spv.simpleMat.vert Linked vertex stage: // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 42 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 15 23 34 19 9 40 41 Source GLSL 330 Name 4 "main" Name 9 "glPos" Name 12 "mvp" Name 15 "v" Name 19 "f" Name 23 "am3" Name 34 "arraym" Name 40 "gl_VertexID" Name 41 "gl_InstanceID" Decorate 40(gl_VertexID) BuiltIn VertexId Decorate 41(gl_InstanceID) BuiltIn InstanceId 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(glPos): 8(ptr) Variable Output 10: TypeMatrix 7(fvec4) 4 11: TypePointer UniformConstant 10 12(mvp): 11(ptr) Variable UniformConstant 14: TypePointer Input 7(fvec4) 15(v): 14(ptr) Variable Input 18: TypePointer Output 6(float) 19(f): 18(ptr) Variable Output 20: TypeVector 6(float) 3 21: TypeMatrix 20(fvec3) 3 22: TypePointer Input 21 23(am3): 22(ptr) Variable Input 24: TypeInt 32 1 25: 24(int) Constant 2 26: TypeInt 32 0 27: 26(int) Constant 1 28: TypePointer Input 6(float) 31: 26(int) Constant 3 32: TypeArray 10 31 33: TypePointer Input 32 34(arraym): 33(ptr) Variable Input 35: 24(int) Constant 1 39: TypePointer Input 24(int) 40(gl_VertexID): 39(ptr) Variable Input 41(gl_InstanceID): 39(ptr) Variable Input 4(main): 2 Function None 3 5: Label 13: 10 Load 12(mvp) 16: 7(fvec4) Load 15(v) 17: 7(fvec4) MatrixTimesVector 13 16 Store 9(glPos) 17 29: 28(ptr) AccessChain 23(am3) 25 27 30: 6(float) Load 29 36: 28(ptr) AccessChain 34(arraym) 35 25 31 37: 6(float) Load 36 38: 6(float) FAdd 30 37 Store 19(f) 38 Return FunctionEnd