hlsl.intrinsics.d3dcolortoubyte4.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: main( (temp 4-component vector of int) 0:5 Function Parameters: 0:? Sequence 0:6 Sequence 0:6 move second child to first child (temp 4-component vector of int) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:6 Convert float to int (temp 4-component vector of int) 0:6 vector-scale (temp 4-component vector of float) 0:6 Constant: 0:6 255.001953 0:6 vector swizzle (temp 4-component vector of float) 0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) 0:6 Constant: 0:6 0 (const uint) 0:6 Sequence 0:6 Constant: 0:6 2 (const int) 0:6 Constant: 0:6 1 (const int) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 3 (const int) 0:6 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: main( (temp 4-component vector of int) 0:5 Function Parameters: 0:? Sequence 0:6 Sequence 0:6 move second child to first child (temp 4-component vector of int) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:6 Convert float to int (temp 4-component vector of int) 0:6 vector-scale (temp 4-component vector of float) 0:6 Constant: 0:6 255.001953 0:6 vector swizzle (temp 4-component vector of float) 0:6 col4: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) 0:6 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) 0:6 Constant: 0:6 0 (const uint) 0:6 Sequence 0:6 Constant: 0:6 2 (const int) 0:6 Constant: 0:6 1 (const int) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 3 (const int) 0:6 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float col4}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 24 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "@entryPointOutput" Name 13 "$Global" MemberName 13($Global) 0 "col4" Name 15 "" Decorate 9(@entryPointOutput) Location 0 MemberDecorate 13($Global) 0 Offset 0 Decorate 13($Global) Block Decorate 15 DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeVector 6(int) 4 8: TypePointer Output 7(ivec4) 9(@entryPointOutput): 8(ptr) Variable Output 10: TypeFloat 32 11: 10(float) Constant 1132396672 12: TypeVector 10(float) 4 13($Global): TypeStruct 12(fvec4) 14: TypePointer Uniform 13($Global) 15: 14(ptr) Variable Uniform 16: 6(int) Constant 0 17: TypePointer Uniform 12(fvec4) 4(main): 2 Function None 3 5: Label 18: 17(ptr) AccessChain 15 16 19: 12(fvec4) Load 18 20: 12(fvec4) VectorShuffle 19 19 2 1 0 3 21: 12(fvec4) VectorTimesScalar 20 11 22: 7(ivec4) ConvertFToS 21 Store 9(@entryPointOutput) 22 Return FunctionEnd