hlsl.calculatelod.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child (temp float) 0:28 'txval10' (temp float) 0:28 direct index (temp float) 0:? textureQueryLod (temp float) 0:28 Construct combined texture-sampler (temp sampler1DArray) 0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 Constant: 0:28 0 (const int) 0:29 Sequence 0:29 move second child to first child (temp float) 0:29 'txval11' (temp float) 0:29 direct index (temp float) 0:? textureQueryLod (temp float) 0:29 Construct combined texture-sampler (temp isampler1DArray) 0:29 'g_tTex1di4a' (uniform itexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 Constant: 0:29 0.200000 0:29 Constant: 0:29 0 (const int) 0:30 Sequence 0:30 move second child to first child (temp float) 0:30 'txval12' (temp float) 0:30 direct index (temp float) 0:? textureQueryLod (temp float) 0:30 Construct combined texture-sampler (temp usampler1DArray) 0:30 'g_tTex1du4a' (uniform utexture1DArray) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:30 Constant: 0:30 0.300000 0:30 Constant: 0:30 0 (const int) 0:32 Sequence 0:32 move second child to first child (temp float) 0:32 'txval20' (temp float) 0:32 direct index (temp float) 0:? textureQueryLod (temp float) 0:32 Construct combined texture-sampler (temp sampler2DArray) 0:32 'g_tTex2df4a' (uniform texture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:32 Constant: 0:32 0 (const int) 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'txval21' (temp float) 0:33 direct index (temp float) 0:? textureQueryLod (temp float) 0:33 Construct combined texture-sampler (temp isampler2DArray) 0:33 'g_tTex2di4a' (uniform itexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:33 Constant: 0:33 0 (const int) 0:34 Sequence 0:34 move second child to first child (temp float) 0:34 'txval22' (temp float) 0:34 direct index (temp float) 0:? textureQueryLod (temp float) 0:34 Construct combined texture-sampler (temp usampler2DArray) 0:34 'g_tTex2du4a' (uniform utexture2DArray) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:34 Constant: 0:34 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp float) 0:36 'txval40' (temp float) 0:36 direct index (temp float) 0:? textureQueryLod (temp float) 0:36 Construct combined texture-sampler (temp samplerCubeArray) 0:36 'g_tTexcdf4a' (uniform textureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:36 Constant: 0:36 0 (const int) 0:37 Sequence 0:37 move second child to first child (temp float) 0:37 'txval41' (temp float) 0:37 direct index (temp float) 0:? textureQueryLod (temp float) 0:37 Construct combined texture-sampler (temp isamplerCubeArray) 0:37 'g_tTexcdi4a' (uniform itextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0 (const int) 0:38 Sequence 0:38 move second child to first child (temp float) 0:38 'txval42' (temp float) 0:38 direct index (temp float) 0:? textureQueryLod (temp float) 0:38 Construct combined texture-sampler (temp usamplerCubeArray) 0:38 'g_tTexcdu4a' (uniform utextureCubeArray) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:38 Constant: 0:38 0 (const int) 0:40 move second child to first child (temp 4-component vector of float) 0:40 Color: direct index for structure (temp 4-component vector of float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child (temp float) 0:41 Depth: direct index for structure (temp float) 0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Sequence 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:43 Color: direct index for structure (temp 4-component vector of float) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:43 Constant: 0:43 0 (const int) 0:43 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:43 Depth: direct index for structure (temp float) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:43 Constant: 0:43 1 (const int) 0:43 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:24 Function Parameters: 0:? Sequence 0:28 Sequence 0:28 move second child to first child (temp float) 0:28 'txval10' (temp float) 0:28 direct index (temp float) 0:? textureQueryLod (temp float) 0:28 Construct combined texture-sampler (temp sampler1DArray) 0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:28 Constant: 0:28 0.100000 0:28 Constant: 0:28 0 (const int) 0:29 Sequence 0:29 move second child to first child (temp float) 0:29 'txval11' (temp float) 0:29 direct index (temp float) 0:? textureQueryLod (temp float) 0:29 Construct combined texture-sampler (temp isampler1DArray) 0:29 'g_tTex1di4a' (uniform itexture1DArray) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:29 Constant: 0:29 0.200000 0:29 Constant: 0:29 0 (const int) 0:30 Sequence 0:30 move second child to first child (temp float) 0:30 'txval12' (temp float) 0:30 direct index (temp float) 0:? textureQueryLod (temp float) 0:30 Construct combined texture-sampler (temp usampler1DArray) 0:30 'g_tTex1du4a' (uniform utexture1DArray) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:30 Constant: 0:30 0.300000 0:30 Constant: 0:30 0 (const int) 0:32 Sequence 0:32 move second child to first child (temp float) 0:32 'txval20' (temp float) 0:32 direct index (temp float) 0:? textureQueryLod (temp float) 0:32 Construct combined texture-sampler (temp sampler2DArray) 0:32 'g_tTex2df4a' (uniform texture2DArray) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:32 Constant: 0:32 0 (const int) 0:33 Sequence 0:33 move second child to first child (temp float) 0:33 'txval21' (temp float) 0:33 direct index (temp float) 0:? textureQueryLod (temp float) 0:33 Construct combined texture-sampler (temp isampler2DArray) 0:33 'g_tTex2di4a' (uniform itexture2DArray) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.300000 0:? 0.400000 0:33 Constant: 0:33 0 (const int) 0:34 Sequence 0:34 move second child to first child (temp float) 0:34 'txval22' (temp float) 0:34 direct index (temp float) 0:? textureQueryLod (temp float) 0:34 Construct combined texture-sampler (temp usampler2DArray) 0:34 'g_tTex2du4a' (uniform utexture2DArray) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.500000 0:? 0.600000 0:34 Constant: 0:34 0 (const int) 0:36 Sequence 0:36 move second child to first child (temp float) 0:36 'txval40' (temp float) 0:36 direct index (temp float) 0:? textureQueryLod (temp float) 0:36 Construct combined texture-sampler (temp samplerCubeArray) 0:36 'g_tTexcdf4a' (uniform textureCubeArray) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:36 Constant: 0:36 0 (const int) 0:37 Sequence 0:37 move second child to first child (temp float) 0:37 'txval41' (temp float) 0:37 direct index (temp float) 0:? textureQueryLod (temp float) 0:37 Construct combined texture-sampler (temp isamplerCubeArray) 0:37 'g_tTexcdi4a' (uniform itextureCubeArray) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.400000 0:? 0.500000 0:? 0.600000 0:37 Constant: 0:37 0 (const int) 0:38 Sequence 0:38 move second child to first child (temp float) 0:38 'txval42' (temp float) 0:38 direct index (temp float) 0:? textureQueryLod (temp float) 0:38 Construct combined texture-sampler (temp usamplerCubeArray) 0:38 'g_tTexcdu4a' (uniform utextureCubeArray) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? Constant: 0:? 0.700000 0:? 0.800000 0:? 0.900000 0:38 Constant: 0:38 0 (const int) 0:40 move second child to first child (temp 4-component vector of float) 0:40 Color: direct index for structure (temp 4-component vector of float) 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:40 1.000000 0:41 move second child to first child (temp float) 0:41 Depth: direct index for structure (temp float) 0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 1.000000 0:43 Sequence 0:43 Sequence 0:43 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:43 Color: direct index for structure (temp 4-component vector of float) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:43 Constant: 0:43 0 (const int) 0:43 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:43 Depth: direct index for structure (temp float) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:43 Constant: 0:43 1 (const int) 0:43 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 141 Capability Shader Capability Sampled1D Capability SampledCubeArray Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 132 136 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "txval10" Name 11 "g_tTex1df4a" Name 15 "g_sSamp" Name 25 "txval11" Name 28 "g_tTex1di4a" Name 36 "txval12" Name 40 "g_tTex1du4a" Name 48 "txval20" Name 51 "g_tTex2df4a" Name 59 "txval21" Name 62 "g_tTex2di4a" Name 71 "txval22" Name 74 "g_tTex2du4a" Name 84 "txval40" Name 87 "g_tTexcdf4a" Name 96 "txval41" Name 99 "g_tTexcdi4a" Name 107 "txval42" Name 110 "g_tTexcdu4a" Name 122 "PS_OUTPUT" MemberName 122(PS_OUTPUT) 0 "Color" MemberName 122(PS_OUTPUT) 1 "Depth" Name 124 "psout" Name 132 "Color" Name 136 "Depth" Name 140 "g_tTex1df4" Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 11(g_tTex1df4a) Binding 1 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 28(g_tTex1di4a) DescriptorSet 0 Decorate 40(g_tTex1du4a) DescriptorSet 0 Decorate 51(g_tTex2df4a) DescriptorSet 0 Decorate 62(g_tTex2di4a) DescriptorSet 0 Decorate 74(g_tTex2du4a) DescriptorSet 0 Decorate 87(g_tTexcdf4a) DescriptorSet 0 Decorate 99(g_tTexcdi4a) DescriptorSet 0 Decorate 110(g_tTexcdu4a) DescriptorSet 0 Decorate 132(Color) Location 0 Decorate 136(Depth) BuiltIn FragDepth Decorate 140(g_tTex1df4) DescriptorSet 0 Decorate 140(g_tTex1df4) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D array sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4a): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeSampledImage 9 19: 6(float) Constant 1036831949 20: TypeVector 6(float) 2 22: TypeInt 32 1 23: 22(int) Constant 0 26: TypeImage 22(int) 1D array sampled format:Unknown 27: TypePointer UniformConstant 26 28(g_tTex1di4a): 27(ptr) Variable UniformConstant 31: TypeSampledImage 26 33: 6(float) Constant 1045220557 37: TypeInt 32 0 38: TypeImage 37(int) 1D array sampled format:Unknown 39: TypePointer UniformConstant 38 40(g_tTex1du4a): 39(ptr) Variable UniformConstant 43: TypeSampledImage 38 45: 6(float) Constant 1050253722 49: TypeImage 6(float) 2D array sampled format:Unknown 50: TypePointer UniformConstant 49 51(g_tTex2df4a): 50(ptr) Variable UniformConstant 54: TypeSampledImage 49 56: 20(fvec2) ConstantComposite 19 33 60: TypeImage 22(int) 2D array sampled format:Unknown 61: TypePointer UniformConstant 60 62(g_tTex2di4a): 61(ptr) Variable UniformConstant 65: TypeSampledImage 60 67: 6(float) Constant 1053609165 68: 20(fvec2) ConstantComposite 45 67 72: TypeImage 37(int) 2D array sampled format:Unknown 73: TypePointer UniformConstant 72 74(g_tTex2du4a): 73(ptr) Variable UniformConstant 77: TypeSampledImage 72 79: 6(float) Constant 1056964608 80: 6(float) Constant 1058642330 81: 20(fvec2) ConstantComposite 79 80 85: TypeImage 6(float) Cube array sampled format:Unknown 86: TypePointer UniformConstant 85 87(g_tTexcdf4a): 86(ptr) Variable UniformConstant 90: TypeSampledImage 85 92: TypeVector 6(float) 3 93: 92(fvec3) ConstantComposite 19 33 45 97: TypeImage 22(int) Cube array sampled format:Unknown 98: TypePointer UniformConstant 97 99(g_tTexcdi4a): 98(ptr) Variable UniformConstant 102: TypeSampledImage 97 104: 92(fvec3) ConstantComposite 67 79 80 108: TypeImage 37(int) Cube array sampled format:Unknown 109: TypePointer UniformConstant 108 110(g_tTexcdu4a): 109(ptr) Variable UniformConstant 113: TypeSampledImage 108 115: 6(float) Constant 1060320051 116: 6(float) Constant 1061997773 117: 6(float) Constant 1063675494 118: 92(fvec3) ConstantComposite 115 116 117 121: TypeVector 6(float) 4 122(PS_OUTPUT): TypeStruct 121(fvec4) 6(float) 123: TypePointer Function 122(PS_OUTPUT) 125: 6(float) Constant 1065353216 126: 121(fvec4) ConstantComposite 125 125 125 125 127: TypePointer Function 121(fvec4) 129: 22(int) Constant 1 131: TypePointer Output 121(fvec4) 132(Color): 131(ptr) Variable Output 135: TypePointer Output 6(float) 136(Depth): 135(ptr) Variable Output 140(g_tTex1df4): 10(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(txval10): 7(ptr) Variable Function 25(txval11): 7(ptr) Variable Function 36(txval12): 7(ptr) Variable Function 48(txval20): 7(ptr) Variable Function 59(txval21): 7(ptr) Variable Function 71(txval22): 7(ptr) Variable Function 84(txval40): 7(ptr) Variable Function 96(txval41): 7(ptr) Variable Function 107(txval42): 7(ptr) Variable Function 124(psout): 123(ptr) Variable Function 12: 9 Load 11(g_tTex1df4a) 16: 13 Load 15(g_sSamp) 18: 17 SampledImage 12 16 21: 20(fvec2) ImageQueryLod 18 19 24: 6(float) CompositeExtract 21 0 Store 8(txval10) 24 29: 26 Load 28(g_tTex1di4a) 30: 13 Load 15(g_sSamp) 32: 31 SampledImage 29 30 34: 20(fvec2) ImageQueryLod 32 33 35: 6(float) CompositeExtract 34 0 Store 25(txval11) 35 41: 38 Load 40(g_tTex1du4a) 42: 13 Load 15(g_sSamp) 44: 43 SampledImage 41 42 46: 20(fvec2) ImageQueryLod 44 45 47: 6(float) CompositeExtract 46 0 Store 36(txval12) 47 52: 49 Load 51(g_tTex2df4a) 53: 13 Load 15(g_sSamp) 55: 54 SampledImage 52 53 57: 20(fvec2) ImageQueryLod 55 56 58: 6(float) CompositeExtract 57 0 Store 48(txval20) 58 63: 60 Load 62(g_tTex2di4a) 64: 13 Load 15(g_sSamp) 66: 65 SampledImage 63 64 69: 20(fvec2) ImageQueryLod 66 68 70: 6(float) CompositeExtract 69 0 Store 59(txval21) 70 75: 72 Load 74(g_tTex2du4a) 76: 13 Load 15(g_sSamp) 78: 77 SampledImage 75 76 82: 20(fvec2) ImageQueryLod 78 81 83: 6(float) CompositeExtract 82 0 Store 71(txval22) 83 88: 85 Load 87(g_tTexcdf4a) 89: 13 Load 15(g_sSamp) 91: 90 SampledImage 88 89 94: 20(fvec2) ImageQueryLod 91 93 95: 6(float) CompositeExtract 94 0 Store 84(txval40) 95 100: 97 Load 99(g_tTexcdi4a) 101: 13 Load 15(g_sSamp) 103: 102 SampledImage 100 101 105: 20(fvec2) ImageQueryLod 103 104 106: 6(float) CompositeExtract 105 0 Store 96(txval41) 106 111: 108 Load 110(g_tTexcdu4a) 112: 13 Load 15(g_sSamp) 114: 113 SampledImage 111 112 119: 20(fvec2) ImageQueryLod 114 118 120: 6(float) CompositeExtract 119 0 Store 107(txval42) 120 128: 127(ptr) AccessChain 124(psout) 23 Store 128 126 130: 7(ptr) AccessChain 124(psout) 129 Store 130 125 133: 127(ptr) AccessChain 124(psout) 23 134: 121(fvec4) Load 133 Store 132(Color) 134 137: 7(ptr) AccessChain 124(psout) 129 138: 6(float) Load 137 Store 136(Depth) 138 Return FunctionEnd