hlsl.depthGreater.frag Shader version: 450 gl_FragCoord origin is upper left using depth_greater 0:? Sequence 0:2 Function Definition: PixelShaderFunction(f1; (temp void) 0:2 Function Parameters: 0:2 'depth' (out float FragDepth) 0:? Sequence 0:3 move second child to first child (temp float) 0:3 'depth' (out float FragDepth) 0:3 Constant: 0:3 0.200000 0:? Linker Objects 0:? 'depth' (out float FragDepth) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left using depth_greater 0:? Sequence 0:2 Function Definition: PixelShaderFunction(f1; (temp void) 0:2 Function Parameters: 0:2 'depth' (out float FragDepth) 0:? Sequence 0:3 move second child to first child (temp float) 0:3 'depth' (out float FragDepth) 0:3 Constant: 0:3 0.200000 0:? Linker Objects 0:? 'depth' (out float FragDepth) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 10 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 8 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthGreater Name 4 "PixelShaderFunction" Name 8 "depth" Decorate 8(depth) BuiltIn FragDepth 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Output 6(float) 8(depth): 7(ptr) Variable Output 9: 6(float) Constant 1045220557 4(PixelShaderFunction): 2 Function None 3 5: Label Store 8(depth) 9 Return FunctionEnd