hlsl.struct.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:26 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:20 Function Parameters: 0:20 'input' (temp 4-component vector of float) 0:? Sequence 0:25 Compare Equal (temp bool) 0:25 's3' (temp structure{temp 3-component vector of bool b3}) 0:25 's3' (temp structure{temp 3-component vector of bool b3}) 0:? Linker Objects 0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d}) 0:? 's2' (temp structure{temp 4-component vector of float i}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:26 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:20 Function Parameters: 0:20 'input' (temp 4-component vector of float) 0:? Sequence 0:25 Compare Equal (temp bool) 0:25 's3' (temp structure{temp 3-component vector of bool b3}) 0:25 's3' (temp structure{temp 3-component vector of bool b3}) 0:? Linker Objects 0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d}) 0:? 's2' (temp structure{temp 4-component vector of float i}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 25 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" Name 8 "FS" MemberName 8(FS) 0 "b3" Name 10 "s3" Name 19 "myS" MemberName 19(myS) 0 "b" MemberName 19(myS) 1 "c" MemberName 19(myS) 2 "a" MemberName 19(myS) 3 "d" Name 21 "s1" Name 22 "" MemberName 22 0 "i" Name 24 "s2" 2: TypeVoid 3: TypeFunction 2 6: TypeBool 7: TypeVector 6(bool) 3 8(FS): TypeStruct 7(bvec3) 9: TypePointer Function 8(FS) 17: TypeFloat 32 18: TypeVector 17(float) 4 19(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4) 20: TypePointer Function 19(myS) 22: TypeStruct 18(fvec4) 23: TypePointer Function 22(struct) 4(PixelShaderFunction): 2 Function None 3 5: Label 10(s3): 9(ptr) Variable Function 21(s1): 20(ptr) Variable Function 24(s2): 23(ptr) Variable Function 11: 8(FS) Load 10(s3) 12: 8(FS) Load 10(s3) 13: 7(bvec3) CompositeExtract 11 0 14: 7(bvec3) CompositeExtract 12 0 15: 7(bvec3) LogicalEqual 13 14 16: 6(bool) All 15 Return FunctionEnd