hlsl.matNx1.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: TestMatNx1( (temp void) 0:3 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child (temp 1X1 matrix of float) 0:13 'r00' (temp 1X1 matrix of float) 0:13 transpose (temp 1X1 matrix of float) 0:13 'f1x1' (temp 1X1 matrix of float) 0:14 Sequence 0:14 move second child to first child (temp 1X2 matrix of float) 0:14 'r01' (temp 1X2 matrix of float) 0:14 transpose (temp 1X2 matrix of float) 0:14 'f2x1' (temp 2X1 matrix of float) 0:15 Sequence 0:15 move second child to first child (temp 1X3 matrix of float) 0:15 'r02' (temp 1X3 matrix of float) 0:15 transpose (temp 1X3 matrix of float) 0:15 'f3x1' (temp 3X1 matrix of float) 0:16 Sequence 0:16 move second child to first child (temp 1X4 matrix of float) 0:16 'r03' (temp 1X4 matrix of float) 0:16 transpose (temp 1X4 matrix of float) 0:16 'f4x1' (temp 4X1 matrix of float) 0:18 Sequence 0:18 move second child to first child (temp 1X1 matrix of float) 0:18 'r10' (temp 1X1 matrix of float) 0:18 transpose (temp 1X1 matrix of float) 0:18 'f1x1' (temp 1X1 matrix of float) 0:19 Sequence 0:19 move second child to first child (temp 2X1 matrix of float) 0:19 'r11' (temp 2X1 matrix of float) 0:19 transpose (temp 2X1 matrix of float) 0:19 'f1x2' (temp 1X2 matrix of float) 0:20 Sequence 0:20 move second child to first child (temp 3X1 matrix of float) 0:20 'r12' (temp 3X1 matrix of float) 0:20 transpose (temp 3X1 matrix of float) 0:20 'f1x3' (temp 1X3 matrix of float) 0:21 Sequence 0:21 move second child to first child (temp 4X1 matrix of float) 0:21 'r13' (temp 4X1 matrix of float) 0:21 transpose (temp 4X1 matrix of float) 0:21 'f1x4' (temp 1X4 matrix of float) 0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence 0:29 move second child to first child (temp 4-component vector of float) 0:29 color: direct index for structure (temp 4-component vector of float) 0:29 'ps_output' (temp structure{temp 4-component vector of float color}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:30 Sequence 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:30 color: direct index for structure (temp 4-component vector of float) 0:30 'ps_output' (temp structure{temp 4-component vector of float color}) 0:30 Constant: 0:30 0 (const int) 0:30 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: TestMatNx1( (temp void) 0:3 Function Parameters: 0:? Sequence 0:13 Sequence 0:13 move second child to first child (temp 1X1 matrix of float) 0:13 'r00' (temp 1X1 matrix of float) 0:13 transpose (temp 1X1 matrix of float) 0:13 'f1x1' (temp 1X1 matrix of float) 0:14 Sequence 0:14 move second child to first child (temp 1X2 matrix of float) 0:14 'r01' (temp 1X2 matrix of float) 0:14 transpose (temp 1X2 matrix of float) 0:14 'f2x1' (temp 2X1 matrix of float) 0:15 Sequence 0:15 move second child to first child (temp 1X3 matrix of float) 0:15 'r02' (temp 1X3 matrix of float) 0:15 transpose (temp 1X3 matrix of float) 0:15 'f3x1' (temp 3X1 matrix of float) 0:16 Sequence 0:16 move second child to first child (temp 1X4 matrix of float) 0:16 'r03' (temp 1X4 matrix of float) 0:16 transpose (temp 1X4 matrix of float) 0:16 'f4x1' (temp 4X1 matrix of float) 0:18 Sequence 0:18 move second child to first child (temp 1X1 matrix of float) 0:18 'r10' (temp 1X1 matrix of float) 0:18 transpose (temp 1X1 matrix of float) 0:18 'f1x1' (temp 1X1 matrix of float) 0:19 Sequence 0:19 move second child to first child (temp 2X1 matrix of float) 0:19 'r11' (temp 2X1 matrix of float) 0:19 transpose (temp 2X1 matrix of float) 0:19 'f1x2' (temp 1X2 matrix of float) 0:20 Sequence 0:20 move second child to first child (temp 3X1 matrix of float) 0:20 'r12' (temp 3X1 matrix of float) 0:20 transpose (temp 3X1 matrix of float) 0:20 'f1x3' (temp 1X3 matrix of float) 0:21 Sequence 0:21 move second child to first child (temp 4X1 matrix of float) 0:21 'r13' (temp 4X1 matrix of float) 0:21 transpose (temp 4X1 matrix of float) 0:21 'f1x4' (temp 1X4 matrix of float) 0:27 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:27 Function Parameters: 0:? Sequence 0:29 move second child to first child (temp 4-component vector of float) 0:29 color: direct index for structure (temp 4-component vector of float) 0:29 'ps_output' (temp structure{temp 4-component vector of float color}) 0:29 Constant: 0:29 0 (const int) 0:29 Constant: 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:29 1.000000 0:30 Sequence 0:30 Sequence 0:30 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:30 color: direct index for structure (temp 4-component vector of float) 0:30 'ps_output' (temp structure{temp 4-component vector of float color}) 0:30 Constant: 0:30 0 (const int) 0:30 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 72 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 68 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestMatNx1(" Name 12 "r00" Name 13 "f1x1" Name 19 "r01" Name 22 "f2x1" Name 28 "r02" Name 31 "f3x1" Name 37 "r03" Name 40 "f4x1" Name 43 "r10" Name 46 "r11" Name 47 "f1x2" Name 50 "r12" Name 51 "f1x3" Name 54 "r13" Name 55 "f1x4" Name 58 "PS_OUTPUT" MemberName 58(PS_OUTPUT) 0 "color" Name 60 "ps_output" Name 68 "color" Decorate 68(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeFloat 32 9: TypeVector 8(float) 1 10: TypeMatrix 9(fvec) 1 11: TypePointer Function 10 16: TypeVector 8(float) 2 17: TypeMatrix 16(fvec2) 1 18: TypePointer Function 17 20: TypeMatrix 9(fvec) 2 21: TypePointer Function 20 25: TypeVector 8(float) 3 26: TypeMatrix 25(fvec3) 1 27: TypePointer Function 26 29: TypeMatrix 9(fvec) 3 30: TypePointer Function 29 34: TypeVector 8(float) 4 35: TypeMatrix 34(fvec4) 1 36: TypePointer Function 35 38: TypeMatrix 9(fvec) 4 39: TypePointer Function 38 58(PS_OUTPUT): TypeStruct 34(fvec4) 59: TypePointer Function 58(PS_OUTPUT) 61: TypeInt 32 1 62: 61(int) Constant 0 63: 8(float) Constant 1065353216 64: 34(fvec4) ConstantComposite 63 63 63 63 65: TypePointer Function 34(fvec4) 67: TypePointer Output 34(fvec4) 68(color): 67(ptr) Variable Output 4(main): 2 Function None 3 5: Label 60(ps_output): 59(ptr) Variable Function 66: 65(ptr) AccessChain 60(ps_output) 62 Store 66 64 69: 65(ptr) AccessChain 60(ps_output) 62 70: 34(fvec4) Load 69 Store 68(color) 70 Return FunctionEnd 6(TestMatNx1(): 2 Function None 3 7: Label 12(r00): 11(ptr) Variable Function 13(f1x1): 11(ptr) Variable Function 19(r01): 18(ptr) Variable Function 22(f2x1): 21(ptr) Variable Function 28(r02): 27(ptr) Variable Function 31(f3x1): 30(ptr) Variable Function 37(r03): 36(ptr) Variable Function 40(f4x1): 39(ptr) Variable Function 43(r10): 11(ptr) Variable Function 46(r11): 21(ptr) Variable Function 47(f1x2): 18(ptr) Variable Function 50(r12): 30(ptr) Variable Function 51(f1x3): 27(ptr) Variable Function 54(r13): 39(ptr) Variable Function 55(f1x4): 36(ptr) Variable Function 14: 10 Load 13(f1x1) 15: 10 Transpose 14 Store 12(r00) 15 23: 20 Load 22(f2x1) 24: 17 Transpose 23 Store 19(r01) 24 32: 29 Load 31(f3x1) 33: 26 Transpose 32 Store 28(r02) 33 41: 38 Load 40(f4x1) 42: 35 Transpose 41 Store 37(r03) 42 44: 10 Load 13(f1x1) 45: 10 Transpose 44 Store 43(r10) 45 48: 17 Load 47(f1x2) 49: 20 Transpose 48 Store 46(r11) 49 52: 26 Load 51(f1x3) 53: 29 Transpose 52 Store 50(r12) 53 56: 35 Load 55(f1x4) 57: 38 Transpose 56 Store 54(r13) 57 Return FunctionEnd