hlsl.samplecmplevelzero.basic.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r00' (temp float) 0:42 textureLod (temp float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r02' (temp float) 0:43 textureLod (temp float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r04' (temp float) 0:44 textureLod (temp float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r20' (temp float) 0:47 textureLod (temp float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r22' (temp float) 0:48 textureLod (temp float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r24' (temp float) 0:49 textureLod (temp float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r50' (temp float) 0:53 textureLod (temp float) 0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r52' (temp float) 0:54 textureLod (temp float) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:55 Sequence 0:55 move second child to first child (temp float) 0:55 'r54' (temp float) 0:55 textureLod (temp float) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:55 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 0.000000 0:57 move second child to first child (temp 4-component vector of float) 0:57 Color: direct index for structure (temp 4-component vector of float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child (temp float) 0:58 Depth: direct index for structure (temp float) 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Sequence 0:60 Sequence 0:60 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:60 Color: direct index for structure (temp 4-component vector of float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 0 (const int) 0:60 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:60 Depth: direct index for structure (temp float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 1 (const int) 0:60 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence 0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:38 Function Parameters: 0:? Sequence 0:42 Sequence 0:42 move second child to first child (temp float) 0:42 'r00' (temp float) 0:42 textureLod (temp float) 0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:42 Construct vec2 (temp 2-component vector of float) 0:42 Constant: 0:42 0.100000 0:42 Constant: 0:42 0.750000 0:42 Constant: 0:42 0.000000 0:43 Sequence 0:43 move second child to first child (temp float) 0:43 'r02' (temp float) 0:43 textureLod (temp float) 0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:43 Construct vec2 (temp 2-component vector of float) 0:43 Constant: 0:43 0.100000 0:43 Constant: 0:43 0.750000 0:43 Constant: 0:43 0.000000 0:44 Sequence 0:44 move second child to first child (temp float) 0:44 'r04' (temp float) 0:44 textureLod (temp float) 0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:44 Construct vec2 (temp 2-component vector of float) 0:44 Constant: 0:44 0.100000 0:44 Constant: 0:44 0.750000 0:44 Constant: 0:44 0.000000 0:47 Sequence 0:47 move second child to first child (temp float) 0:47 'r20' (temp float) 0:47 textureLod (temp float) 0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:47 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:47 Constant: 0:47 0.750000 0:47 Constant: 0:47 0.000000 0:48 Sequence 0:48 move second child to first child (temp float) 0:48 'r22' (temp float) 0:48 textureLod (temp float) 0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:48 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:48 Constant: 0:48 0.750000 0:48 Constant: 0:48 0.000000 0:49 Sequence 0:49 move second child to first child (temp float) 0:49 'r24' (temp float) 0:49 textureLod (temp float) 0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:49 Construct vec3 (temp 3-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:49 Constant: 0:49 0.750000 0:49 Constant: 0:49 0.000000 0:53 Sequence 0:53 move second child to first child (temp float) 0:53 'r50' (temp float) 0:53 textureLod (temp float) 0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:53 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:53 Constant: 0:53 0.750000 0:53 Constant: 0:53 0.000000 0:54 Sequence 0:54 move second child to first child (temp float) 0:54 'r52' (temp float) 0:54 textureLod (temp float) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:54 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:54 Constant: 0:54 0.750000 0:54 Constant: 0:54 0.000000 0:55 Sequence 0:55 move second child to first child (temp float) 0:55 'r54' (temp float) 0:55 textureLod (temp float) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:55 Construct vec4 (temp 4-component vector of float) 0:? Constant: 0:? 0.100000 0:? 0.200000 0:? 0.300000 0:55 Constant: 0:55 0.750000 0:55 Constant: 0:55 0.000000 0:57 move second child to first child (temp 4-component vector of float) 0:57 Color: direct index for structure (temp 4-component vector of float) 0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:57 Constant: 0:57 0 (const int) 0:57 Constant: 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:57 1.000000 0:58 move second child to first child (temp float) 0:58 Depth: direct index for structure (temp float) 0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 1.000000 0:60 Sequence 0:60 Sequence 0:60 move second child to first child (temp 4-component vector of float) 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:60 Color: direct index for structure (temp 4-component vector of float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 0 (const int) 0:60 move second child to first child (temp float) 0:? 'Depth' (out float FragDepth) 0:60 Depth: direct index for structure (temp float) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) 0:60 Constant: 0:60 1 (const int) 0:60 Branch: Return 0:? Linker Objects 0:? 'Color' (layout(location=0 ) out 4-component vector of float) 0:? 'Depth' (out float FragDepth) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D) 0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2di4' (uniform itexture2D) 0:? 'g_tTex2du4' (uniform utexture2D) 0:? 'g_tTex3df4' (uniform texture3D) 0:? 'g_tTex3di4' (uniform itexture3D) 0:? 'g_tTex3du4' (uniform utexture3D) 0:? 'g_tTexcdf4' (uniform textureCube) 0:? 'g_tTexcdi4' (uniform itextureCube) 0:? 'g_tTexcdu4' (uniform utextureCube) 0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2di4a' (uniform itexture2DArray) 0:? 'g_tTex2du4a' (uniform utexture2DArray) 0:? 'g_tTexcdf4a' (uniform textureCubeArray) 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) // Module Version 10000 // Generated by (magic number): 80001 // Id's are bound by 201 Capability Shader Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 157 161 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 8 "r00" Name 11 "g_tTex1df4" Name 15 "g_sSamp" Name 27 "r02" Name 31 "g_tTex1di4" Name 40 "r04" Name 44 "g_tTex1du4" Name 53 "r20" Name 56 "g_tTex2df4" Name 70 "r22" Name 73 "g_tTex2di4" Name 84 "r24" Name 87 "g_tTex2du4" Name 98 "r50" Name 101 "g_tTexcdf4" Name 116 "r52" Name 119 "g_tTexcdi4" Name 131 "r54" Name 134 "g_tTexcdu4" Name 146 "PS_OUTPUT" MemberName 146(PS_OUTPUT) 0 "Color" MemberName 146(PS_OUTPUT) 1 "Depth" Name 148 "psout" Name 157 "Color" Name 161 "Depth" Name 167 "g_tTex3df4" Name 170 "g_tTex3di4" Name 173 "g_tTex3du4" Name 176 "g_tTex1df4a" Name 179 "g_tTex1di4a" Name 182 "g_tTex1du4a" Name 185 "g_tTex2df4a" Name 188 "g_tTex2di4a" Name 191 "g_tTex2du4a" Name 194 "g_tTexcdf4a" Name 197 "g_tTexcdi4a" Name 200 "g_tTexcdu4a" Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) Binding 0 Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) Binding 0 Decorate 31(g_tTex1di4) DescriptorSet 0 Decorate 44(g_tTex1du4) DescriptorSet 0 Decorate 56(g_tTex2df4) DescriptorSet 0 Decorate 73(g_tTex2di4) DescriptorSet 0 Decorate 87(g_tTex2du4) DescriptorSet 0 Decorate 101(g_tTexcdf4) DescriptorSet 0 Decorate 119(g_tTexcdi4) DescriptorSet 0 Decorate 134(g_tTexcdu4) DescriptorSet 0 Decorate 157(Color) Location 0 Decorate 161(Depth) BuiltIn FragDepth Decorate 167(g_tTex3df4) DescriptorSet 0 Decorate 170(g_tTex3di4) DescriptorSet 0 Decorate 173(g_tTex3du4) DescriptorSet 0 Decorate 176(g_tTex1df4a) DescriptorSet 0 Decorate 179(g_tTex1di4a) DescriptorSet 0 Decorate 182(g_tTex1du4a) DescriptorSet 0 Decorate 185(g_tTex2df4a) DescriptorSet 0 Decorate 188(g_tTex2di4a) DescriptorSet 0 Decorate 191(g_tTex2du4a) DescriptorSet 0 Decorate 194(g_tTexcdf4a) DescriptorSet 0 Decorate 197(g_tTexcdi4a) DescriptorSet 0 Decorate 200(g_tTexcdu4a) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) 9: TypeImage 6(float) 1D sampled format:Unknown 10: TypePointer UniformConstant 9 11(g_tTex1df4): 10(ptr) Variable UniformConstant 13: TypeSampler 14: TypePointer UniformConstant 13 15(g_sSamp): 14(ptr) Variable UniformConstant 17: TypeImage 6(float) 1D depth sampled format:Unknown 18: TypeSampledImage 17 20: 6(float) Constant 1036831949 21: 6(float) Constant 1061158912 22: TypeVector 6(float) 2 24: 6(float) Constant 0 28: TypeInt 32 1 29: TypeImage 28(int) 1D sampled format:Unknown 30: TypePointer UniformConstant 29 31(g_tTex1di4): 30(ptr) Variable UniformConstant 34: TypeImage 28(int) 1D depth sampled format:Unknown 35: TypeSampledImage 34 41: TypeInt 32 0 42: TypeImage 41(int) 1D sampled format:Unknown 43: TypePointer UniformConstant 42 44(g_tTex1du4): 43(ptr) Variable UniformConstant 47: TypeImage 41(int) 1D depth sampled format:Unknown 48: TypeSampledImage 47 54: TypeImage 6(float) 2D sampled format:Unknown 55: TypePointer UniformConstant 54 56(g_tTex2df4): 55(ptr) Variable UniformConstant 59: TypeImage 6(float) 2D depth sampled format:Unknown 60: TypeSampledImage 59 62: 6(float) Constant 1045220557 63: 22(fvec2) ConstantComposite 20 62 64: TypeVector 6(float) 3 71: TypeImage 28(int) 2D sampled format:Unknown 72: TypePointer UniformConstant 71 73(g_tTex2di4): 72(ptr) Variable UniformConstant 76: TypeImage 28(int) 2D depth sampled format:Unknown 77: TypeSampledImage 76 85: TypeImage 41(int) 2D sampled format:Unknown 86: TypePointer UniformConstant 85 87(g_tTex2du4): 86(ptr) Variable UniformConstant 90: TypeImage 41(int) 2D depth sampled format:Unknown 91: TypeSampledImage 90 99: TypeImage 6(float) Cube sampled format:Unknown 100: TypePointer UniformConstant 99 101(g_tTexcdf4): 100(ptr) Variable UniformConstant 104: TypeImage 6(float) Cube depth sampled format:Unknown 105: TypeSampledImage 104 107: 6(float) Constant 1050253722 108: 64(fvec3) ConstantComposite 20 62 107 109: TypeVector 6(float) 4 117: TypeImage 28(int) Cube sampled format:Unknown 118: TypePointer UniformConstant 117 119(g_tTexcdi4): 118(ptr) Variable UniformConstant 122: TypeImage 28(int) Cube depth sampled format:Unknown 123: TypeSampledImage 122 132: TypeImage 41(int) Cube sampled format:Unknown 133: TypePointer UniformConstant 132 134(g_tTexcdu4): 133(ptr) Variable UniformConstant 137: TypeImage 41(int) Cube depth sampled format:Unknown 138: TypeSampledImage 137 146(PS_OUTPUT): TypeStruct 109(fvec4) 6(float) 147: TypePointer Function 146(PS_OUTPUT) 149: 28(int) Constant 0 150: 6(float) Constant 1065353216 151: 109(fvec4) ConstantComposite 150 150 150 150 152: TypePointer Function 109(fvec4) 154: 28(int) Constant 1 156: TypePointer Output 109(fvec4) 157(Color): 156(ptr) Variable Output 160: TypePointer Output 6(float) 161(Depth): 160(ptr) Variable Output 165: TypeImage 6(float) 3D sampled format:Unknown 166: TypePointer UniformConstant 165 167(g_tTex3df4): 166(ptr) Variable UniformConstant 168: TypeImage 28(int) 3D sampled format:Unknown 169: TypePointer UniformConstant 168 170(g_tTex3di4): 169(ptr) Variable UniformConstant 171: TypeImage 41(int) 3D sampled format:Unknown 172: TypePointer UniformConstant 171 173(g_tTex3du4): 172(ptr) Variable UniformConstant 174: TypeImage 6(float) 1D array sampled format:Unknown 175: TypePointer UniformConstant 174 176(g_tTex1df4a): 175(ptr) Variable UniformConstant 177: TypeImage 28(int) 1D array sampled format:Unknown 178: TypePointer UniformConstant 177 179(g_tTex1di4a): 178(ptr) Variable UniformConstant 180: TypeImage 41(int) 1D array sampled format:Unknown 181: TypePointer UniformConstant 180 182(g_tTex1du4a): 181(ptr) Variable UniformConstant 183: TypeImage 6(float) 2D array sampled format:Unknown 184: TypePointer UniformConstant 183 185(g_tTex2df4a): 184(ptr) Variable UniformConstant 186: TypeImage 28(int) 2D array sampled format:Unknown 187: TypePointer UniformConstant 186 188(g_tTex2di4a): 187(ptr) Variable UniformConstant 189: TypeImage 41(int) 2D array sampled format:Unknown 190: TypePointer UniformConstant 189 191(g_tTex2du4a): 190(ptr) Variable UniformConstant 192: TypeImage 6(float) Cube array sampled format:Unknown 193: TypePointer UniformConstant 192 194(g_tTexcdf4a): 193(ptr) Variable UniformConstant 195: TypeImage 28(int) Cube array sampled format:Unknown 196: TypePointer UniformConstant 195 197(g_tTexcdi4a): 196(ptr) Variable UniformConstant 198: TypeImage 41(int) Cube array sampled format:Unknown 199: TypePointer UniformConstant 198 200(g_tTexcdu4a): 199(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 8(r00): 7(ptr) Variable Function 27(r02): 7(ptr) Variable Function 40(r04): 7(ptr) Variable Function 53(r20): 7(ptr) Variable Function 70(r22): 7(ptr) Variable Function 84(r24): 7(ptr) Variable Function 98(r50): 7(ptr) Variable Function 116(r52): 7(ptr) Variable Function 131(r54): 7(ptr) Variable Function 148(psout): 147(ptr) Variable Function 12: 9 Load 11(g_tTex1df4) 16: 13 Load 15(g_sSamp) 19: 18 SampledImage 12 16 23: 22(fvec2) CompositeConstruct 20 21 25: 6(float) CompositeExtract 23 1 26: 6(float) ImageSampleDrefExplicitLod 19 23 25 Lod 24 Store 8(r00) 26 32: 29 Load 31(g_tTex1di4) 33: 13 Load 15(g_sSamp) 36: 35 SampledImage 32 33 37: 22(fvec2) CompositeConstruct 20 21 38: 6(float) CompositeExtract 37 1 39: 6(float) ImageSampleDrefExplicitLod 36 37 38 Lod 24 Store 27(r02) 39 45: 42 Load 44(g_tTex1du4) 46: 13 Load 15(g_sSamp) 49: 48 SampledImage 45 46 50: 22(fvec2) CompositeConstruct 20 21 51: 6(float) CompositeExtract 50 1 52: 6(float) ImageSampleDrefExplicitLod 49 50 51 Lod 24 Store 40(r04) 52 57: 54 Load 56(g_tTex2df4) 58: 13 Load 15(g_sSamp) 61: 60 SampledImage 57 58 65: 6(float) CompositeExtract 63 0 66: 6(float) CompositeExtract 63 1 67: 64(fvec3) CompositeConstruct 65 66 21 68: 6(float) CompositeExtract 67 2 69: 6(float) ImageSampleDrefExplicitLod 61 67 68 Lod 24 Store 53(r20) 69 74: 71 Load 73(g_tTex2di4) 75: 13 Load 15(g_sSamp) 78: 77 SampledImage 74 75 79: 6(float) CompositeExtract 63 0 80: 6(float) CompositeExtract 63 1 81: 64(fvec3) CompositeConstruct 79 80 21 82: 6(float) CompositeExtract 81 2 83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 24 Store 70(r22) 83 88: 85 Load 87(g_tTex2du4) 89: 13 Load 15(g_sSamp) 92: 91 SampledImage 88 89 93: 6(float) CompositeExtract 63 0 94: 6(float) CompositeExtract 63 1 95: 64(fvec3) CompositeConstruct 93 94 21 96: 6(float) CompositeExtract 95 2 97: 6(float) ImageSampleDrefExplicitLod 92 95 96 Lod 24 Store 84(r24) 97 102: 99 Load 101(g_tTexcdf4) 103: 13 Load 15(g_sSamp) 106: 105 SampledImage 102 103 110: 6(float) CompositeExtract 108 0 111: 6(float) CompositeExtract 108 1 112: 6(float) CompositeExtract 108 2 113: 109(fvec4) CompositeConstruct 110 111 112 21 114: 6(float) CompositeExtract 113 3 115: 6(float) ImageSampleDrefExplicitLod 106 113 114 Lod 24 Store 98(r50) 115 120: 117 Load 119(g_tTexcdi4) 121: 13 Load 15(g_sSamp) 124: 123 SampledImage 120 121 125: 6(float) CompositeExtract 108 0 126: 6(float) CompositeExtract 108 1 127: 6(float) CompositeExtract 108 2 128: 109(fvec4) CompositeConstruct 125 126 127 21 129: 6(float) CompositeExtract 128 3 130: 6(float) ImageSampleDrefExplicitLod 124 128 129 Lod 24 Store 116(r52) 130 135: 132 Load 134(g_tTexcdu4) 136: 13 Load 15(g_sSamp) 139: 138 SampledImage 135 136 140: 6(float) CompositeExtract 108 0 141: 6(float) CompositeExtract 108 1 142: 6(float) CompositeExtract 108 2 143: 109(fvec4) CompositeConstruct 140 141 142 21 144: 6(float) CompositeExtract 143 3 145: 6(float) ImageSampleDrefExplicitLod 139 143 144 Lod 24 Store 131(r54) 145 153: 152(ptr) AccessChain 148(psout) 149 Store 153 151 155: 7(ptr) AccessChain 148(psout) 154 Store 155 150 158: 152(ptr) AccessChain 148(psout) 149 159: 109(fvec4) Load 158 Store 157(Color) 159 162: 7(ptr) AccessChain 148(psout) 154 163: 6(float) Load 162 Store 161(Depth) 163 Return FunctionEnd