hlsl.promote.atomic.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: main( (temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp int) 0:13 'Orig' (temp int) 0:13 Convert uint to int (temp int) 0:13 imageAtomicAdd (temp uint) 0:13 's_uintbuff' (layout(r32ui ) uniform uimageBuffer) 0:13 'Loc' (temp int) 0:13 Convert int to uint (temp uint) 0:13 'Inc' (temp int) 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:15 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:5 Function Definition: main( (temp 4-component vector of float) 0:5 Function Parameters: 0:? Sequence 0:13 move second child to first child (temp int) 0:13 'Orig' (temp int) 0:13 Convert uint to int (temp int) 0:13 imageAtomicAdd (temp uint) 0:13 's_uintbuff' (layout(r32ui ) uniform uimageBuffer) 0:13 'Loc' (temp int) 0:13 Convert int to uint (temp uint) 0:13 'Inc' (temp int) 0:15 Sequence 0:15 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? Constant: 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:? 0.000000 0:15 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 's_uintbuff' (layout(r32ui ) uniform uimageBuffer) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 31 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 27 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "Orig" Name 12 "s_uintbuff" Name 13 "Loc" Name 15 "Inc" Name 27 "@entryPointOutput" Decorate 12(s_uintbuff) DescriptorSet 0 Decorate 27(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: TypeInt 32 0 10: TypeImage 9(int) Buffer nonsampled format:R32ui 11: TypePointer UniformConstant 10 12(s_uintbuff): 11(ptr) Variable UniformConstant 18: 9(int) Constant 0 19: TypePointer Image 9(int) 21: 9(int) Constant 1 24: TypeFloat 32 25: TypeVector 24(float) 4 26: TypePointer Output 25(fvec4) 27(@entryPointOutput): 26(ptr) Variable Output 28: 24(float) Constant 0 29: 25(fvec4) ConstantComposite 28 28 28 28 4(main): 2 Function None 3 5: Label 8(Orig): 7(ptr) Variable Function 13(Loc): 7(ptr) Variable Function 15(Inc): 7(ptr) Variable Function 14: 6(int) Load 13(Loc) 16: 6(int) Load 15(Inc) 17: 9(int) Bitcast 16 20: 19(ptr) ImageTexelPointer 12(s_uintbuff) 14 18 22: 9(int) AtomicIAdd 20 21 18 17 23: 6(int) Bitcast 22 Store 8(Orig) 23 Store 27(@entryPointOutput) 29 Return FunctionEnd