hlsl.params.default.negative.frag ERROR: 0:27: '' : invalid default parameter value ERROR: 0:32: 'p1' : invalid parameter after default value parameters ERROR: 0:40: 'fn1' : ambiguous best function under implicit type conversion ERROR: 0:47: 'fn2' : ambiguous best function under implicit type conversion ERROR: 4 compilation errors. No code generated. Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:7 Function Definition: fn1(vi4; (temp 4-component vector of int) 0:7 Function Parameters: 0:7 'p0' (in 4-component vector of int) 0:? Sequence 0:7 Branch: Return with expression 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) 0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int) 0:9 Function Parameters: 0:9 'p0' (in 4-component vector of int) 0:9 'b1' (in bool) 0:9 'b2' (in bool) 0:? Sequence 0:10 Branch: Return with expression 0:10 'p0' (in 4-component vector of int) 0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:17 Function Parameters: 0:17 'p0' (in 4-component vector of int) 0:17 'p1' (in 4-component vector of int) 0:17 'p2' (in 2-element array of int) 0:17 'p3' (in int) 0:? Sequence 0:18 Branch: Return with expression 0:18 add (temp 4-component vector of int) 0:18 add (temp 4-component vector of int) 0:18 add (temp 4-component vector of int) 0:18 'p0' (in 4-component vector of int) 0:18 'p1' (in 4-component vector of int) 0:18 direct index (temp int) 0:18 'p2' (in 2-element array of int) 0:18 Constant: 0:18 0 (const int) 0:18 'p3' (in int) 0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int) 0:23 Function Parameters: 0:23 'p0' (in 4-component vector of int) 0:23 'x' (in int) 0:? Sequence 0:24 Branch: Return with expression 0:? Constant: 0:? 10 (const int) 0:? 11 (const int) 0:? 12 (const int) 0:? 13 (const int) 0:28 Function Definition: fn2(vi4; (temp 4-component vector of int) 0:28 Function Parameters: 0:28 'p0' (in 4-component vector of int) 0:? Sequence 0:29 Branch: Return with expression 0:29 add (temp 4-component vector of int) 0:29 'p0' (in 4-component vector of int) 0:? Constant: 0:? 20 (const int) 0:? 21 (const int) 0:? 22 (const int) 0:? 23 (const int) 0:33 Function Definition: fn3(i1; (temp void) 0:33 Function Parameters: 0:33 'p0' (in int) 0:37 Function Definition: main( (temp 4-component vector of int) 0:37 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child (temp 2-element array of int) 0:38 'myarray' (temp 2-element array of int) 0:38 Constant: 0:38 30 (const int) 0:38 31 (const int) 0:49 Sequence 0:49 move second child to first child (temp 4-component vector of int) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:48 add (temp 4-component vector of int) 0:47 add (temp 4-component vector of int) 0:45 add (temp 4-component vector of int) 0:44 add (temp 4-component vector of int) 0:43 add (temp 4-component vector of int) 0:42 add (temp 4-component vector of int) 0:41 add (temp 4-component vector of int) 0:40 add (temp 4-component vector of int) 0:40 Function Call: fn1(vi4; (temp 4-component vector of int) 0:40 Constant: 0:40 100 (const int) 0:40 100 (const int) 0:40 100 (const int) 0:40 100 (const int) 0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:41 Constant: 0:41 101 (const int) 0:41 101 (const int) 0:41 101 (const int) 0:41 101 (const int) 0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:41 Constant: 0:41 0 (const uint) 0:15 Constant: 0:15 1 (const int) 0:15 2 (const int) 0:16 Constant: 0:16 42 (const int) 0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:42 Constant: 0:42 102 (const int) 0:42 102 (const int) 0:42 102 (const int) 0:42 102 (const int) 0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:42 Constant: 0:42 0 (const uint) 0:42 'myarray' (temp 2-element array of int) 0:16 Constant: 0:16 42 (const int) 0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:43 Constant: 0:43 103 (const int) 0:43 103 (const int) 0:43 103 (const int) 0:43 103 (const int) 0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:43 Constant: 0:43 0 (const uint) 0:43 'myarray' (temp 2-element array of int) 0:43 Constant: 0:43 99 (const int) 0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) 0:44 Constant: 0:44 104 (const int) 0:44 104 (const int) 0:44 104 (const int) 0:44 104 (const int) 0:44 Constant: 0:44 false (const bool) 0:9 Constant: 0:9 false (const bool) 0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) 0:45 Constant: 0:45 105 (const int) 0:45 105 (const int) 0:45 105 (const int) 0:45 105 (const int) 0:45 Constant: 0:45 false (const bool) 0:45 Constant: 0:45 true (const bool) 0:47 Function Call: fn2(vi4; (temp 4-component vector of int) 0:47 Constant: 0:47 112 (const int) 0:47 112 (const int) 0:47 112 (const int) 0:47 112 (const int) 0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int) 0:48 Constant: 0:48 110 (const int) 0:48 110 (const int) 0:48 110 (const int) 0:48 110 (const int) 0:48 Constant: 0:48 11 (const int) 0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int) 0:49 Constant: 0:49 111 (const int) 0:49 111 (const int) 0:49 111 (const int) 0:49 111 (const int) 0:49 Constant: 0:49 12 (const int) 0:49 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'cia' (const int) 0:? -4 (const int) 0:? 'cib' (const int) 0:? -42 (const int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:7 Function Definition: fn1(vi4; (temp 4-component vector of int) 0:7 Function Parameters: 0:7 'p0' (in 4-component vector of int) 0:? Sequence 0:7 Branch: Return with expression 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) 0:9 Function Definition: fn1(vi4;b1;b1; (temp 4-component vector of int) 0:9 Function Parameters: 0:9 'p0' (in 4-component vector of int) 0:9 'b1' (in bool) 0:9 'b2' (in bool) 0:? Sequence 0:10 Branch: Return with expression 0:10 'p0' (in 4-component vector of int) 0:17 Function Definition: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:17 Function Parameters: 0:17 'p0' (in 4-component vector of int) 0:17 'p1' (in 4-component vector of int) 0:17 'p2' (in 2-element array of int) 0:17 'p3' (in int) 0:? Sequence 0:18 Branch: Return with expression 0:18 add (temp 4-component vector of int) 0:18 add (temp 4-component vector of int) 0:18 add (temp 4-component vector of int) 0:18 'p0' (in 4-component vector of int) 0:18 'p1' (in 4-component vector of int) 0:18 direct index (temp int) 0:18 'p2' (in 2-element array of int) 0:18 Constant: 0:18 0 (const int) 0:18 'p3' (in int) 0:23 Function Definition: fn2(vi4;i1; (temp 4-component vector of int) 0:23 Function Parameters: 0:23 'p0' (in 4-component vector of int) 0:23 'x' (in int) 0:? Sequence 0:24 Branch: Return with expression 0:? Constant: 0:? 10 (const int) 0:? 11 (const int) 0:? 12 (const int) 0:? 13 (const int) 0:28 Function Definition: fn2(vi4; (temp 4-component vector of int) 0:28 Function Parameters: 0:28 'p0' (in 4-component vector of int) 0:? Sequence 0:29 Branch: Return with expression 0:29 add (temp 4-component vector of int) 0:29 'p0' (in 4-component vector of int) 0:? Constant: 0:? 20 (const int) 0:? 21 (const int) 0:? 22 (const int) 0:? 23 (const int) 0:33 Function Definition: fn3(i1; (temp void) 0:33 Function Parameters: 0:33 'p0' (in int) 0:37 Function Definition: main( (temp 4-component vector of int) 0:37 Function Parameters: 0:? Sequence 0:38 Sequence 0:38 move second child to first child (temp 2-element array of int) 0:38 'myarray' (temp 2-element array of int) 0:38 Constant: 0:38 30 (const int) 0:38 31 (const int) 0:49 Sequence 0:49 move second child to first child (temp 4-component vector of int) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:48 add (temp 4-component vector of int) 0:47 add (temp 4-component vector of int) 0:45 add (temp 4-component vector of int) 0:44 add (temp 4-component vector of int) 0:43 add (temp 4-component vector of int) 0:42 add (temp 4-component vector of int) 0:41 add (temp 4-component vector of int) 0:40 add (temp 4-component vector of int) 0:40 Function Call: fn1(vi4; (temp 4-component vector of int) 0:40 Constant: 0:40 100 (const int) 0:40 100 (const int) 0:40 100 (const int) 0:40 100 (const int) 0:41 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:41 Constant: 0:41 101 (const int) 0:41 101 (const int) 0:41 101 (const int) 0:41 101 (const int) 0:41 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) 0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:41 Constant: 0:41 0 (const uint) 0:15 Constant: 0:15 1 (const int) 0:15 2 (const int) 0:16 Constant: 0:16 42 (const int) 0:42 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:42 Constant: 0:42 102 (const int) 0:42 102 (const int) 0:42 102 (const int) 0:42 102 (const int) 0:42 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) 0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:42 Constant: 0:42 0 (const uint) 0:42 'myarray' (temp 2-element array of int) 0:16 Constant: 0:16 42 (const int) 0:43 Function Call: fn1(vi4;vi4;i1[2];i1; (temp 4-component vector of int) 0:43 Constant: 0:43 103 (const int) 0:43 103 (const int) 0:43 103 (const int) 0:43 103 (const int) 0:43 ui4: direct index for structure (layout(offset=0 ) uniform 4-component vector of int) 0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) 0:43 Constant: 0:43 0 (const uint) 0:43 'myarray' (temp 2-element array of int) 0:43 Constant: 0:43 99 (const int) 0:44 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) 0:44 Constant: 0:44 104 (const int) 0:44 104 (const int) 0:44 104 (const int) 0:44 104 (const int) 0:44 Constant: 0:44 false (const bool) 0:9 Constant: 0:9 false (const bool) 0:45 Function Call: fn1(vi4;b1;b1; (temp 4-component vector of int) 0:45 Constant: 0:45 105 (const int) 0:45 105 (const int) 0:45 105 (const int) 0:45 105 (const int) 0:45 Constant: 0:45 false (const bool) 0:45 Constant: 0:45 true (const bool) 0:47 Function Call: fn2(vi4; (temp 4-component vector of int) 0:47 Constant: 0:47 112 (const int) 0:47 112 (const int) 0:47 112 (const int) 0:47 112 (const int) 0:48 Function Call: fn2(vi4;i1; (temp 4-component vector of int) 0:48 Constant: 0:48 110 (const int) 0:48 110 (const int) 0:48 110 (const int) 0:48 110 (const int) 0:48 Constant: 0:48 11 (const int) 0:49 Function Call: fn2(vi4;i1; (temp 4-component vector of int) 0:49 Constant: 0:49 111 (const int) 0:49 111 (const int) 0:49 111 (const int) 0:49 111 (const int) 0:49 Constant: 0:49 12 (const int) 0:49 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of int) 0:? 'cia' (const int) 0:? -4 (const int) 0:? 'cib' (const int) 0:? -42 (const int) 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of int ui4, layout(offset=16 ) uniform float ufvar}) SPIR-V is not generated for failed compile or link