hlsl.matType.bool.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: TestBoolMatTypes( (temp void) 0:3 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child (temp 1X1 matrix of bool) 0:25 'r00' (temp 1X1 matrix of bool) 0:25 transpose (temp 1X1 matrix of bool) 0:25 'b1x1' (temp 1X1 matrix of bool) 0:26 Sequence 0:26 move second child to first child (temp 1X2 matrix of bool) 0:26 'r01' (temp 1X2 matrix of bool) 0:26 transpose (temp 1X2 matrix of bool) 0:26 'b2x1' (temp 2X1 matrix of bool) 0:27 Sequence 0:27 move second child to first child (temp 1X3 matrix of bool) 0:27 'r02' (temp 1X3 matrix of bool) 0:27 transpose (temp 1X3 matrix of bool) 0:27 'b3x1' (temp 3X1 matrix of bool) 0:28 Sequence 0:28 move second child to first child (temp 1X4 matrix of bool) 0:28 'r03' (temp 1X4 matrix of bool) 0:28 transpose (temp 1X4 matrix of bool) 0:28 'b4x1' (temp 4X1 matrix of bool) 0:30 Sequence 0:30 move second child to first child (temp 2X1 matrix of bool) 0:30 'r10' (temp 2X1 matrix of bool) 0:30 transpose (temp 2X1 matrix of bool) 0:30 'b1x2' (temp 1X2 matrix of bool) 0:31 Sequence 0:31 move second child to first child (temp 2X2 matrix of bool) 0:31 'r11' (temp 2X2 matrix of bool) 0:31 transpose (temp 2X2 matrix of bool) 0:31 'b2x2' (temp 2X2 matrix of bool) 0:32 Sequence 0:32 move second child to first child (temp 2X3 matrix of bool) 0:32 'r12' (temp 2X3 matrix of bool) 0:32 transpose (temp 2X3 matrix of bool) 0:32 'b3x2' (temp 3X2 matrix of bool) 0:33 Sequence 0:33 move second child to first child (temp 2X4 matrix of bool) 0:33 'r13' (temp 2X4 matrix of bool) 0:33 transpose (temp 2X4 matrix of bool) 0:33 'b4x2' (temp 4X2 matrix of bool) 0:35 Sequence 0:35 move second child to first child (temp 3X1 matrix of bool) 0:35 'r20' (temp 3X1 matrix of bool) 0:35 transpose (temp 3X1 matrix of bool) 0:35 'b1x3' (temp 1X3 matrix of bool) 0:36 Sequence 0:36 move second child to first child (temp 3X2 matrix of bool) 0:36 'r21' (temp 3X2 matrix of bool) 0:36 transpose (temp 3X2 matrix of bool) 0:36 'b2x3' (temp 2X3 matrix of bool) 0:37 Sequence 0:37 move second child to first child (temp 3X3 matrix of bool) 0:37 'r22' (temp 3X3 matrix of bool) 0:37 transpose (temp 3X3 matrix of bool) 0:37 'b3x3' (temp 3X3 matrix of bool) 0:38 Sequence 0:38 move second child to first child (temp 3X4 matrix of bool) 0:38 'r23' (temp 3X4 matrix of bool) 0:38 transpose (temp 3X4 matrix of bool) 0:38 'b4x3' (temp 4X3 matrix of bool) 0:40 Sequence 0:40 move second child to first child (temp 4X1 matrix of bool) 0:40 'r30' (temp 4X1 matrix of bool) 0:40 transpose (temp 4X1 matrix of bool) 0:40 'b1x4' (temp 1X4 matrix of bool) 0:41 Sequence 0:41 move second child to first child (temp 4X2 matrix of bool) 0:41 'r31' (temp 4X2 matrix of bool) 0:41 transpose (temp 4X2 matrix of bool) 0:41 'b2x4' (temp 2X4 matrix of bool) 0:42 Sequence 0:42 move second child to first child (temp 4X3 matrix of bool) 0:42 'r32' (temp 4X3 matrix of bool) 0:42 transpose (temp 4X3 matrix of bool) 0:42 'b3x4' (temp 3X4 matrix of bool) 0:43 Sequence 0:43 move second child to first child (temp 4X4 matrix of bool) 0:43 'r33' (temp 4X4 matrix of bool) 0:43 transpose (temp 4X4 matrix of bool) 0:43 'b4x4' (temp 4X4 matrix of bool) 0:49 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:49 Function Parameters: 0:? Sequence 0:51 move second child to first child (temp 4-component vector of float) 0:51 color: direct index for structure (temp 4-component vector of float) 0:51 'ps_output' (temp structure{temp 4-component vector of float color}) 0:51 Constant: 0:51 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:52 Sequence 0:52 Sequence 0:52 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:52 color: direct index for structure (temp 4-component vector of float) 0:52 'ps_output' (temp structure{temp 4-component vector of float color}) 0:52 Constant: 0:52 0 (const int) 0:52 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: TestBoolMatTypes( (temp void) 0:3 Function Parameters: 0:? Sequence 0:25 Sequence 0:25 move second child to first child (temp 1X1 matrix of bool) 0:25 'r00' (temp 1X1 matrix of bool) 0:25 transpose (temp 1X1 matrix of bool) 0:25 'b1x1' (temp 1X1 matrix of bool) 0:26 Sequence 0:26 move second child to first child (temp 1X2 matrix of bool) 0:26 'r01' (temp 1X2 matrix of bool) 0:26 transpose (temp 1X2 matrix of bool) 0:26 'b2x1' (temp 2X1 matrix of bool) 0:27 Sequence 0:27 move second child to first child (temp 1X3 matrix of bool) 0:27 'r02' (temp 1X3 matrix of bool) 0:27 transpose (temp 1X3 matrix of bool) 0:27 'b3x1' (temp 3X1 matrix of bool) 0:28 Sequence 0:28 move second child to first child (temp 1X4 matrix of bool) 0:28 'r03' (temp 1X4 matrix of bool) 0:28 transpose (temp 1X4 matrix of bool) 0:28 'b4x1' (temp 4X1 matrix of bool) 0:30 Sequence 0:30 move second child to first child (temp 2X1 matrix of bool) 0:30 'r10' (temp 2X1 matrix of bool) 0:30 transpose (temp 2X1 matrix of bool) 0:30 'b1x2' (temp 1X2 matrix of bool) 0:31 Sequence 0:31 move second child to first child (temp 2X2 matrix of bool) 0:31 'r11' (temp 2X2 matrix of bool) 0:31 transpose (temp 2X2 matrix of bool) 0:31 'b2x2' (temp 2X2 matrix of bool) 0:32 Sequence 0:32 move second child to first child (temp 2X3 matrix of bool) 0:32 'r12' (temp 2X3 matrix of bool) 0:32 transpose (temp 2X3 matrix of bool) 0:32 'b3x2' (temp 3X2 matrix of bool) 0:33 Sequence 0:33 move second child to first child (temp 2X4 matrix of bool) 0:33 'r13' (temp 2X4 matrix of bool) 0:33 transpose (temp 2X4 matrix of bool) 0:33 'b4x2' (temp 4X2 matrix of bool) 0:35 Sequence 0:35 move second child to first child (temp 3X1 matrix of bool) 0:35 'r20' (temp 3X1 matrix of bool) 0:35 transpose (temp 3X1 matrix of bool) 0:35 'b1x3' (temp 1X3 matrix of bool) 0:36 Sequence 0:36 move second child to first child (temp 3X2 matrix of bool) 0:36 'r21' (temp 3X2 matrix of bool) 0:36 transpose (temp 3X2 matrix of bool) 0:36 'b2x3' (temp 2X3 matrix of bool) 0:37 Sequence 0:37 move second child to first child (temp 3X3 matrix of bool) 0:37 'r22' (temp 3X3 matrix of bool) 0:37 transpose (temp 3X3 matrix of bool) 0:37 'b3x3' (temp 3X3 matrix of bool) 0:38 Sequence 0:38 move second child to first child (temp 3X4 matrix of bool) 0:38 'r23' (temp 3X4 matrix of bool) 0:38 transpose (temp 3X4 matrix of bool) 0:38 'b4x3' (temp 4X3 matrix of bool) 0:40 Sequence 0:40 move second child to first child (temp 4X1 matrix of bool) 0:40 'r30' (temp 4X1 matrix of bool) 0:40 transpose (temp 4X1 matrix of bool) 0:40 'b1x4' (temp 1X4 matrix of bool) 0:41 Sequence 0:41 move second child to first child (temp 4X2 matrix of bool) 0:41 'r31' (temp 4X2 matrix of bool) 0:41 transpose (temp 4X2 matrix of bool) 0:41 'b2x4' (temp 2X4 matrix of bool) 0:42 Sequence 0:42 move second child to first child (temp 4X3 matrix of bool) 0:42 'r32' (temp 4X3 matrix of bool) 0:42 transpose (temp 4X3 matrix of bool) 0:42 'b3x4' (temp 3X4 matrix of bool) 0:43 Sequence 0:43 move second child to first child (temp 4X4 matrix of bool) 0:43 'r33' (temp 4X4 matrix of bool) 0:43 transpose (temp 4X4 matrix of bool) 0:43 'b4x4' (temp 4X4 matrix of bool) 0:49 Function Definition: main( (temp structure{temp 4-component vector of float color}) 0:49 Function Parameters: 0:? Sequence 0:51 move second child to first child (temp 4-component vector of float) 0:51 color: direct index for structure (temp 4-component vector of float) 0:51 'ps_output' (temp structure{temp 4-component vector of float color}) 0:51 Constant: 0:51 0 (const int) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:52 Sequence 0:52 Sequence 0:52 move second child to first child (temp 4-component vector of float) 0:? 'color' (layout(location=0 ) out 4-component vector of float) 0:52 color: direct index for structure (temp 4-component vector of float) 0:52 'ps_output' (temp structure{temp 4-component vector of float color}) 0:52 Constant: 0:52 0 (const int) 0:52 Branch: Return 0:? Linker Objects 0:? 'color' (layout(location=0 ) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 125 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 121 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 6 "TestBoolMatTypes(" Name 12 "r00" Name 13 "b1x1" Name 19 "r01" Name 22 "b2x1" Name 28 "r02" Name 31 "b3x1" Name 37 "r03" Name 40 "b4x1" Name 43 "r10" Name 44 "b1x2" Name 49 "r11" Name 50 "b2x2" Name 55 "r12" Name 58 "b3x2" Name 63 "r13" Name 66 "b4x2" Name 69 "r20" Name 70 "b1x3" Name 73 "r21" Name 74 "b2x3" Name 79 "r22" Name 80 "b3x3" Name 85 "r23" Name 88 "b4x3" Name 91 "r30" Name 92 "b1x4" Name 95 "r31" Name 96 "b2x4" Name 99 "r32" Name 100 "b3x4" Name 105 "r33" Name 106 "b4x4" Name 111 "PS_OUTPUT" MemberName 111(PS_OUTPUT) 0 "color" Name 113 "ps_output" Name 121 "color" Decorate 121(color) Location 0 2: TypeVoid 3: TypeFunction 2 8: TypeBool 9: TypeVector 8(bool) 1 10: TypeMatrix 9(bvec) 1 11: TypePointer Function 10 16: TypeVector 8(bool) 2 17: TypeMatrix 16(bvec2) 1 18: TypePointer Function 17 20: TypeMatrix 9(bvec) 2 21: TypePointer Function 20 25: TypeVector 8(bool) 3 26: TypeMatrix 25(bvec3) 1 27: TypePointer Function 26 29: TypeMatrix 9(bvec) 3 30: TypePointer Function 29 34: TypeVector 8(bool) 4 35: TypeMatrix 34(bvec4) 1 36: TypePointer Function 35 38: TypeMatrix 9(bvec) 4 39: TypePointer Function 38 47: TypeMatrix 16(bvec2) 2 48: TypePointer Function 47 53: TypeMatrix 25(bvec3) 2 54: TypePointer Function 53 56: TypeMatrix 16(bvec2) 3 57: TypePointer Function 56 61: TypeMatrix 34(bvec4) 2 62: TypePointer Function 61 64: TypeMatrix 16(bvec2) 4 65: TypePointer Function 64 77: TypeMatrix 25(bvec3) 3 78: TypePointer Function 77 83: TypeMatrix 34(bvec4) 3 84: TypePointer Function 83 86: TypeMatrix 25(bvec3) 4 87: TypePointer Function 86 103: TypeMatrix 34(bvec4) 4 104: TypePointer Function 103 109: TypeFloat 32 110: TypeVector 109(float) 4 111(PS_OUTPUT): TypeStruct 110(fvec4) 112: TypePointer Function 111(PS_OUTPUT) 114: TypeInt 32 1 115: 114(int) Constant 0 116: 109(float) Constant 0 117: 110(fvec4) ConstantComposite 116 116 116 116 118: TypePointer Function 110(fvec4) 120: TypePointer Output 110(fvec4) 121(color): 120(ptr) Variable Output 4(main): 2 Function None 3 5: Label 113(ps_output): 112(ptr) Variable Function 119: 118(ptr) AccessChain 113(ps_output) 115 Store 119 117 122: 118(ptr) AccessChain 113(ps_output) 115 123: 110(fvec4) Load 122 Store 121(color) 123 Return FunctionEnd 6(TestBoolMatTypes(): 2 Function None 3 7: Label 12(r00): 11(ptr) Variable Function 13(b1x1): 11(ptr) Variable Function 19(r01): 18(ptr) Variable Function 22(b2x1): 21(ptr) Variable Function 28(r02): 27(ptr) Variable Function 31(b3x1): 30(ptr) Variable Function 37(r03): 36(ptr) Variable Function 40(b4x1): 39(ptr) Variable Function 43(r10): 21(ptr) Variable Function 44(b1x2): 18(ptr) Variable Function 49(r11): 48(ptr) Variable Function 50(b2x2): 48(ptr) Variable Function 55(r12): 54(ptr) Variable Function 58(b3x2): 57(ptr) Variable Function 63(r13): 62(ptr) Variable Function 66(b4x2): 65(ptr) Variable Function 69(r20): 30(ptr) Variable Function 70(b1x3): 27(ptr) Variable Function 73(r21): 57(ptr) Variable Function 74(b2x3): 54(ptr) Variable Function 79(r22): 78(ptr) Variable Function 80(b3x3): 78(ptr) Variable Function 85(r23): 84(ptr) Variable Function 88(b4x3): 87(ptr) Variable Function 91(r30): 39(ptr) Variable Function 92(b1x4): 36(ptr) Variable Function 95(r31): 65(ptr) Variable Function 96(b2x4): 62(ptr) Variable Function 99(r32): 87(ptr) Variable Function 100(b3x4): 84(ptr) Variable Function 105(r33): 104(ptr) Variable Function 106(b4x4): 104(ptr) Variable Function 14: 10 Load 13(b1x1) 15: 10 Transpose 14 Store 12(r00) 15 23: 20 Load 22(b2x1) 24: 17 Transpose 23 Store 19(r01) 24 32: 29 Load 31(b3x1) 33: 26 Transpose 32 Store 28(r02) 33 41: 38 Load 40(b4x1) 42: 35 Transpose 41 Store 37(r03) 42 45: 17 Load 44(b1x2) 46: 20 Transpose 45 Store 43(r10) 46 51: 47 Load 50(b2x2) 52: 47 Transpose 51 Store 49(r11) 52 59: 56 Load 58(b3x2) 60: 53 Transpose 59 Store 55(r12) 60 67: 64 Load 66(b4x2) 68: 61 Transpose 67 Store 63(r13) 68 71: 26 Load 70(b1x3) 72: 29 Transpose 71 Store 69(r20) 72 75: 53 Load 74(b2x3) 76: 56 Transpose 75 Store 73(r21) 76 81: 77 Load 80(b3x3) 82: 77 Transpose 81 Store 79(r22) 82 89: 86 Load 88(b4x3) 90: 83 Transpose 89 Store 85(r23) 90 93: 35 Load 92(b1x4) 94: 38 Transpose 93 Store 91(r30) 94 97: 61 Load 96(b2x4) 98: 64 Transpose 97 Store 95(r31) 98 101: 83 Load 100(b3x4) 102: 86 Transpose 101 Store 99(r32) 102 107: 103 Load 106(b4x4) 108: 103 Transpose 107 Store 105(r33) 108 Return FunctionEnd