hlsl.assoc.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:8 Function Parameters: 0:8 'a1' (layout(location=0 ) in 4-component vector of float) 0:8 'a2' (layout(location=1 ) in 4-component vector of float) 0:8 'a3' (layout(location=2 ) in 4-component vector of float) 0:8 'a4' (layout(location=3 ) in 4-component vector of float) 0:8 'a5' (layout(location=4 ) in 4-component vector of float) 0:? Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a1' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a2' (layout(location=1 ) in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a3' (layout(location=2 ) in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a4' (layout(location=3 ) in 4-component vector of float) 0:9 'a5' (layout(location=4 ) in 4-component vector of float) 0:10 Sequence 0:10 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 'a1' (layout(location=0 ) in 4-component vector of float) 0:10 'a2' (layout(location=1 ) in 4-component vector of float) 0:10 'a3' (layout(location=2 ) in 4-component vector of float) 0:10 'a4' (layout(location=3 ) in 4-component vector of float) 0:10 'a5' (layout(location=4 ) in 4-component vector of float) 0:10 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'a1' (layout(location=0 ) in 4-component vector of float) 0:? 'a2' (layout(location=1 ) in 4-component vector of float) 0:? 'a3' (layout(location=2 ) in 4-component vector of float) 0:? 'a4' (layout(location=3 ) in 4-component vector of float) 0:? 'a5' (layout(location=4 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float) 0:8 Function Parameters: 0:8 'a1' (layout(location=0 ) in 4-component vector of float) 0:8 'a2' (layout(location=1 ) in 4-component vector of float) 0:8 'a3' (layout(location=2 ) in 4-component vector of float) 0:8 'a4' (layout(location=3 ) in 4-component vector of float) 0:8 'a5' (layout(location=4 ) in 4-component vector of float) 0:? Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a1' (layout(location=0 ) in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a2' (layout(location=1 ) in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a3' (layout(location=2 ) in 4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float) 0:9 'a4' (layout(location=3 ) in 4-component vector of float) 0:9 'a5' (layout(location=4 ) in 4-component vector of float) 0:10 Sequence 0:10 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 add (temp 4-component vector of float) 0:10 'a1' (layout(location=0 ) in 4-component vector of float) 0:10 'a2' (layout(location=1 ) in 4-component vector of float) 0:10 'a3' (layout(location=2 ) in 4-component vector of float) 0:10 'a4' (layout(location=3 ) in 4-component vector of float) 0:10 'a5' (layout(location=4 ) in 4-component vector of float) 0:10 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'a1' (layout(location=0 ) in 4-component vector of float) 0:? 'a2' (layout(location=1 ) in 4-component vector of float) 0:? 'a3' (layout(location=2 ) in 4-component vector of float) 0:? 'a4' (layout(location=3 ) in 4-component vector of float) 0:? 'a5' (layout(location=4 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 9 "a1" Name 10 "a2" Name 11 "a3" Name 12 "a4" Name 13 "a5" Name 16 "@entryPointOutput" Decorate 9(a1) Location 0 Decorate 10(a2) Location 1 Decorate 11(a3) Location 2 Decorate 12(a4) Location 3 Decorate 13(a5) Location 4 Decorate 16(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(a1): 8(ptr) Variable Input 10(a2): 8(ptr) Variable Input 11(a3): 8(ptr) Variable Input 12(a4): 8(ptr) Variable Input 13(a5): 8(ptr) Variable Input 15: TypePointer Output 7(fvec4) 16(@entryPointOutput): 15(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label 14: 7(fvec4) Load 13(a5) Store 12(a4) 14 Store 11(a3) 14 Store 10(a2) 14 Store 9(a1) 14 17: 7(fvec4) Load 9(a1) 18: 7(fvec4) Load 10(a2) 19: 7(fvec4) FAdd 17 18 20: 7(fvec4) Load 11(a3) 21: 7(fvec4) FAdd 19 20 22: 7(fvec4) Load 12(a4) 23: 7(fvec4) FAdd 21 22 24: 7(fvec4) Load 13(a5) 25: 7(fvec4) FAdd 23 24 Store 16(@entryPointOutput) 25 Return FunctionEnd