13: Label 14: 6(int) Load 8(i) 17: 16(bool) SLessThan 14 15 LoopMerge 11 12 None BranchConditional 17 10 11 FunctionEnd