hlsl.intrinsics.promote.outputs.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp (temp float) 0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: 0:37 0.000000 0:37 Constant: 0:37 1.000000 0:40 Sequence 0:40 move second child to first child (temp uint) 0:40 'sizeQueryTemp' (temp uint) 0:40 textureSize (temp uint) 0:40 'g_tTex1df4' (uniform texture1D) 0:40 move second child to first child (temp int) 0:40 'WidthI' (temp int) 0:40 Convert uint to int (temp int) 0:40 'sizeQueryTemp' (temp uint) 0:41 Sequence 0:41 move second child to first child (temp uint) 0:41 'sizeQueryTemp' (temp uint) 0:41 textureSize (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:41 Constant: 0:41 6 (const uint) 0:41 move second child to first child (temp int) 0:41 'WidthI' (temp int) 0:41 Convert uint to int (temp int) 0:41 'sizeQueryTemp' (temp uint) 0:41 move second child to first child (temp uint) 0:41 'NumberOfLevelsU' (temp uint) 0:41 textureQueryLevels (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:42 Sequence 0:42 move second child to first child (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 textureSize (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:42 Constant: 0:42 6 (const uint) 0:42 move second child to first child (temp uint) 0:42 'WidthU' (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 move second child to first child (temp int) 0:42 'NumberOfLevelsI' (temp int) 0:42 Convert uint to int (temp int) 0:42 textureQueryLevels (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:43 Sequence 0:43 move second child to first child (temp uint) 0:43 'sizeQueryTemp' (temp uint) 0:43 textureSize (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:43 Constant: 0:43 6 (const uint) 0:43 move second child to first child (temp int) 0:43 'WidthI' (temp int) 0:43 Convert uint to int (temp int) 0:43 'sizeQueryTemp' (temp uint) 0:43 move second child to first child (temp int) 0:43 'NumberOfLevelsI' (temp int) 0:43 Convert uint to int (temp int) 0:43 textureQueryLevels (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:47 move second child to first child (temp 4-component vector of float) 0:47 color: direct index for structure (temp 4-component vector of float) 0:47 'ps_output' (temp structure{temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:48 color: direct index for structure (temp 4-component vector of float) 0:48 'ps_output' (temp structure{temp 4-component vector of float color}) 0:48 Constant: 0:48 0 (const int) 0:48 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:20 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:20 Function Parameters: 0:? Sequence 0:37 clamp (temp float) 0:37 fpos: direct index for structure (layout(offset=52 ) uniform float) 0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) 0:37 Constant: 0:37 9 (const uint) 0:37 Constant: 0:37 0.000000 0:37 Constant: 0:37 1.000000 0:40 Sequence 0:40 move second child to first child (temp uint) 0:40 'sizeQueryTemp' (temp uint) 0:40 textureSize (temp uint) 0:40 'g_tTex1df4' (uniform texture1D) 0:40 move second child to first child (temp int) 0:40 'WidthI' (temp int) 0:40 Convert uint to int (temp int) 0:40 'sizeQueryTemp' (temp uint) 0:41 Sequence 0:41 move second child to first child (temp uint) 0:41 'sizeQueryTemp' (temp uint) 0:41 textureSize (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:41 Constant: 0:41 6 (const uint) 0:41 move second child to first child (temp int) 0:41 'WidthI' (temp int) 0:41 Convert uint to int (temp int) 0:41 'sizeQueryTemp' (temp uint) 0:41 move second child to first child (temp uint) 0:41 'NumberOfLevelsU' (temp uint) 0:41 textureQueryLevels (temp uint) 0:41 'g_tTex1df4' (uniform texture1D) 0:42 Sequence 0:42 move second child to first child (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 textureSize (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:42 Constant: 0:42 6 (const uint) 0:42 move second child to first child (temp uint) 0:42 'WidthU' (temp uint) 0:42 'sizeQueryTemp' (temp uint) 0:42 move second child to first child (temp int) 0:42 'NumberOfLevelsI' (temp int) 0:42 Convert uint to int (temp int) 0:42 textureQueryLevels (temp uint) 0:42 'g_tTex1df4' (uniform texture1D) 0:43 Sequence 0:43 move second child to first child (temp uint) 0:43 'sizeQueryTemp' (temp uint) 0:43 textureSize (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:43 Constant: 0:43 6 (const uint) 0:43 move second child to first child (temp int) 0:43 'WidthI' (temp int) 0:43 Convert uint to int (temp int) 0:43 'sizeQueryTemp' (temp uint) 0:43 move second child to first child (temp int) 0:43 'NumberOfLevelsI' (temp int) 0:43 Convert uint to int (temp int) 0:43 textureQueryLevels (temp uint) 0:43 'g_tTex1df4' (uniform texture1D) 0:47 move second child to first child (temp 4-component vector of float) 0:47 color: direct index for structure (temp 4-component vector of float) 0:47 'ps_output' (temp structure{temp 4-component vector of float color}) 0:47 Constant: 0:47 0 (const int) 0:47 Constant: 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:47 0.000000 0:48 Sequence 0:48 Sequence 0:48 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:48 color: direct index for structure (temp 4-component vector of float) 0:48 'ps_output' (temp structure{temp 4-component vector of float color}) 0:48 Constant: 0:48 0 (const int) 0:48 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer) 0:? 'g_tTex1df4' (uniform texture1D) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 76 Capability Shader Capability Sampled1D Capability SampledBuffer Capability ImageQuery 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 68 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 12 "$Global" MemberName 12($Global) 0 "i" MemberName 12($Global) 1 "u" MemberName 12($Global) 2 "f" MemberName 12($Global) 3 "b" MemberName 12($Global) 4 "i2" MemberName 12($Global) 5 "u2" MemberName 12($Global) 6 "f2" MemberName 12($Global) 7 "b2" MemberName 12($Global) 8 "upos" MemberName 12($Global) 9 "fpos" Name 14 "" Name 23 "sizeQueryTemp" Name 26 "g_tTex1df4" Name 30 "WidthI" Name 33 "sizeQueryTemp" Name 39 "NumberOfLevelsU" Name 42 "sizeQueryTemp" Name 45 "WidthU" Name 47 "NumberOfLevelsI" Name 51 "sizeQueryTemp" Name 60 "PS_OUTPUT" MemberName 60(PS_OUTPUT) 0 "color" Name 62 "ps_output" Name 68 "color" Name 75 "g_tTexbfs" MemberDecorate 12($Global) 0 Offset 0 MemberDecorate 12($Global) 1 Offset 4 MemberDecorate 12($Global) 2 Offset 8 MemberDecorate 12($Global) 3 Offset 12 MemberDecorate 12($Global) 4 Offset 16 MemberDecorate 12($Global) 5 Offset 24 MemberDecorate 12($Global) 6 Offset 32 MemberDecorate 12($Global) 7 Offset 40 MemberDecorate 12($Global) 8 Offset 48 MemberDecorate 12($Global) 9 Offset 52 Decorate 12($Global) Block Decorate 14 DescriptorSet 0 Decorate 26(g_tTex1df4) DescriptorSet 0 Decorate 68(color) Location 0 Decorate 75(g_tTexbfs) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypeInt 32 0 8: TypeFloat 32 9: TypeVector 6(int) 2 10: TypeVector 7(int) 2 11: TypeVector 8(float) 2 12($Global): TypeStruct 6(int) 7(int) 8(float) 7(int) 9(ivec2) 10(ivec2) 11(fvec2) 10(ivec2) 7(int) 8(float) 13: TypePointer Uniform 12($Global) 14: 13(ptr) Variable Uniform 15: 6(int) Constant 9 16: TypePointer Uniform 8(float) 19: 8(float) Constant 0 20: 8(float) Constant 1065353216 22: TypePointer Function 7(int) 24: TypeImage 8(float) 1D sampled format:Unknown 25: TypePointer UniformConstant 24 26(g_tTex1df4): 25(ptr) Variable UniformConstant 29: TypePointer Function 6(int) 35: 7(int) Constant 6 59: TypeVector 8(float) 4 60(PS_OUTPUT): TypeStruct 59(fvec4) 61: TypePointer Function 60(PS_OUTPUT) 63: 6(int) Constant 0 64: 59(fvec4) ConstantComposite 19 19 19 19 65: TypePointer Function 59(fvec4) 67: TypePointer Output 59(fvec4) 68(color): 67(ptr) Variable Output 72: TypeImage 8(float) Buffer sampled format:R32f 73: TypeSampledImage 72 74: TypePointer UniformConstant 73 75(g_tTexbfs): 74(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 23(sizeQueryTemp): 22(ptr) Variable Function 30(WidthI): 29(ptr) Variable Function 33(sizeQueryTemp): 22(ptr) Variable Function 39(NumberOfLevelsU): 22(ptr) Variable Function 42(sizeQueryTemp): 22(ptr) Variable Function 45(WidthU): 22(ptr) Variable Function 47(NumberOfLevelsI): 29(ptr) Variable Function 51(sizeQueryTemp): 22(ptr) Variable Function 62(ps_output): 61(ptr) Variable Function 17: 16(ptr) AccessChain 14 15 18: 8(float) Load 17 21: 8(float) ExtInst 1(GLSL.std.450) 43(FClamp) 18 19 20 27: 24 Load 26(g_tTex1df4) 28: 6(int) ImageQuerySize 27 Store 23(sizeQueryTemp) 28 31: 7(int) Load 23(sizeQueryTemp) 32: 6(int) Bitcast 31 Store 30(WidthI) 32 34: 24 Load 26(g_tTex1df4) 36: 6(int) ImageQuerySizeLod 34 35 Store 33(sizeQueryTemp) 36 37: 7(int) Load 33(sizeQueryTemp) 38: 6(int) Bitcast 37 Store 30(WidthI) 38 40: 24 Load 26(g_tTex1df4) 41: 6(int) ImageQueryLevels 40 Store 39(NumberOfLevelsU) 41 43: 24 Load 26(g_tTex1df4) 44: 6(int) ImageQuerySizeLod 43 35 Store 42(sizeQueryTemp) 44 46: 7(int) Load 42(sizeQueryTemp) Store 45(WidthU) 46 48: 24 Load 26(g_tTex1df4) 49: 6(int) ImageQueryLevels 48 50: 6(int) Bitcast 49 Store 47(NumberOfLevelsI) 50 52: 24 Load 26(g_tTex1df4) 53: 6(int) ImageQuerySizeLod 52 35 Store 51(sizeQueryTemp) 53 54: 7(int) Load 51(sizeQueryTemp) 55: 6(int) Bitcast 54 Store 30(WidthI) 55 56: 24 Load 26(g_tTex1df4) 57: 6(int) ImageQueryLevels 56 58: 6(int) Bitcast 57 Store 47(NumberOfLevelsI) 58 66: 65(ptr) AccessChain 62(ps_output) 63 Store 66 64 69: 65(ptr) AccessChain 62(ps_output) 63 70: 59(fvec4) Load 69 Store 68(color) 70 Return FunctionEnd