// // Copyright (C) 2016 Google, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include "DefaultResourceLimits.h" namespace glslang { const TBuiltInResource DefaultTBuiltInResource = { /* .MaxLights = */ 32, /* .MaxClipPlanes = */ 6, /* .MaxTextureUnits = */ 32, /* .MaxTextureCoords = */ 32, /* .MaxVertexAttribs = */ 64, /* .MaxVertexUniformComponents = */ 4096, /* .MaxVaryingFloats = */ 64, /* .MaxVertexTextureImageUnits = */ 32, /* .MaxCombinedTextureImageUnits = */ 80, /* .MaxTextureImageUnits = */ 32, /* .MaxFragmentUniformComponents = */ 4096, /* .MaxDrawBuffers = */ 32, /* .MaxVertexUniformVectors = */ 128, /* .MaxVaryingVectors = */ 8, /* .MaxFragmentUniformVectors = */ 16, /* .MaxVertexOutputVectors = */ 16, /* .MaxFragmentInputVectors = */ 15, /* .MinProgramTexelOffset = */ -8, /* .MaxProgramTexelOffset = */ 7, /* .MaxClipDistances = */ 8, /* .MaxComputeWorkGroupCountX = */ 65535, /* .MaxComputeWorkGroupCountY = */ 65535, /* .MaxComputeWorkGroupCountZ = */ 65535, /* .MaxComputeWorkGroupSizeX = */ 1024, /* .MaxComputeWorkGroupSizeY = */ 1024, /* .MaxComputeWorkGroupSizeZ = */ 64, /* .MaxComputeUniformComponents = */ 1024, /* .MaxComputeTextureImageUnits = */ 16, /* .MaxComputeImageUniforms = */ 8, /* .MaxComputeAtomicCounters = */ 8, /* .MaxComputeAtomicCounterBuffers = */ 1, /* .MaxVaryingComponents = */ 60, /* .MaxVertexOutputComponents = */ 64, /* .MaxGeometryInputComponents = */ 64, /* .MaxGeometryOutputComponents = */ 128, /* .MaxFragmentInputComponents = */ 128, /* .MaxImageUnits = */ 8, /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, /* .MaxCombinedShaderOutputResources = */ 8, /* .MaxImageSamples = */ 0, /* .MaxVertexImageUniforms = */ 0, /* .MaxTessControlImageUniforms = */ 0, /* .MaxTessEvaluationImageUniforms = */ 0, /* .MaxGeometryImageUniforms = */ 0, /* .MaxFragmentImageUniforms = */ 8, /* .MaxCombinedImageUniforms = */ 8, /* .MaxGeometryTextureImageUnits = */ 16, /* .MaxGeometryOutputVertices = */ 256, /* .MaxGeometryTotalOutputComponents = */ 1024, /* .MaxGeometryUniformComponents = */ 1024, /* .MaxGeometryVaryingComponents = */ 64, /* .MaxTessControlInputComponents = */ 128, /* .MaxTessControlOutputComponents = */ 128, /* .MaxTessControlTextureImageUnits = */ 16, /* .MaxTessControlUniformComponents = */ 1024, /* .MaxTessControlTotalOutputComponents = */ 4096, /* .MaxTessEvaluationInputComponents = */ 128, /* .MaxTessEvaluationOutputComponents = */ 128, /* .MaxTessEvaluationTextureImageUnits = */ 16, /* .MaxTessEvaluationUniformComponents = */ 1024, /* .MaxTessPatchComponents = */ 120, /* .MaxPatchVertices = */ 32, /* .MaxTessGenLevel = */ 64, /* .MaxViewports = */ 16, /* .MaxVertexAtomicCounters = */ 0, /* .MaxTessControlAtomicCounters = */ 0, /* .MaxTessEvaluationAtomicCounters = */ 0, /* .MaxGeometryAtomicCounters = */ 0, /* .MaxFragmentAtomicCounters = */ 8, /* .MaxCombinedAtomicCounters = */ 8, /* .MaxAtomicCounterBindings = */ 1, /* .MaxVertexAtomicCounterBuffers = */ 0, /* .MaxTessControlAtomicCounterBuffers = */ 0, /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, /* .MaxGeometryAtomicCounterBuffers = */ 0, /* .MaxFragmentAtomicCounterBuffers = */ 1, /* .MaxCombinedAtomicCounterBuffers = */ 1, /* .MaxAtomicCounterBufferSize = */ 16384, /* .MaxTransformFeedbackBuffers = */ 4, /* .MaxTransformFeedbackInterleavedComponents = */ 64, /* .MaxCullDistances = */ 8, /* .MaxCombinedClipAndCullDistances = */ 8, /* .MaxSamples = */ 4, /* .limits = */ { /* .nonInductiveForLoops = */ 1, /* .whileLoops = */ 1, /* .doWhileLoops = */ 1, /* .generalUniformIndexing = */ 1, /* .generalAttributeMatrixVectorIndexing = */ 1, /* .generalVaryingIndexing = */ 1, /* .generalSamplerIndexing = */ 1, /* .generalVariableIndexing = */ 1, /* .generalConstantMatrixVectorIndexing = */ 1, }}; std::string GetDefaultTBuiltInResourceString() { std::ostringstream ostream; ostream << "MaxLights " << DefaultTBuiltInResource.maxLights << "\n" << "MaxClipPlanes " << DefaultTBuiltInResource.maxClipPlanes << "\n" << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n" << "MaxTextureCoords " << DefaultTBuiltInResource.maxTextureCoords << "\n" << "MaxVertexAttribs " << DefaultTBuiltInResource.maxVertexAttribs << "\n" << "MaxVertexUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n" << "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n" << "MaxVertexTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n" << "MaxCombinedTextureImageUnits " << DefaultTBuiltInResource.maxCombinedTextureImageUnits << "\n" << "MaxTextureImageUnits " << DefaultTBuiltInResource.maxTextureImageUnits << "\n" << "MaxFragmentUniformComponents " << DefaultTBuiltInResource.maxFragmentUniformComponents << "\n" << "MaxDrawBuffers " << DefaultTBuiltInResource.maxDrawBuffers << "\n" << "MaxVertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" << "MaxVaryingVectors " << DefaultTBuiltInResource.maxVaryingVectors << "\n" << "MaxFragmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n" << "MaxVertexOutputVectors " << DefaultTBuiltInResource.maxVertexOutputVectors << "\n" << "MaxFragmentInputVectors " << DefaultTBuiltInResource.maxFragmentInputVectors << "\n" << "MinProgramTexelOffset " << DefaultTBuiltInResource.minProgramTexelOffset << "\n" << "MaxProgramTexelOffset " << DefaultTBuiltInResource.maxProgramTexelOffset << "\n" << "MaxClipDistances " << DefaultTBuiltInResource.maxClipDistances << "\n" << "MaxComputeWorkGroupCountX " << DefaultTBuiltInResource.maxComputeWorkGroupCountX << "\n" << "MaxComputeWorkGroupCountY " << DefaultTBuiltInResource.maxComputeWorkGroupCountY << "\n" << "MaxComputeWorkGroupCountZ " << DefaultTBuiltInResource.maxComputeWorkGroupCountZ << "\n" << "MaxComputeWorkGroupSizeX " << DefaultTBuiltInResource.maxComputeWorkGroupSizeX << "\n" << "MaxComputeWorkGroupSizeY " << DefaultTBuiltInResource.maxComputeWorkGroupSizeY << "\n" << "MaxComputeWorkGroupSizeZ " << DefaultTBuiltInResource.maxComputeWorkGroupSizeZ << "\n" << "MaxComputeUniformComponents " << DefaultTBuiltInResource.maxComputeUniformComponents << "\n" << "MaxComputeTextureImageUnits " << DefaultTBuiltInResource.maxComputeTextureImageUnits << "\n" << "MaxComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n" << "MaxComputeAtomicCounters " << DefaultTBuiltInResource.maxComputeAtomicCounters << "\n" << "MaxComputeAtomicCounterBuffers " << DefaultTBuiltInResource.maxComputeAtomicCounterBuffers << "\n" << "MaxVaryingComponents " << DefaultTBuiltInResource.maxVaryingComponents << "\n" << "MaxVertexOutputComponents " << DefaultTBuiltInResource.maxVertexOutputComponents << "\n" << "MaxGeometryInputComponents " << DefaultTBuiltInResource.maxGeometryInputComponents << "\n" << "MaxGeometryOutputComponents " << DefaultTBuiltInResource.maxGeometryOutputComponents << "\n" << "MaxFragmentInputComponents " << DefaultTBuiltInResource.maxFragmentInputComponents << "\n" << "MaxImageUnits " << DefaultTBuiltInResource.maxImageUnits << "\n" << "MaxCombinedImageUnitsAndFragmentOutputs " << DefaultTBuiltInResource.maxCombinedImageUnitsAndFragmentOutputs << "\n" << "MaxCombinedShaderOutputResources " << DefaultTBuiltInResource.maxCombinedShaderOutputResources << "\n" << "MaxImageSamples " << DefaultTBuiltInResource.maxImageSamples << "\n" << "MaxVertexImageUniforms " << DefaultTBuiltInResource.maxVertexImageUniforms << "\n" << "MaxTessControlImageUniforms " << DefaultTBuiltInResource.maxTessControlImageUniforms << "\n" << "MaxTessEvaluationImageUniforms " << DefaultTBuiltInResource.maxTessEvaluationImageUniforms << "\n" << "MaxGeometryImageUniforms " << DefaultTBuiltInResource.maxGeometryImageUniforms << "\n" << "MaxFragmentImageUniforms " << DefaultTBuiltInResource.maxFragmentImageUniforms << "\n" << "MaxCombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n" << "MaxGeometryTextureImageUnits " << DefaultTBuiltInResource.maxGeometryTextureImageUnits << "\n" << "MaxGeometryOutputVertices " << DefaultTBuiltInResource.maxGeometryOutputVertices << "\n" << "MaxGeometryTotalOutputComponents " << DefaultTBuiltInResource.maxGeometryTotalOutputComponents << "\n" << "MaxGeometryUniformComponents " << DefaultTBuiltInResource.maxGeometryUniformComponents << "\n" << "MaxGeometryVaryingComponents " << DefaultTBuiltInResource.maxGeometryVaryingComponents << "\n" << "MaxTessControlInputComponents " << DefaultTBuiltInResource.maxTessControlInputComponents << "\n" << "MaxTessControlOutputComponents " << DefaultTBuiltInResource.maxTessControlOutputComponents << "\n" << "MaxTessControlTextureImageUnits " << DefaultTBuiltInResource.maxTessControlTextureImageUnits << "\n" << "MaxTessControlUniformComponents " << DefaultTBuiltInResource.maxTessControlUniformComponents << "\n" << "MaxTessControlTotalOutputComponents " << DefaultTBuiltInResource.maxTessControlTotalOutputComponents << "\n" << "MaxTessEvaluationInputComponents " << DefaultTBuiltInResource.maxTessEvaluationInputComponents << "\n" << "MaxTessEvaluationOutputComponents " << DefaultTBuiltInResource.maxTessEvaluationOutputComponents << "\n" << "MaxTessEvaluationTextureImageUnits " << DefaultTBuiltInResource.maxTessEvaluationTextureImageUnits << "\n" << "MaxTessEvaluationUniformComponents " << DefaultTBuiltInResource.maxTessEvaluationUniformComponents << "\n" << "MaxTessPatchComponents " << DefaultTBuiltInResource.maxTessPatchComponents << "\n" << "MaxPatchVertices " << DefaultTBuiltInResource.maxPatchVertices << "\n" << "MaxTessGenLevel " << DefaultTBuiltInResource.maxTessGenLevel << "\n" << "MaxViewports " << DefaultTBuiltInResource.maxViewports << "\n" << "MaxVertexAtomicCounters " << DefaultTBuiltInResource.maxVertexAtomicCounters << "\n" << "MaxTessControlAtomicCounters " << DefaultTBuiltInResource.maxTessControlAtomicCounters << "\n" << "MaxTessEvaluationAtomicCounters " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounters << "\n" << "MaxGeometryAtomicCounters " << DefaultTBuiltInResource.maxGeometryAtomicCounters << "\n" << "MaxFragmentAtomicCounters " << DefaultTBuiltInResource.maxFragmentAtomicCounters << "\n" << "MaxCombinedAtomicCounters " << DefaultTBuiltInResource.maxCombinedAtomicCounters << "\n" << "MaxAtomicCounterBindings " << DefaultTBuiltInResource.maxAtomicCounterBindings << "\n" << "MaxVertexAtomicCounterBuffers " << DefaultTBuiltInResource.maxVertexAtomicCounterBuffers << "\n" << "MaxTessControlAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessControlAtomicCounterBuffers << "\n" << "MaxTessEvaluationAtomicCounterBuffers " << DefaultTBuiltInResource.maxTessEvaluationAtomicCounterBuffers << "\n" << "MaxGeometryAtomicCounterBuffers " << DefaultTBuiltInResource.maxGeometryAtomicCounterBuffers << "\n" << "MaxFragmentAtomicCounterBuffers " << DefaultTBuiltInResource.maxFragmentAtomicCounterBuffers << "\n" << "MaxCombinedAtomicCounterBuffers " << DefaultTBuiltInResource.maxCombinedAtomicCounterBuffers << "\n" << "MaxAtomicCounterBufferSize " << DefaultTBuiltInResource.maxAtomicCounterBufferSize << "\n" << "MaxTransformFeedbackBuffers " << DefaultTBuiltInResource.maxTransformFeedbackBuffers << "\n" << "MaxTransformFeedbackInterleavedComponents " << DefaultTBuiltInResource.maxTransformFeedbackInterleavedComponents << "\n" << "MaxCullDistances " << DefaultTBuiltInResource.maxCullDistances << "\n" << "MaxCombinedClipAndCullDistances " << DefaultTBuiltInResource.maxCombinedClipAndCullDistances << "\n" << "MaxSamples " << DefaultTBuiltInResource.maxSamples << "\n" << "nonInductiveForLoops " << DefaultTBuiltInResource.limits.nonInductiveForLoops << "\n" << "whileLoops " << DefaultTBuiltInResource.limits.whileLoops << "\n" << "doWhileLoops " << DefaultTBuiltInResource.limits.doWhileLoops << "\n" << "generalUniformIndexing " << DefaultTBuiltInResource.limits.generalUniformIndexing << "\n" << "generalAttributeMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalAttributeMatrixVectorIndexing << "\n" << "generalVaryingIndexing " << DefaultTBuiltInResource.limits.generalVaryingIndexing << "\n" << "generalSamplerIndexing " << DefaultTBuiltInResource.limits.generalSamplerIndexing << "\n" << "generalVariableIndexing " << DefaultTBuiltInResource.limits.generalVariableIndexing << "\n" << "generalConstantMatrixVectorIndexing " << DefaultTBuiltInResource.limits.generalConstantMatrixVectorIndexing << "\n" ; return ostream.str(); } } // end namespace glslang