hlsl.attribute.expression.comp Shader version: 450 local_size = (4, 6, 8) 0:? Sequence 0:9 Function Definition: main( (temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child (temp int) 0:11 'x' (temp int) 0:11 Constant: 0:11 0 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than (temp bool) 0:11 'x' (temp int) 0:11 bound: direct index for structure (layout(offset=0 ) uniform int) 0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) 0:11 Constant: 0:11 0 (const uint) 0:11 No loop body 0:11 Loop Terminal Expression 0:11 Pre-Increment (temp int) 0:11 'x' (temp int) 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:14 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) Linked compute stage: Shader version: 450 local_size = (4, 6, 8) 0:? Sequence 0:9 Function Definition: main( (temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child (temp int) 0:11 'x' (temp int) 0:11 Constant: 0:11 0 (const int) 0:11 Loop with condition tested first 0:11 Loop Condition 0:11 Compare Less Than (temp bool) 0:11 'x' (temp int) 0:11 bound: direct index for structure (layout(offset=0 ) uniform int) 0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) 0:11 Constant: 0:11 0 (const uint) 0:11 No loop body 0:11 Loop Terminal Expression 0:11 Pre-Increment (temp int) 0:11 'x' (temp int) 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:14 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 34 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint GLCompute 4 "main" 30 ExecutionMode 4 LocalSize 4 6 8 Name 4 "main" Name 8 "x" Name 16 "$Global" MemberName 16($Global) 0 "bound" Name 18 "" Name 30 "@entryPointOutput" MemberDecorate 16($Global) 0 Offset 0 Decorate 16($Global) Block Decorate 18 DescriptorSet 0 Decorate 30(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: 6(int) Constant 0 16($Global): TypeStruct 6(int) 17: TypePointer Uniform 16($Global) 18: 17(ptr) Variable Uniform 19: TypePointer Uniform 6(int) 22: TypeBool 25: 6(int) Constant 1 27: TypeFloat 32 28: TypeVector 27(float) 4 29: TypePointer Output 28(fvec4) 30(@entryPointOutput): 29(ptr) Variable Output 31: 27(float) Constant 0 32: 28(fvec4) ConstantComposite 31 31 31 31 4(main): 2 Function None 3 5: Label 8(x): 7(ptr) Variable Function Store 8(x) 9 Branch 10 10: Label LoopMerge 12 13 None Branch 14 14: Label 15: 6(int) Load 8(x) 20: 19(ptr) AccessChain 18 9 21: 6(int) Load 20 23: 22(bool) SLessThan 15 21 BranchConditional 23 11 12 11: Label Branch 13 13: Label 24: 6(int) Load 8(x) 26: 6(int) IAdd 24 25 Store 8(x) 26 Branch 10 12: Label Store 30(@entryPointOutput) 32 Return FunctionEnd