hlsl.rw.swizzle.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: SomeValue( (temp 3-component vector of float) 0:4 Function Parameters: 0:? Sequence 0:4 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:7 Function Definition: main( (temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 2-component vector of int) 0:8 'tc2' (temp 2-component vector of int) 0:8 Constant: 0:8 0 (const int) 0:8 0 (const int) 0:9 Sequence 0:9 move second child to first child (temp int) 0:9 'tc' (temp int) 0:9 Constant: 0:9 0 (const int) 0:12 Sequence 0:12 move second child to first child (temp 3-component vector of float) 0:12 vector swizzle (temp 3-component vector of float) 0:12 'storeTemp' (temp 3-component vector of float) 0:12 Sequence 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:12 imageStore (temp void) 0:12 'rwtx' (layout(rgba32f ) uniform image2D) 0:12 'tc2' (temp 2-component vector of int) 0:12 'storeTemp' (temp 3-component vector of float) 0:12 'storeTemp' (temp 3-component vector of float) 0:13 Sequence 0:13 move second child to first child (temp 3-component vector of float) 0:13 vector swizzle (temp 3-component vector of float) 0:13 'storeTemp' (temp 3-component vector of float) 0:13 Sequence 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Function Call: SomeValue( (temp 3-component vector of float) 0:13 imageStore (temp void) 0:13 'rwtx' (layout(rgba32f ) uniform image2D) 0:13 'tc2' (temp 2-component vector of int) 0:13 'storeTemp' (temp 3-component vector of float) 0:13 'storeTemp' (temp 3-component vector of float) 0:14 Sequence 0:14 move second child to first child (temp 3-component vector of float) 0:14 vector swizzle (temp 3-component vector of float) 0:14 'storeTemp' (temp 3-component vector of float) 0:14 Sequence 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 2.000000 0:14 2.000000 0:14 2.000000 0:14 imageStore (temp void) 0:14 'rwtx' (layout(rgba32f ) uniform image2D) 0:14 'tc2' (temp 2-component vector of int) 0:14 'storeTemp' (temp 3-component vector of float) 0:14 'storeTemp' (temp 3-component vector of float) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:27 Constant: 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:27 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'rwtx' (layout(rgba32f ) uniform image2D) 0:? 'buf' (layout(rgba32f ) uniform imageBuffer) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: SomeValue( (temp 3-component vector of float) 0:4 Function Parameters: 0:? Sequence 0:4 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:7 Function Definition: main( (temp 4-component vector of float) 0:7 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child (temp 2-component vector of int) 0:8 'tc2' (temp 2-component vector of int) 0:8 Constant: 0:8 0 (const int) 0:8 0 (const int) 0:9 Sequence 0:9 move second child to first child (temp int) 0:9 'tc' (temp int) 0:9 Constant: 0:9 0 (const int) 0:12 Sequence 0:12 move second child to first child (temp 3-component vector of float) 0:12 vector swizzle (temp 3-component vector of float) 0:12 'storeTemp' (temp 3-component vector of float) 0:12 Sequence 0:12 Constant: 0:12 2 (const int) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 0 (const int) 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:12 imageStore (temp void) 0:12 'rwtx' (layout(rgba32f ) uniform image2D) 0:12 'tc2' (temp 2-component vector of int) 0:12 'storeTemp' (temp 3-component vector of float) 0:12 'storeTemp' (temp 3-component vector of float) 0:13 Sequence 0:13 move second child to first child (temp 3-component vector of float) 0:13 vector swizzle (temp 3-component vector of float) 0:13 'storeTemp' (temp 3-component vector of float) 0:13 Sequence 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 0 (const int) 0:13 Function Call: SomeValue( (temp 3-component vector of float) 0:13 imageStore (temp void) 0:13 'rwtx' (layout(rgba32f ) uniform image2D) 0:13 'tc2' (temp 2-component vector of int) 0:13 'storeTemp' (temp 3-component vector of float) 0:13 'storeTemp' (temp 3-component vector of float) 0:14 Sequence 0:14 move second child to first child (temp 3-component vector of float) 0:14 vector swizzle (temp 3-component vector of float) 0:14 'storeTemp' (temp 3-component vector of float) 0:14 Sequence 0:14 Constant: 0:14 2 (const int) 0:14 Constant: 0:14 1 (const int) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 2.000000 0:14 2.000000 0:14 2.000000 0:14 imageStore (temp void) 0:14 'rwtx' (layout(rgba32f ) uniform image2D) 0:14 'tc2' (temp 2-component vector of int) 0:14 'storeTemp' (temp 3-component vector of float) 0:14 'storeTemp' (temp 3-component vector of float) 0:27 Sequence 0:27 move second child to first child (temp 4-component vector of float) 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:27 Constant: 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:27 0.000000 0:27 Branch: Return 0:? Linker Objects 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) 0:? 'rwtx' (layout(rgba32f ) uniform image2D) 0:? 'buf' (layout(rgba32f ) uniform imageBuffer) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 58 Capability Shader Capability SampledBuffer 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 51 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 9 "SomeValue(" Name 20 "tc2" Name 24 "tc" Name 26 "storeTemp" Name 31 "rwtx" Name 35 "storeTemp" Name 42 "storeTemp" Name 51 "@entryPointOutput" Name 57 "buf" Decorate 31(rwtx) DescriptorSet 0 Decorate 51(@entryPointOutput) Location 0 Decorate 57(buf) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypeFunction 7(fvec3) 11: 6(float) Constant 1065353216 12: 6(float) Constant 1073741824 13: 6(float) Constant 1077936128 14: 7(fvec3) ConstantComposite 11 12 13 17: TypeInt 32 1 18: TypeVector 17(int) 2 19: TypePointer Function 18(ivec2) 21: 17(int) Constant 0 22: 18(ivec2) ConstantComposite 21 21 23: TypePointer Function 17(int) 25: TypePointer Function 7(fvec3) 29: TypeImage 6(float) 2D nonsampled format:Rgba32f 30: TypePointer UniformConstant 29 31(rwtx): 30(ptr) Variable UniformConstant 43: 7(fvec3) ConstantComposite 12 12 12 49: TypeVector 6(float) 4 50: TypePointer Output 49(fvec4) 51(@entryPointOutput): 50(ptr) Variable Output 52: 6(float) Constant 0 53: 49(fvec4) ConstantComposite 52 52 52 52 55: TypeImage 6(float) Buffer nonsampled format:Rgba32f 56: TypePointer UniformConstant 55 57(buf): 56(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 20(tc2): 19(ptr) Variable Function 24(tc): 23(ptr) Variable Function 26(storeTemp): 25(ptr) Variable Function 35(storeTemp): 25(ptr) Variable Function 42(storeTemp): 25(ptr) Variable Function Store 20(tc2) 22 Store 24(tc) 21 27: 7(fvec3) Load 26(storeTemp) 28: 7(fvec3) VectorShuffle 27 14 5 4 3 Store 26(storeTemp) 28 32: 29 Load 31(rwtx) 33: 18(ivec2) Load 20(tc2) 34: 7(fvec3) Load 26(storeTemp) ImageWrite 32 33 34 36: 7(fvec3) FunctionCall 9(SomeValue() 37: 7(fvec3) Load 35(storeTemp) 38: 7(fvec3) VectorShuffle 37 36 5 4 3 Store 35(storeTemp) 38 39: 29 Load 31(rwtx) 40: 18(ivec2) Load 20(tc2) 41: 7(fvec3) Load 35(storeTemp) ImageWrite 39 40 41 44: 7(fvec3) Load 42(storeTemp) 45: 7(fvec3) VectorShuffle 44 43 5 4 3 Store 42(storeTemp) 45 46: 29 Load 31(rwtx) 47: 18(ivec2) Load 20(tc2) 48: 7(fvec3) Load 42(storeTemp) ImageWrite 46 47 48 Store 51(@entryPointOutput) 53 Return FunctionEnd 9(SomeValue(): 7(fvec3) Function None 8 10: Label ReturnValue 14 FunctionEnd