hlsl.samplecmp.offset.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureOffset (temp float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureOffset (temp float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureOffset (temp float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureOffset (temp float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureOffset (temp float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureOffset (temp float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r01' (temp float) 0:42 textureOffset (temp float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 2 (const int) 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r03' (temp float) 0:43 textureOffset (temp float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 2 (const int) 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r05' (temp float) 0:44 textureOffset (temp float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 2 (const int) 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r21' (temp float) 0:47 textureOffset (temp float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r23' (temp float) 0:48 textureOffset (temp float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r25' (temp float) 0:49 textureOffset (temp float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:? Constant: 0:? 2 (const int) 0:? 3 (const int) 0:62 move second child to first child (temp 4-component vector of float) 0:62 Color: direct index for structure (temp 4-component vector of float) 0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:62 Constant: 0:62 0 (const int) 0:62 Constant: 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:62 1.000000 0:63 move second child to first child (temp float) 0:63 Depth: direct index for structure (temp float) 0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:63 Constant: 0:63 1 (const int) 0:63 Constant: 0:63 1.000000 0:65 Sequence 0:65 Sequence 0:65 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:65 Color: direct index for structure (temp 4-component vector of float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 0 (const int) 0:65 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:65 Depth: direct index for structure (temp float) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:65 Constant: 0:65 1 (const int) 0:65 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 166 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 113 117 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r01" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 28 "r03" Name 31 "g_tTex1di4" Name 40 "r05" Name 44 "g_tTex1du4" Name 53 "r21" Name 56 "g_tTex2df4" Name 73 "r23" Name 76 "g_tTex2di4" Name 87 "r25" Name 90 "g_tTex2du4" Name 102 "PS_OUTPUT" MemberName 102(PS_OUTPUT) 0 "Color" MemberName 102(PS_OUTPUT) 1 "Depth" Name 104 "psout" Name 113 "Color" Name 117 "Depth" Name 123 "g_tTex3df4" Name 126 "g_tTex3di4" Name 129 "g_tTex3du4" Name 132 "g_tTexcdf4" Name 135 "g_tTexcdi4" Name 138 "g_tTexcdu4" Name 141 "g_tTex1df4a" Name 144 "g_tTex1di4a" Name 147 "g_tTex1du4a" Name 150 "g_tTex2df4a" Name 153 "g_tTex2di4a" Name 156 "g_tTex2du4a" Name 159 "g_tTexcdf4a" Name 162 "g_tTexcdi4a" Name 165 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 31(g_tTex1di4) DescriptorSet 0 Decorate 44(g_tTex1du4) DescriptorSet 0 Decorate 56(g_tTex2df4) DescriptorSet 0 Decorate 76(g_tTex2di4) DescriptorSet 0 Decorate 90(g_tTex2du4) DescriptorSet 0 Decorate 113(Color) Location 0 Decorate 117(Depth) BuiltIn FragDepth Decorate 123(g_tTex3df4) DescriptorSet 0 Decorate 126(g_tTex3di4) DescriptorSet 0 Decorate 129(g_tTex3du4) DescriptorSet 0 Decorate 132(g_tTexcdf4) DescriptorSet 0 Decorate 135(g_tTexcdi4) DescriptorSet 0 Decorate 138(g_tTexcdu4) DescriptorSet 0 Decorate 141(g_tTex1df4a) DescriptorSet 0 Decorate 144(g_tTex1di4a) DescriptorSet 0 Decorate 147(g_tTex1du4a) DescriptorSet 0 Decorate 150(g_tTex2df4a) DescriptorSet 0 Decorate 153(g_tTex2di4a) DescriptorSet 0 Decorate 156(g_tTex2du4a) DescriptorSet 0 Decorate 159(g_tTexcdf4a) DescriptorSet 0 Decorate 162(g_tTexcdi4a) DescriptorSet 0 Decorate 165(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeVector 6(float) 2 24: TypeInt 32 1 25: 24(int) Constant 2 29: TypeImage 24(int) 1D sampled format:Unknown 30: TypePointer UniformConstant 29 31(g_tTex1di4): 30(ptr) Variable UniformConstant 34: TypeImage 24(int) 1D depth sampled format:Unknown 35: TypeSampledImage 34 41: TypeInt 32 0 42: TypeImage 41(int) 1D sampled format:Unknown 43: TypePointer UniformConstant 42 44(g_tTex1du4): 43(ptr) Variable UniformConstant 47: TypeImage 41(int) 1D depth sampled format:Unknown 48: TypeSampledImage 47 54: TypeImage 6(float) 2D sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex2df4): 55(ptr) Variable UniformConstant 59: TypeImage 6(float) 2D depth sampled format:Unknown 60: TypeSampledImage 59 62: 6(float) Constant 1045220557 63: 22(fvec2) ConstantComposite 20 62 64: TypeVector 6(float) 3 68: TypeVector 24(int) 2 69: 24(int) Constant 3 70: 68(ivec2) ConstantComposite 25 69 74: TypeImage 24(int) 2D sampled format:Unknown 75: TypePointer UniformConstant 74 76(g_tTex2di4): 75(ptr) Variable UniformConstant 79: TypeImage 24(int) 2D depth sampled format:Unknown 80: TypeSampledImage 79 88: TypeImage 41(int) 2D sampled format:Unknown 89: TypePointer UniformConstant 88 90(g_tTex2du4): 89(ptr) Variable UniformConstant 93: TypeImage 41(int) 2D depth sampled format:Unknown 94: TypeSampledImage 93 101: TypeVector 6(float) 4 102(PS_OUTPUT): TypeStruct 101(fvec4) 6(float) 103: TypePointer Function 102(PS_OUTPUT) 105: 24(int) Constant 0 106: 6(float) Constant 1065353216 107: 101(fvec4) ConstantComposite 106 106 106 106 108: TypePointer Function 101(fvec4) 110: 24(int) Constant 1 112: TypePointer Output 101(fvec4) 113(Color): 112(ptr) Variable Output 116: TypePointer Output 6(float) 117(Depth): 116(ptr) Variable Output 121: TypeImage 6(float) 3D sampled format:Unknown 122: TypePointer UniformConstant 121 123(g_tTex3df4): 122(ptr) Variable UniformConstant 124: TypeImage 24(int) 3D sampled format:Unknown 125: TypePointer UniformConstant 124 126(g_tTex3di4): 125(ptr) Variable UniformConstant 127: TypeImage 41(int) 3D sampled format:Unknown 128: TypePointer UniformConstant 127 129(g_tTex3du4): 128(ptr) Variable UniformConstant 130: TypeImage 6(float) Cube sampled format:Unknown 131: TypePointer UniformConstant 130 132(g_tTexcdf4): 131(ptr) Variable UniformConstant 133: TypeImage 24(int) Cube sampled format:Unknown 134: TypePointer UniformConstant 133 135(g_tTexcdi4): 134(ptr) Variable UniformConstant 136: TypeImage 41(int) Cube sampled format:Unknown 137: TypePointer UniformConstant 136 138(g_tTexcdu4): 137(ptr) Variable UniformConstant 139: TypeImage 6(float) 1D array sampled format:Unknown 140: TypePointer UniformConstant 139 141(g_tTex1df4a): 140(ptr) Variable UniformConstant 142: TypeImage 24(int) 1D array sampled format:Unknown 143: TypePointer UniformConstant 142 144(g_tTex1di4a): 143(ptr) Variable UniformConstant 145: TypeImage 41(int) 1D array sampled format:Unknown 146: TypePointer UniformConstant 145 147(g_tTex1du4a): 146(ptr) Variable UniformConstant 148: TypeImage 6(float) 2D array sampled format:Unknown 149: TypePointer UniformConstant 148 150(g_tTex2df4a): 149(ptr) Variable UniformConstant 151: TypeImage 24(int) 2D array sampled format:Unknown 152: TypePointer UniformConstant 151 153(g_tTex2di4a): 152(ptr) Variable UniformConstant 154: TypeImage 41(int) 2D array sampled format:Unknown 155: TypePointer UniformConstant 154 156(g_tTex2du4a): 155(ptr) Variable UniformConstant 157: TypeImage 6(float) Cube array sampled format:Unknown 158: TypePointer UniformConstant 157 159(g_tTexcdf4a): 158(ptr) Variable UniformConstant 160: TypeImage 24(int) Cube array sampled format:Unknown 161: TypePointer UniformConstant 160 162(g_tTexcdi4a): 161(ptr) Variable UniformConstant 163: TypeImage 41(int) Cube array sampled format:Unknown 164: TypePointer UniformConstant 163 165(g_tTexcdu4a): 164(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r01): 7(ptr) Variable Function 28(r03): 7(ptr) Variable Function 40(r05): 7(ptr) Variable Function 53(r21): 7(ptr) Variable Function 73(r23): 7(ptr) Variable Function 87(r25): 7(ptr) Variable Function 104(psout): 103(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 23: 22(fvec2) CompositeConstruct 20 21 26: 6(float) CompositeExtract 23 1 27: 6(float) ImageSampleDrefImplicitLod 19 23 26 ConstOffset 25 Store 8(r01) 27 32: 29 Load 31(g_tTex1di4) 33: 13 Load 15(g_sSamp) 36: 35 SampledImage 32 33 37: 22(fvec2) CompositeConstruct 20 21 38: 6(float) CompositeExtract 37 1 39: 6(float) ImageSampleDrefImplicitLod 36 37 38 ConstOffset 25 Store 28(r03) 39 45: 42 Load 44(g_tTex1du4) 46: 13 Load 15(g_sSamp) 49: 48 SampledImage 45 46 50: 22(fvec2) CompositeConstruct 20 21 51: 6(float) CompositeExtract 50 1 52: 6(float) ImageSampleDrefImplicitLod 49 50 51 ConstOffset 25 Store 40(r05) 52 57: 54 Load 56(g_tTex2df4) 58: 13 Load 15(g_sSamp) 61: 60 SampledImage 57 58 65: 6(float) CompositeExtract 63 0 66: 6(float) CompositeExtract 63 1 67: 64(fvec3) CompositeConstruct 65 66 21 71: 6(float) CompositeExtract 67 2 72: 6(float) ImageSampleDrefImplicitLod 61 67 71 ConstOffset 70 Store 53(r21) 72 77: 74 Load 76(g_tTex2di4) 78: 13 Load 15(g_sSamp) 81: 80 SampledImage 77 78 82: 6(float) CompositeExtract 63 0 83: 6(float) CompositeExtract 63 1 84: 64(fvec3) CompositeConstruct 82 83 21 85: 6(float) CompositeExtract 84 2 86: 6(float) ImageSampleDrefImplicitLod 81 84 85 ConstOffset 70 Store 73(r23) 86 91: 88 Load 90(g_tTex2du4) 92: 13 Load 15(g_sSamp) 95: 94 SampledImage 91 92 96: 6(float) CompositeExtract 63 0 97: 6(float) CompositeExtract 63 1 98: 64(fvec3) CompositeConstruct 96 97 21 99: 6(float) CompositeExtract 98 2 100: 6(float) ImageSampleDrefImplicitLod 95 98 99 ConstOffset 70 Store 87(r25) 100 109: 108(ptr) AccessChain 104(psout) 105 Store 109 107 111: 7(ptr) AccessChain 104(psout) 110 Store 111 106 114: 108(ptr) AccessChain 104(psout) 105 115: 101(fvec4) Load 114 Store 113(Color) 115 118: 7(ptr) AccessChain 104(psout) 110 119: 6(float) Load 118 Store 117(Depth) 119 Return FunctionEnd