hlsl.entry.rename.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: not_the_entry_point( (temp void) 0:7 Function Parameters: 0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp 4-component vector of float) 0:13 Color: direct index for structure (temp 4-component vector of float) 0:13 'psout' (temp structure{temp 4-component vector of float Color}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:14 Sequence 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:14 Color: direct index for structure (temp 4-component vector of float) 0:14 'psout' (temp structure{temp 4-component vector of float Color}) 0:14 Constant: 0:14 0 (const int) 0:14 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:7 Function Definition: not_the_entry_point( (temp void) 0:7 Function Parameters: 0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color}) 0:11 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp 4-component vector of float) 0:13 Color: direct index for structure (temp 4-component vector of float) 0:13 'psout' (temp structure{temp 4-component vector of float Color}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:14 Sequence 0:14 Sequence 0:14 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:14 Color: direct index for structure (temp 4-component vector of float) 0:14 'psout' (temp structure{temp 4-component vector of float Color}) 0:14 Constant: 0:14 0 (const int) 0:14 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 27 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main_in_spv" 20 ExecutionMode 4 OriginUpperLeft Name 4 "main_in_spv" Name 6 "not_the_entry_point(" Name 10 "PS_OUTPUT" MemberName 10(PS_OUTPUT) 0 "Color" Name 12 "psout" Name 20 "Color" Name 24 "$Global" MemberName 24($Global) 0 "also_not_the_entry_point" Name 26 "" Decorate 20(Color) Location 0 MemberDecorate 24($Global) 0 Offset 0 Decorate 24($Global) Block Decorate 26 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 4 10(PS_OUTPUT): TypeStruct 9(fvec4) 11: TypePointer Function 10(PS_OUTPUT) 13: TypeInt 32 1 14: 13(int) Constant 0 15: 8(float) Constant 0 16: 9(fvec4) ConstantComposite 15 15 15 15 17: TypePointer Function 9(fvec4) 19: TypePointer Output 9(fvec4) 20(Color): 19(ptr) Variable Output 24($Global): TypeStruct 13(int) 25: TypePointer Uniform 24($Global) 26: 25(ptr) Variable Uniform 4(main_in_spv): 2 Function None 3 5: Label 12(psout): 11(ptr) Variable Function 18: 17(ptr) AccessChain 12(psout) 14 Store 18 16 21: 17(ptr) AccessChain 12(psout) 14 22: 9(fvec4) Load 21 Store 20(Color) 22 Return FunctionEnd 6(not_the_entry_point(): 2 Function None 3 7: Label Return FunctionEnd