#version 420 core layout(depth_any) out float gl_FragDepth; layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier void main() { gl_FragDepth = 0.3; } layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth layout(depth_any) out float gl_FragDepth; // ERROR, done after use layout(binding=0) uniform atomic_uint a[]; uniform writeonly image2D i2D; ivec2 iv2dim = imageSize(i2D); // ERROR: imageSize called without enabling GL_ARB_shader_image_size extension #extension GL_ARB_shader_image_size : enable ivec2 iv2dim1 = imageSize(i2D); #extension GL_ARB_shader_storage_buffer_object : enable layout(binding = 0,std430) buffer Buffer { int atomi; uint atomu; }; void atomicOpPass() { int origi = atomicAdd(atomi, 3); uint origu = atomicAnd(atomu, 7u); origi = atomicExchange(atomi, 4); origu = atomicCompSwap(atomu, 10u, 8u); } #extension GL_ARB_shader_storage_buffer_object : disable layout(binding = 1,std430) buffer BufferFail // Error std430 and "buffer" block support disabled { int atom1i; };