hlsl.if.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 all (temp bool) 0:3 Equal (temp 4-component vector of bool) 0:3 'input' (layout(location=0 ) in 4-component vector of float) 0:3 'input' (layout(location=0 ) in 4-component vector of float) 0:3 true case 0:4 Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:4 'input' (layout(location=0 ) in 4-component vector of float) 0:4 Branch: Return 0:6 Test condition and select (temp void) 0:6 Condition 0:6 all (temp bool) 0:6 Equal (temp 4-component vector of bool) 0:6 'input' (layout(location=0 ) in 4-component vector of float) 0:6 'input' (layout(location=0 ) in 4-component vector of float) 0:6 true case 0:7 Sequence 0:7 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 Branch: Return 0:6 false case 0:9 Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 'input' (layout(location=0 ) in 4-component vector of float) 0:9 Branch: Return 0:11 Test condition and select (temp void) 0:11 Condition 0:11 all (temp bool) 0:11 Equal (temp 4-component vector of bool) 0:11 'input' (layout(location=0 ) in 4-component vector of float) 0:11 'input' (layout(location=0 ) in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 all (temp bool) 0:14 Equal (temp 4-component vector of bool) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 all (temp bool) 0:19 Equal (temp 4-component vector of bool) 0:19 'input' (layout(location=0 ) in 4-component vector of float) 0:19 'input' (layout(location=0 ) in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:20 'input' (layout(location=0 ) in 4-component vector of float) 0:20 Branch: Return 0:23 Test condition and select (temp void) 0:23 Condition 0:23 all (temp bool) 0:23 Equal (temp 4-component vector of bool) 0:23 'input' (layout(location=0 ) in 4-component vector of float) 0:23 'input' (layout(location=0 ) in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:24 'input' (layout(location=0 ) in 4-component vector of float) 0:24 Branch: Return 0:23 false case 0:? Sequence 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:26 Negate value (temp 4-component vector of float) 0:26 'input' (layout(location=0 ) in 4-component vector of float) 0:26 Branch: Return 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) 0:30 'input' (layout(location=0 ) in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment (temp float) 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:2 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) 0:2 Function Parameters: 0:2 'input' (layout(location=0 ) in 4-component vector of float) 0:? Sequence 0:3 Test condition and select (temp void) 0:3 Condition 0:3 all (temp bool) 0:3 Equal (temp 4-component vector of bool) 0:3 'input' (layout(location=0 ) in 4-component vector of float) 0:3 'input' (layout(location=0 ) in 4-component vector of float) 0:3 true case 0:4 Sequence 0:4 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:4 'input' (layout(location=0 ) in 4-component vector of float) 0:4 Branch: Return 0:6 Test condition and select (temp void) 0:6 Condition 0:6 all (temp bool) 0:6 Equal (temp 4-component vector of bool) 0:6 'input' (layout(location=0 ) in 4-component vector of float) 0:6 'input' (layout(location=0 ) in 4-component vector of float) 0:6 true case 0:7 Sequence 0:7 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:7 'input' (layout(location=0 ) in 4-component vector of float) 0:7 Branch: Return 0:6 false case 0:9 Sequence 0:9 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:9 Negate value (temp 4-component vector of float) 0:9 'input' (layout(location=0 ) in 4-component vector of float) 0:9 Branch: Return 0:11 Test condition and select (temp void) 0:11 Condition 0:11 all (temp bool) 0:11 Equal (temp 4-component vector of bool) 0:11 'input' (layout(location=0 ) in 4-component vector of float) 0:11 'input' (layout(location=0 ) in 4-component vector of float) 0:11 true case is null 0:14 Test condition and select (temp void) 0:14 Condition 0:14 all (temp bool) 0:14 Equal (temp 4-component vector of bool) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 'input' (layout(location=0 ) in 4-component vector of float) 0:14 true case is null 0:19 Test condition and select (temp void) 0:19 Condition 0:19 all (temp bool) 0:19 Equal (temp 4-component vector of bool) 0:19 'input' (layout(location=0 ) in 4-component vector of float) 0:19 'input' (layout(location=0 ) in 4-component vector of float) 0:19 true case 0:? Sequence 0:20 Sequence 0:20 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:20 'input' (layout(location=0 ) in 4-component vector of float) 0:20 Branch: Return 0:23 Test condition and select (temp void) 0:23 Condition 0:23 all (temp bool) 0:23 Equal (temp 4-component vector of bool) 0:23 'input' (layout(location=0 ) in 4-component vector of float) 0:23 'input' (layout(location=0 ) in 4-component vector of float) 0:23 true case 0:? Sequence 0:24 Sequence 0:24 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:24 'input' (layout(location=0 ) in 4-component vector of float) 0:24 Branch: Return 0:23 false case 0:? Sequence 0:26 Sequence 0:26 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:26 Negate value (temp 4-component vector of float) 0:26 'input' (layout(location=0 ) in 4-component vector of float) 0:26 Branch: Return 0:30 Test condition and select (temp void) 0:30 Condition 0:30 move second child to first child (temp float) 0:30 'ii' (temp float) 0:30 direct index (temp float) 0:30 'input' (layout(location=0 ) in 4-component vector of float) 0:30 Constant: 0:30 2 (const int) 0:30 true case 0:31 Pre-Increment (temp float) 0:31 'ii' (temp float) 0:32 Pre-Increment (temp int) 0:32 'ii' (temp int) 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'input' (layout(location=0 ) in 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 84 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "PixelShaderFunction" 9 19 ExecutionMode 4 OriginUpperLeft Name 4 "PixelShaderFunction" Name 9 "input" Name 19 "@entryPointOutput" Name 67 "ii" Name 80 "ii" Decorate 9(input) Location 0 Decorate 19(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Input 7(fvec4) 9(input): 8(ptr) Variable Input 12: TypeBool 13: TypeVector 12(bool) 4 18: TypePointer Output 7(fvec4) 19(@entryPointOutput): 18(ptr) Variable Output 66: TypePointer Function 6(float) 68: TypeInt 32 0 69: 68(int) Constant 2 70: TypePointer Input 6(float) 76: 6(float) Constant 1065353216 78: TypeInt 32 1 79: TypePointer Function 78(int) 82: 78(int) Constant 1 4(PixelShaderFunction): 2 Function None 3 5: Label 67(ii): 66(ptr) Variable Function 80(ii): 79(ptr) Variable Function 10: 7(fvec4) Load 9(input) 11: 7(fvec4) Load 9(input) 14: 13(bvec4) FOrdEqual 10 11 15: 12(bool) All 14 SelectionMerge 17 None BranchConditional 15 16 17 16: Label 20: 7(fvec4) Load 9(input) Store 19(@entryPointOutput) 20 Return 17: Label 22: 7(fvec4) Load 9(input) 23: 7(fvec4) Load 9(input) 24: 13(bvec4) FOrdEqual 22 23 25: 12(bool) All 24 SelectionMerge 27 None BranchConditional 25 26 30 26: Label 28: 7(fvec4) Load 9(input) Store 19(@entryPointOutput) 28 Return 30: Label 31: 7(fvec4) Load 9(input) 32: 7(fvec4) FNegate 31 Store 19(@entryPointOutput) 32 Return 27: Label 34: 7(fvec4) Load 9(input) 35: 7(fvec4) Load 9(input) 36: 13(bvec4) FOrdEqual 34 35 37: 12(bool) All 36 SelectionMerge 39 None BranchConditional 37 38 39 38: Label Branch 39 39: Label 40: 7(fvec4) Load 9(input) 41: 7(fvec4) Load 9(input) 42: 13(bvec4) FOrdEqual 40 41 43: 12(bool) All 42 SelectionMerge 45 None BranchConditional 43 44 45 44: Label Branch 45 45: Label 46: 7(fvec4) Load 9(input) 47: 7(fvec4) Load 9(input) 48: 13(bvec4) FOrdEqual 46 47 49: 12(bool) All 48 SelectionMerge 51 None BranchConditional 49 50 51 50: Label 52: 7(fvec4) Load 9(input) Store 19(@entryPointOutput) 52 Return 51: Label 54: 7(fvec4) Load 9(input) 55: 7(fvec4) Load 9(input) 56: 13(bvec4) FOrdEqual 54 55 57: 12(bool) All 56 SelectionMerge 59 None BranchConditional 57 58 62 58: Label 60: 7(fvec4) Load 9(input) Store 19(@entryPointOutput) 60 Return 62: Label 63: 7(fvec4) Load 9(input) 64: 7(fvec4) FNegate 63 Store 19(@entryPointOutput) 64 Return 59: Label 71: 70(ptr) AccessChain 9(input) 69 72: 6(float) Load 71 Store 67(ii) 72 SelectionMerge 74 None BranchConditional 72 73 74 73: Label 75: 6(float) Load 67(ii) 77: 6(float) FAdd 75 76 Store 67(ii) 77 Branch 74 74: Label 81: 78(int) Load 80(ii) 83: 78(int) IAdd 81 82 Store 80(ii) 83 Return FunctionEnd