hlsl.load.rwtexture.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence 0:44 imageLoad (temp 4-component vector of float) 0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:44 c1: direct index for structure (layout(offset=0 ) uniform int) 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:44 Constant: 0:44 0 (const uint) 0:45 imageLoad (temp 4-component vector of int) 0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) 0:45 c1: direct index for structure (layout(offset=0 ) uniform int) 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:45 Constant: 0:45 0 (const uint) 0:46 imageLoad (temp 4-component vector of uint) 0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) 0:46 c1: direct index for structure (layout(offset=0 ) uniform int) 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:46 Constant: 0:46 0 (const uint) 0:49 imageLoad (temp 4-component vector of float) 0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D) 0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:49 Constant: 0:49 1 (const uint) 0:50 imageLoad (temp 4-component vector of int) 0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) 0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:50 Constant: 0:50 1 (const uint) 0:51 imageLoad (temp 4-component vector of uint) 0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:51 Constant: 0:51 1 (const uint) 0:54 imageLoad (temp 4-component vector of float) 0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D) 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:54 Constant: 0:54 2 (const uint) 0:55 imageLoad (temp 4-component vector of int) 0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) 0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:55 Constant: 0:55 2 (const uint) 0:56 imageLoad (temp 4-component vector of uint) 0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) 0:58 move second child to first child (temp 4-component vector of float) 0:58 Color: direct index for structure (temp 4-component vector of float) 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1.000000 0:58 1.000000 0:58 1.000000 0:58 1.000000 0:59 move second child to first child (temp float) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 1.000000 0:61 Sequence 0:61 Sequence 0:61 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:61 Color: direct index for structure (temp 4-component vector of float) 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:61 Constant: 0:61 0 (const int) 0:61 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:61 Depth: direct index for structure (temp float) 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:61 Constant: 0:61 1 (const int) 0:61 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) 0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) 0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) 0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) 0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) 0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) 0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) 0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) 0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) 0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) 0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:40 Function Parameters: 0:? Sequence 0:44 imageLoad (temp 4-component vector of float) 0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:44 c1: direct index for structure (layout(offset=0 ) uniform int) 0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:44 Constant: 0:44 0 (const uint) 0:45 imageLoad (temp 4-component vector of int) 0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) 0:45 c1: direct index for structure (layout(offset=0 ) uniform int) 0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:45 Constant: 0:45 0 (const uint) 0:46 imageLoad (temp 4-component vector of uint) 0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) 0:46 c1: direct index for structure (layout(offset=0 ) uniform int) 0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:46 Constant: 0:46 0 (const uint) 0:49 imageLoad (temp 4-component vector of float) 0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D) 0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:49 Constant: 0:49 1 (const uint) 0:50 imageLoad (temp 4-component vector of int) 0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) 0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:50 Constant: 0:50 1 (const uint) 0:51 imageLoad (temp 4-component vector of uint) 0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) 0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int) 0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:51 Constant: 0:51 1 (const uint) 0:54 imageLoad (temp 4-component vector of float) 0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D) 0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:54 Constant: 0:54 2 (const uint) 0:55 imageLoad (temp 4-component vector of int) 0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) 0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:55 Constant: 0:55 2 (const uint) 0:56 imageLoad (temp 4-component vector of uint) 0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) 0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int) 0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) 0:58 move second child to first child (temp 4-component vector of float) 0:58 Color: direct index for structure (temp 4-component vector of float) 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 0 (const int) 0:58 Constant: 0:58 1.000000 0:58 1.000000 0:58 1.000000 0:58 1.000000 0:59 move second child to first child (temp float) 0:59 Depth: direct index for structure (temp float) 0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:59 Constant: 0:59 1 (const int) 0:59 Constant: 0:59 1.000000 0:61 Sequence 0:61 Sequence 0:61 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:61 Color: direct index for structure (temp 4-component vector of float) 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:61 Constant: 0:61 0 (const int) 0:61 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:61 Depth: direct index for structure (temp float) 0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:61 Constant: 0:61 1 (const int) 0:61 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D) 0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D) 0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D) 0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D) 0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D) 0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D) 0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D) 0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D) 0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D) 0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray) 0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray) 0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray) 0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray) 0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray) 0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4}) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 125 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 96 100 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "g_tTex1df4" Name 15 "$Global" MemberName 15($Global) 0 "c1" MemberName 15($Global) 1 "c2" MemberName 15($Global) 2 "c3" MemberName 15($Global) 3 "c4" MemberName 15($Global) 4 "o1" MemberName 15($Global) 5 "o2" MemberName 15($Global) 6 "o3" MemberName 15($Global) 7 "o4" Name 17 "" Name 26 "g_tTex1di4" Name 34 "g_tTex1du4" Name 42 "g_tTex2df4" Name 51 "g_tTex2di4" Name 58 "g_tTex2du4" Name 65 "g_tTex3df4" Name 74 "g_tTex3di4" Name 81 "g_tTex3du4" Name 86 "PS_OUTPUT" MemberName 86(PS_OUTPUT) 0 "Color" MemberName 86(PS_OUTPUT) 1 "Depth" Name 88 "psout" Name 96 "Color" Name 100 "Depth" Name 106 "g_sSamp" Name 109 "g_tTex1df4a" Name 112 "g_tTex1di4a" Name 115 "g_tTex1du4a" Name 118 "g_tTex2df4a" Name 121 "g_tTex2di4a" Name 124 "g_tTex2du4a" Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 9(g_tTex1df4) Binding 0 MemberDecorate 15($Global) 0 Offset 0 MemberDecorate 15($Global) 1 Offset 8 MemberDecorate 15($Global) 2 Offset 16 MemberDecorate 15($Global) 3 Offset 32 MemberDecorate 15($Global) 4 Offset 48 MemberDecorate 15($Global) 5 Offset 56 MemberDecorate 15($Global) 6 Offset 64 MemberDecorate 15($Global) 7 Offset 80 Decorate 15($Global) Block Decorate 17 DescriptorSet 0 Decorate 26(g_tTex1di4) DescriptorSet 0 Decorate 34(g_tTex1du4) DescriptorSet 0 Decorate 42(g_tTex2df4) DescriptorSet 0 Decorate 51(g_tTex2di4) DescriptorSet 0 Decorate 58(g_tTex2du4) DescriptorSet 0 Decorate 65(g_tTex3df4) DescriptorSet 0 Decorate 74(g_tTex3di4) DescriptorSet 0 Decorate 81(g_tTex3du4) DescriptorSet 0 Decorate 96(Color) Location 0 Decorate 100(Depth) BuiltIn FragDepth Decorate 106(g_sSamp) DescriptorSet 0 Decorate 106(g_sSamp) Binding 0 Decorate 109(g_tTex1df4a) DescriptorSet 0 Decorate 112(g_tTex1di4a) DescriptorSet 0 Decorate 115(g_tTex1du4a) DescriptorSet 0 Decorate 118(g_tTex2df4a) DescriptorSet 0 Decorate 121(g_tTex2di4a) DescriptorSet 0 Decorate 124(g_tTex2du4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 1D nonsampled format:Rgba32f 8: TypePointer UniformConstant 7 9(g_tTex1df4): 8(ptr) Variable UniformConstant 11: TypeInt 32 1 12: TypeVector 11(int) 2 13: TypeVector 11(int) 3 14: TypeVector 11(int) 4 15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 16: TypePointer Uniform 15($Global) 17: 16(ptr) Variable Uniform 18: 11(int) Constant 0 19: TypePointer Uniform 11(int) 22: TypeVector 6(float) 4 24: TypeImage 11(int) 1D nonsampled format:Rgba32i 25: TypePointer UniformConstant 24 26(g_tTex1di4): 25(ptr) Variable UniformConstant 31: TypeInt 32 0 32: TypeImage 31(int) 1D nonsampled format:Rgba32ui 33: TypePointer UniformConstant 32 34(g_tTex1du4): 33(ptr) Variable UniformConstant 38: TypeVector 31(int) 4 40: TypeImage 6(float) 2D nonsampled format:Rgba32f 41: TypePointer UniformConstant 40 42(g_tTex2df4): 41(ptr) Variable UniformConstant 44: 11(int) Constant 1 45: TypePointer Uniform 12(ivec2) 49: TypeImage 11(int) 2D nonsampled format:Rgba32i 50: TypePointer UniformConstant 49 51(g_tTex2di4): 50(ptr) Variable UniformConstant 56: TypeImage 31(int) 2D nonsampled format:Rgba32ui 57: TypePointer UniformConstant 56 58(g_tTex2du4): 57(ptr) Variable UniformConstant 63: TypeImage 6(float) 3D nonsampled format:Rgba32f 64: TypePointer UniformConstant 63 65(g_tTex3df4): 64(ptr) Variable UniformConstant 67: 11(int) Constant 2 68: TypePointer Uniform 13(ivec3) 72: TypeImage 11(int) 3D nonsampled format:Rgba32i 73: TypePointer UniformConstant 72 74(g_tTex3di4): 73(ptr) Variable UniformConstant 79: TypeImage 31(int) 3D nonsampled format:Rgba32ui 80: TypePointer UniformConstant 79 81(g_tTex3du4): 80(ptr) Variable UniformConstant 86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float) 87: TypePointer Function 86(PS_OUTPUT) 89: 6(float) Constant 1065353216 90: 22(fvec4) ConstantComposite 89 89 89 89 91: TypePointer Function 22(fvec4) 93: TypePointer Function 6(float) 95: TypePointer Output 22(fvec4) 96(Color): 95(ptr) Variable Output 99: TypePointer Output 6(float) 100(Depth): 99(ptr) Variable Output 104: TypeSampler 105: TypePointer UniformConstant 104 106(g_sSamp): 105(ptr) Variable UniformConstant 107: TypeImage 6(float) 1D array nonsampled format:Rgba32f 108: TypePointer UniformConstant 107 109(g_tTex1df4a): 108(ptr) Variable UniformConstant 110: TypeImage 11(int) 1D array nonsampled format:Rgba32i 111: TypePointer UniformConstant 110 112(g_tTex1di4a): 111(ptr) Variable UniformConstant 113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui 114: TypePointer UniformConstant 113 115(g_tTex1du4a): 114(ptr) Variable UniformConstant 116: TypeImage 6(float) 2D array nonsampled format:Rgba32f 117: TypePointer UniformConstant 116 118(g_tTex2df4a): 117(ptr) Variable UniformConstant 119: TypeImage 11(int) 2D array nonsampled format:Rgba32i 120: TypePointer UniformConstant 119 121(g_tTex2di4a): 120(ptr) Variable UniformConstant 122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui 123: TypePointer UniformConstant 122 124(g_tTex2du4a): 123(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 88(psout): 87(ptr) Variable Function 10: 7 Load 9(g_tTex1df4) 20: 19(ptr) AccessChain 17 18 21: 11(int) Load 20 23: 22(fvec4) ImageRead 10 21 27: 24 Load 26(g_tTex1di4) 28: 19(ptr) AccessChain 17 18 29: 11(int) Load 28 30: 14(ivec4) ImageRead 27 29 35: 32 Load 34(g_tTex1du4) 36: 19(ptr) AccessChain 17 18 37: 11(int) Load 36 39: 38(ivec4) ImageRead 35 37 43: 40 Load 42(g_tTex2df4) 46: 45(ptr) AccessChain 17 44 47: 12(ivec2) Load 46 48: 22(fvec4) ImageRead 43 47 52: 49 Load 51(g_tTex2di4) 53: 45(ptr) AccessChain 17 44 54: 12(ivec2) Load 53 55: 14(ivec4) ImageRead 52 54 59: 56 Load 58(g_tTex2du4) 60: 45(ptr) AccessChain 17 44 61: 12(ivec2) Load 60 62: 38(ivec4) ImageRead 59 61 66: 63 Load 65(g_tTex3df4) 69: 68(ptr) AccessChain 17 67 70: 13(ivec3) Load 69 71: 22(fvec4) ImageRead 66 70 75: 72 Load 74(g_tTex3di4) 76: 68(ptr) AccessChain 17 67 77: 13(ivec3) Load 76 78: 14(ivec4) ImageRead 75 77 82: 79 Load 81(g_tTex3du4) 83: 68(ptr) AccessChain 17 67 84: 13(ivec3) Load 83 85: 38(ivec4) ImageRead 82 84 92: 91(ptr) AccessChain 88(psout) 18 Store 92 90 94: 93(ptr) AccessChain 88(psout) 44 Store 94 89 97: 91(ptr) AccessChain 88(psout) 18 98: 22(fvec4) Load 97 Store 96(Color) 98 101: 93(ptr) AccessChain 88(psout) 44 102: 6(float) Load 101 Store 100(Depth) 102 Return FunctionEnd